Film Theory Meets Video Games: An Analysis of the Issues and Methodologies in 'ScreenPlay' [Book Review]
David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Ezio Di Nucci
Jack Alan Reynolds
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Film-Philosophy 7 (54) (2003)
"ScreenPlay" is the first collection of essays devoted to exploring the relationship between cinema and video games. It attempts to introduce the field of video game studies while also increasing our understanding of the two artforms. Although not all of the essays are models of clear thinking on the subject, the volume will be a valuable resource for those working in film, philosophy, new media, and video game studies. Geoff King and Tanya Krzywinska have brought together a diverse collection of essays where the productive approaches stand out clearly. As a result, one of the most important achievements of the volume is that it allows us to compare methodologies in order to see the kinds of research programs that add the most to our understanding of moving pictures.
|Keywords||video games interactivity film theory philosophy of film|
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