The flow of information in signaling games

Philosophical Studies 147 (1):155 - 165 (2010)
Abstract
Both the quantity of information and the informational content of a signal are defined in the context of signaling games. Informational content is a generalization of standard philosophical notions of propositional content. It is shown how signals that initially carry no information may spontaneously acquire informational content by evolutionary or learning dynamics. It is shown how information can flow through signaling chains or signaling networks.
Keywords Information  Signals  Content  Evolution  Learning  Signaling networks
Categories No categories specified
(categorize this paper)
Options
 Save to my reading list
Follow the author(s)
My bibliography
Export citation
Find it on Scholar
Edit this record
Mark as duplicate
Revision history Request removal from index
 
Download options
PhilPapers Archive


Upload a copy of this paper     Check publisher's policy on self-archival     Papers currently archived: 10,561
External links
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
Through your library
References found in this work BETA
Yehoshua Bar-Hillel & Rudolf Carnap (1953). Semantic Information. British Journal for the Philosophy of Science 4 (14):147-157.

View all 14 references

Citations of this work BETA
Similar books and articles
Analytics

Monthly downloads

Added to index

2009-10-03

Total downloads

38 ( #43,818 of 1,098,129 )

Recent downloads (6 months)

4 ( #78,521 of 1,098,129 )

How can I increase my downloads?

My notes
Sign in to use this feature


Discussion
Start a new thread
Order:
There  are no threads in this forum
Nothing in this forum yet.