David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
Learn more about PhilPapers
Ethics and Information Technology 11 (3):191-202 (2009)
This paper offers an analytical description of the ethics of game design and its influence in the ethical challenges computer games present. The paper proposes a set of game design suggestions based on the Information Ethics concept of Levels of Abstraction which can be applied to formalise ethical challenges into gameplay mechanics; thus allowing game designers to incorporate ethics as part of the experience of their games. The goal of this paper is twofold: to address some of the reasons why computer games present ethical challenges, and to exploit the informational nature of games to suggest how to develop games with ethics at the core of their gameplay.
|Keywords||Information ethics Computer game design Level of abstraction Game design Methodologies Ethics Simulation Gaming|
|Categories||categorize this paper)|
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library|
References found in this work BETA
Luciano Floridi (2008). The Method of Levels of Abstraction. Minds and Machines 18 (3):303-329.
Luciano Floridi (1999). Information Ethics: On the Philosophical Foundation of Computer Ethics. [REVIEW] Ethics and Information Technology 1 (1):33-52.
Luciano Floridi (2002). On the Intrinsic Value of Information Objects and the Infosphere. Ethics and Information Technology 4 (4):287-304.
Luciano Floridi & J. W. Sanders (2001). Artificial Evil and the Foundation of Computer Ethics. Ethics and Information Technology 3 (1):55-66.
Citations of this work BETA
Ashley Pearson & Kieran Tranter (forthcoming). Code, Nintendo’s Super Mario and Digital Legality. International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique:1-18.
Marcus Schulzke (2014). Simulating Philosophy: Interpreting Video Games as Executable Thought Experiments. [REVIEW] Philosophy and Technology 27 (2):251-265.
Robert Francis John Seddon (2013). Getting 'Virtual' Wrongs Right. Ethics and Information Technology 15 (1):1-11.
Similar books and articles
Matt McCormick (2001). Is It Wrong to Play Violent Video Games? Ethics and Information Technology 3 (4):277–287.
Steven T. Kuhn (2004). Reflections on Ethics and Game Theory. Synthese 141 (1):1 - 44.
Peter Haberl & Kirsten Peterson (2006). Olympic-Size Ethical Dilemmas: Issues and Challenges for Sport Psychology Consultants on the Road and at the Olympic Games. Ethics and Behavior 16 (1):25 – 40.
Jon Dovey (2006). Game Cultures: Computer Games as New Media. Open University Press.
Gabriel Sandu (1993). On the Logic of Informational Independence and its Applications. Journal of Philosophical Logic 22 (1):29 - 60.
Matteo Turilli (2008). Ethics and the Practice of Software Design. In P. Brey, A. Briggle & K. Waelbers (eds.), Current Issues in Computing and Philosophy. IOS Press
David I. Waddington (2007). Locating the Wrongness in Ultra-Violent Video Games. Ethics and Information Technology 9 (2):121-128.
Peter Lloyd & Ibo van de Poel (2008). Designing Games to Teach Ethics. Science and Engineering Ethics 14 (3):433-447.
Added to index2009-07-18
Total downloads31 ( #101,300 of 1,725,584 )
Recent downloads (6 months)3 ( #211,098 of 1,725,584 )
How can I increase my downloads?