Film Theory Meets Video Games: An Analysis of the Issues and Methodologies in 'ScreenPlay'
Film-Philosophy 7 (54) (2003)
| Abstract | "ScreenPlay" is the first collection of essays devoted to exploring the relationship between cinema and video games. It attempts to introduce the field of video game studies while also increasing our understanding of the two artforms. Although not all of the essays are models of clear thinking on the subject, the volume will be a valuable resource for those working in film, philosophy, new media, and video game studies. Geoff King and Tanya Krzywinska have brought together a diverse collection of essays where the productive approaches stand out clearly. As a result, one of the most important achievements of the volume is that it allows us to compare methodologies in order to see the kinds of research programs that add the most to our understanding of moving pictures. | |||||||||
| Keywords | video games interactivity film theory philosophy of film | |||||||||
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Marcus Schulzke (forthcoming). Defending the Morality of Violent Video Games. Ethics and Information Technology.
David I. Waddington (2007). Locating the Wrongness in Ultra-Violent Video Games. Ethics and Information Technology 9 (2).
Elspeth Kydd (2011). The Critical Practice of Film: An Introduction. Palgrave Macmillan.
Christine Etherington-Wright (2011). Understanding Film Theory: Theoretical and Critical Perspectives. Palgrave Macmillan.
Aaron Smuts & Jonathan Frome (2004). Helpless Spectators: Suspense in Videogames and Film. Text Technology 1 (1):13-34.
Aaron Smuts (2005). Are Video Games Art? Contemporary Aesthetics 2.
Aaron Smuts (2005). Video Games and the Philosophy of Art. American Society for Aesthetics Newsletter.
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