David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
Learn more about PhilPapers
In a popular Internet role-playing game called Second Life, people can create a virtual identity for themselves, choosing such things as their age, sex, and appearance. These virtual characters then do things that people in the real world do, such as having sex. Depending on your preferences, you can have sex with someone who is older or younger than you â€“ perhaps much older or younger. In fact, if your virtual character is an adult, you can have sex with a virtual character who is a child.
|Keywords||No keywords specified (fix it)|
No categories specified
(categorize this paper)
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library||
References found in this work BETA
No references found.
Citations of this work BETA
Stephanie Patridge (2011). The Incorrigible Social Meaning of Video Game Imagery. Ethics and Information Technology 13 (4):303-312.
Similar books and articles
Neil Levy (2002). Virtual Child Pornography: The Eroticization of Inequality. Ethics and Information Technology 4 (4):319-323.
Izabela Bondecka-Krzykowska (2012). Uwagi na temat ontologii wirtualnej rzeczywistości. Filozofia Nauki 4.
Roberto Diodato (2012). Aesthetics of the Virtual. State University of New York Press.
Garry Young (2010). Virtually Real Emotions and the Paradox of Fiction: Implications for the Use of Virtual Environments in Psychological Research. Philosophical Psychology 23 (1):1-21.
Alekseeva Olga Pavlovna (2008). Virtual Aspects of the Fairy Tale. Proceedings of the Xxii World Congress of Philosophy 26:77-79.
Katrina Burt (2009). The Internet – Proposing an Infrastructure for the Philosophy of Virtualness. Techné 13 (1):50-68.
Thorsten Botz-Borstein (2004). Virtual Reality and Dreams. Philosophy in the Contemporary World 11 (2):1-10.
Ashley John Craft (2007). Sin in Cyber-Eden: Understanding the Metaphysics and Morals of Virtual Worlds. [REVIEW] Ethics and Information Technology 9 (3):205-217.
Serghey Gherdjikov (2008). Virtual and Real Relativity. Proceedings of the Xxii World Congress of Philosophy 17:57-63.
Robert Scott Stewart & Roderick Nicholls (2002). Virtual Worlds, Travel, and the Picturesque Garden. Philosophy and Geography 5 (1):83 – 99.
John L. Pollock (2008). What Am I? Virtual Machines and the Mind/Body Problem. Philosophy and Phenomenological Research 76 (2):237–309.
Added to index2010-12-22
Total downloads21 ( #80,127 of 1,098,976 )
Recent downloads (6 months)1 ( #287,052 of 1,098,976 )
How can I increase my downloads?