Are Video Games Art?

Abstract
I argue that by any major definition of art many modern video games should be considered art. Rather than defining art and defending video games based on a single contentious definition, I offer reasons for thinking that video games can be art according to historical, aesthetic, institutional, representational and expressive theories of art. Overall, I argue that while many video games probably should not be considered art, there are good reasons to think that some video games should be classified as art. I also show that the debates over the artistic status of chess and sports offer some insights into the status of video games.
Keywords video games  art  sport  philosophy of film
Categories (categorize this paper)
Options
 Save to my reading list
Follow the author(s)
My bibliography
Export citation
Find it on Scholar
Edit this record
Mark as duplicate
Revision history Request removal from index
 
Download options
PhilPapers Archive


Upload a copy of this paper     Check publisher's policy on self-archival     Papers currently archived: 10,948
External links
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
Through your library
References found in this work BETA

No references found.

Citations of this work BETA
Grant Tavinor (2010). Videogames and Aesthetics. Philosophy Compass 5 (8):624-634.
Dominic Preston (2014). Some Ontology of Interactive Art. Philosophy and Technology 27 (2):267-278.
Similar books and articles
Analytics

Monthly downloads

Added to index

2009-06-03

Total downloads

558 ( #208 of 1,100,819 )

Recent downloads (6 months)

28 ( #4,041 of 1,100,819 )

How can I increase my downloads?

My notes
Sign in to use this feature


Discussion
Start a new thread
Order:
There  are no threads in this forum
Nothing in this forum yet.