Contemporary Aesthetics 2 (2005)
|Abstract||I argue that by any major definition of art many modern video games should be considered art. Rather than defining art and defending video games based on a single contentious definition, I offer reasons for thinking that video games can be art according to historical, aesthetic, institutional, representational and expressive theories of art. Overall, I argue that while many video games probably should not be considered art, there are good reasons to think that some video games should be classified as art. I also show that the debates over the artistic status of chess and sports offer some insights into the status of video games.|
|Keywords||video games art sport philosophy of film|
|Through your library||Configure|
Similar books and articles
Aaron Smuts & Jonathan Frome (2004). Helpless Spectators: Suspense in Videogames and Film. Text Technology 1 (1):13-34.
Aaron Smuts (2003). Film Theory Meets Video Games: An Analysis of the Issues and Methodologies in 'ScreenPlay'. [REVIEW] Film-Philosophy 7 (54).
David I. Waddington (2007). Locating the Wrongness in Ultra-Violent Video Games. Ethics and Information Technology 9 (2).
Marcus Schulzke (forthcoming). Defending the Morality of Violent Video Games. Ethics and Information Technology.
Grant Tavinor (2009). The Art of Videogames. Wiley-Blackwell.
Aaron Smuts (2005). Video Games and the Philosophy of Art. American Society for Aesthetics Newsletter.
Added to index2009-06-03
Total downloads325 ( #342 of 549,070 )
Recent downloads (6 months)174 ( #32 of 549,070 )
How can I increase my downloads?