David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
Learn more about PhilPapers
The perception of fairness of an offer in ultimatum type games may not only depend upon the distributional aspects of the offer itself but also on the intentions of the proposer that an offer may signal. Recovering intentions is subtle and may depend heavily upon the environment and consequently on the construction of the game. For example, one aspect of the environment could be the set of available alternative offers as studied in Falk et al. (2003). In this paper we report an experiment and provide evidence of a new aspect of an environment, which is related to the notion of temptation in a mini ultimatum type game that affects perception of fairness. Two games are put to test. In both games, a proposer has two available offers, fair and unfair, to choose from and the fair offer is kept identical across the games. However, in one game the unfair offer is significantly more skewed in favor of the proposer than the unfair offer in the other game. We show that the rejection rate of the more unfair offer is systematically less than the rejection rate of the less unfair offer across the two games.
|Keywords||No keywords specified (fix it)|
No categories specified
(categorize this paper)
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library||
References found in this work BETA
No references found.
Citations of this work BETA
No citations found.
Similar books and articles
David L. Dickinson (2000). Ultimatum Decision-Making: A Test of Reciprocal Kindness. Theory and Decision 48 (2):151-177.
Kevin J. S. Zollman (2008). Explaining Fairness in Complex Environments. Politics, Philosophy and Economics 7 (1):81-97.
David De Cremer, Eric van Dijk & Madan M. Pillutla (2010). Explaining Unfair Offers in Ultimatum Games and Their Effects on Trust. Business Ethics Quarterly 20 (1):107-126.
Alan G. Sanfey (2009). Expectations and Social Decision-Making: Biasing Effects of Prior Knowledge on Ultimatum Responses. [REVIEW] Mind and Society 8 (1):93-107.
Aaron Smuts (2005). Are Video Games Art? Contemporary Aesthetics 2.
Jeffrey P. Carpenter & Peter Hans Matthews (2003). Beliefs, Intentions, and Evolution: Old Versus New Psychological Game Theory. Behavioral and Brain Sciences 26 (2):158-159.
Johan van Benthem (2003). Logic Games Are Complete for Game Logics. Studia Logica 75 (2):183-203.
Johan Van Benthem (2003). Logic Games Are Complete for Game Logics. Studia Logica 75 (2):183 - 203.
Added to index2009-01-28
Total downloads4 ( #281,376 of 1,410,166 )
Recent downloads (6 months)1 ( #155,015 of 1,410,166 )
How can I increase my downloads?