David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Ezio Di Nucci
Jack Alan Reynolds
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Ethics and Information Technology 12 (2):127-138 (2010)
The effect of violent video games is among the most widely discussed topics in media studies, and for good reason. These games are immensely popular, but many seem morally objectionable. Critics attack them for a number of reasons ranging from their capacity to teach players weapons skills to their ability to directly cause violent actions. This essay shows that many of these criticisms are misguided. Theoretical and empirical arguments against violent video games often suffer from a number of significant shortcomings that make them ineffective. This essay argues that video games are defensible from the perspective of Kantian, Aristotelian, and utilitarian moral theories.
|Keywords||Aristotle Computer game Kant Utilitarianism Video game Violence Virtual world|
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References found in this work BETA
Aristotle (2012). Nicomachean Ethics. Courier Dover Publications.
Andy Clark & David J. Chalmers (1998). The Extended Mind. Analysis 58 (1):7-19.
Immanuel Kant (1996). Practical Philosophy. Cambridge University Press.
Jessica Wolfendale (2007). My Avatar, My Self: Virtual Harm and Attachment. [REVIEW] Ethics and Information Technology 9 (2):111-119.
Citations of this work BETA
Garry Young (2013). Enacting Taboos as a Means to an End; but What End? On the Morality of Motivations for Child Murder and Paedophilia Within Gamespace. Ethics and Information Technology 15 (1):13-23.
Robert Francis John Seddon (2013). Getting 'Virtual' Wrongs Right. Ethics and Information Technology 15 (1):1-11.
Garry Young (2014). A Meta-Ethical Approach to Single-Player Gamespace: Introducing Constructive Ecumenical Expressivism as a Means of Explaining Why Moral Consensus is Not Forthcoming. Ethics and Information Technology 16 (2):91-102.
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