David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Ezio Di Nucci
Jack Alan Reynolds
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Axiomathes 22 (3):403-416 (2012)
The game of life is an excellent framework for metaphysical modeling. It can be used to study ontological categories like space, time, causality, persistence, substance, emergence, and supervenience. It is often said that there are many levels of existence in the game of life. Objects like the glider are said to exist on higher levels. Our goal here is to work out a precise formalization of the thesis that there are various levels of existence in the game of life. To formalize this thesis, we develop a set-theoretic construction of the glider. The method of this construction generalizes to other patterns in the game of life. And it can be extended to more realistic physical systems. The result is a highly general method for the set-theoretical construction of substances
|Keywords||Substance Construction Levels Game of life Glider|
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References found in this work BETA
W. V. Quine (1969). Ontological Relativity and Other Essays. Columbia University Press.
Daniel C. Dennett (1991). Real Patterns. Journal of Philosophy 88 (1):27-51.
Willard van Orman Quine (1996). Ontological Relativity and Other Essays. Columbia University Press.
Arthur O. Lovejoy (1936). The Great Chain of Being: A Study of the History of an Idea. Transaction Publishers.
Paul Hovda (2008). Quantifying Weak Emergence. Minds and Machines 18 (4):461-473.
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