The Ethics of Computer Games
Mit Press (2009)
| Abstract | Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. | |||||||||
| Keywords | Video games Moral and ethical aspects Video games Philosophy | |||||||||
| Categories | No categories specified (fix it) | |||||||||
| Buy the book | Amazon page | |||||||||
| Call number | GV1469.34.C67.S53 2009 | |||||||||
| ISBN(s) | 0262012650 9780262012652 | |||||||||
| Options |
|
|||||||||
| PhilPapers Archive |
Upload a copy of this paper Check publisher's policy on self-archival Papers currently archived: 5,875 |
| External links |
|
| Through your library | Configure |
Aaron Smuts (2003). Film Theory Meets Video Games: An Analysis of the Issues and Methodologies in 'ScreenPlay'. [REVIEW] Film-Philosophy 7 (54).
Grant Tavinor (2009). The Art of Videogames. Wiley-Blackwell.
Monique Wonderly (2008). A Humean Approach to Assessing the Moral Significance of Ultra-Violent Video Games. Ethics and Information Technology 10 (1).
David I. Waddington (2007). Locating the Wrongness in Ultra-Violent Video Games. Ethics and Information Technology 9 (2).
Marcus Schulzke (forthcoming). Defending the Morality of Violent Video Games. Ethics and Information Technology.
Miguel Sicart (2009). The Banality of Simulated Evil: Designing Ethical Gameplay. Ethics and Information Technology 11 (3).
Aaron Smuts (2005). Video Games and the Philosophy of Art. American Society for Aesthetics Newsletter.
Aaron Smuts (2005). Are Video Games Art? Contemporary Aesthetics 2.
Monthly downloads |
Added to index2009-01-28Total downloads26 ( #48,417 of 556,837 )Recent downloads (6 months)1 ( #64,847 of 556,837 )How can I increase my downloads? |

