Defending the morality of violent video games

Ethics and Information Technology 12 (2):127-138 (2010)
Abstract
The effect of violent video games is among the most widely discussed topics in media studies, and for good reason. These games are immensely popular, but many seem morally objectionable. Critics attack them for a number of reasons ranging from their capacity to teach players weapons skills to their ability to directly cause violent actions. This essay shows that many of these criticisms are misguided. Theoretical and empirical arguments against violent video games often suffer from a number of significant shortcomings that make them ineffective. This essay argues that video games are defensible from the perspective of Kantian, Aristotelian, and utilitarian moral theories.
Keywords Aristotle   Computer game   Kant   Utilitarianism   Video game   Violence   Virtual world
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PhilPapers Archive Marcus Schulzke, Defending the morality of violent video games
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References found in this work BETA
Aristotle (2006/1998). Nicomachean Ethics. Oxford University Press, USA.

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Citations of this work BETA
Robert Francis John Seddon (2013). Getting 'Virtual' Wrongs Right. Ethics and Information Technology 15 (1):1-11.
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