David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Ezio Di Nucci
Jonathan Jenkins Ichikawa
Jack Alan Reynolds
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Ethics and Information Technology 11 (3):191-202 (2009)
This paper offers an analytical description of the ethics of game design and its influence in the ethical challenges computer games present. The paper proposes a set of game design suggestions based on the Information Ethics concept of Levels of Abstraction which can be applied to formalise ethical challenges into gameplay mechanics; thus allowing game designers to incorporate ethics as part of the experience of their games. The goal of this paper is twofold: to address some of the reasons why computer games present ethical challenges, and to exploit the informational nature of games to suggest how to develop games with ethics at the core of their gameplay.
|Keywords||Information ethics Computer game design Level of abstraction Game design Methodologies Ethics Simulation Gaming|
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References found in this work BETA
Hans-Georg Gadamer (2004). Truth and Method. Continuum.
Hans Georg Gadamer, Joel Weinsheimer & Donald G. Marshall (2004). Truth and Method. Monograph Collection (Matt - Pseudo).
Luciano Floridi (2008). The Method of Levels of Abstraction. Minds and Machines 18 (3):303-329.
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Citations of this work BETA
Ashley Pearson & Kieran Tranter (2015). Code, Nintendo’s Super Mario and Digital Legality. International Journal for the Semiotics of Law - Revue Internationale de Sémiotique Juridique 28 (4):825-842.
Robert Francis John Seddon (2013). Getting 'Virtual' Wrongs Right. Ethics and Information Technology 15 (1):1-11.
Marcus Schulzke (2014). Simulating Philosophy: Interpreting Video Games as Executable Thought Experiments. [REVIEW] Philosophy and Technology 27 (2):251-265.
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