Knowledge and planning in an action-based multi-agent framework: A case study
David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
Learn more about PhilPapers
The situation calculus is a logical formalism that has been extensively developed for planning. We apply the formalism in a complex multi-agent domain, modelled on the game of Clue. We find that the situation calculus, with suitable extensions, supplies a unified representation of (1) the interaction protocol, or structure of the game, (2) the dynamics of the knowledge and common knowledge of the agents, and (3) principles of strategic planning.
|Keywords||No keywords specified (fix it)|
No categories specified
(categorize this paper)
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library||
References found in this work BETA
No references found.
Citations of this work BETA
No citations found.
Similar books and articles
Matthew R. Longo & Bennett I. Bertenthal (2004). Automaticity and Inhibition in Action Planning. Behavioral and Brain Sciences 27 (1):44-45.
Michael E. Bratman (1997). Responsibility and Planning. Journal of Ethics 1 (1):27-43.
Wiebe van der Hoek & Elias Thijsse (2002). A General Approach to Multi-Agent Minimal Knowledge: With Tools and Samples. Studia Logica 72 (1):61-84.
Allard Tamminga (2013). Deontic Logic for Strategic Games. Erkenntnis 78 (1):183-200.
David A. Westwood & Melvyn A. Goodale (2001). Perception and Action Planning: Getting It Together. Behavioral and Brain Sciences 24 (5):907-908.
Sorry, there are not enough data points to plot this chart.
Added to index2009-01-28
Recent downloads (6 months)0
How can I increase my downloads?