David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Ezio Di Nucci
Jonathan Jenkins Ichikawa
Jack Alan Reynolds
Learn more about PhilPapers
Axiomathes 22 (3):403-416 (2012)
The game of life is an excellent framework for metaphysical modeling. It can be used to study ontological categories like space, time, causality, persistence, substance, emergence, and supervenience. It is often said that there are many levels of existence in the game of life. Objects like the glider are said to exist on higher levels. Our goal here is to work out a precise formalization of the thesis that there are various levels of existence in the game of life. To formalize this thesis, we develop a set-theoretic construction of the glider. The method of this construction generalizes to other patterns in the game of life. And it can be extended to more realistic physical systems. The result is a highly general method for the set-theoretical construction of substances
|Keywords||Substance Construction Levels Game of life Glider|
|Categories||categorize this paper)|
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library|
References found in this work BETA
W. V. Quine (1969). Ontological Relativity and Other Essays. Columbia University Press.
Willard van Orman Quine (1996). Ontological Relativity and Other Essays. Columbia University Press.
Daniel C. Dennett (1991). Real Patterns. Journal of Philosophy 88 (1):27-51.
Arthur O. Lovejoy (1936). The Great Chain of Being: A Study of the History of an Idea. Transaction Publishers.
Paul Hovda (2008). Quantifying Weak Emergence. Minds and Machines 18 (4):461-473.
Citations of this work BETA
No citations found.
Similar books and articles
Lothar Philipps (1993). Artificial Morality and Artificial Law. Artificial Intelligence and Law 2 (1):51-63.
Eric Alden Smith (2005). Making It Real: Interpreting Economic Experiments. Behavioral and Brain Sciences 28 (6):832-833.
Till Grüne‐Yanoff & Paul Schweinzer (2008). The Roles of Stories in Applying Game Theory. Journal of Economic Methodology 15 (2):131-146.
Justin D'Arms, Robert Batterman & Krzyzstof Gorny (1998). Game Theoretic Explanations and the Evolution of Justice. Philosophy of Science 65 (1):76-102.
Wallace I. Matson (1998). Hegesias; the Death-Persuader; or, the Gloominess of Hedonism. Philosophy 73 (4):553-557.
Michael Moehler (2009). Why Hobbes' State of Nature is Best Modeled by an Assurance Game. Utilitas 21 (3):297-326.
Cristina Bicchieri (1988). Backward Induction Without Common Knowledge. PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1988:329 - 343.
Barry Smith (2008). Searle and De Soto: The New Ontology of the Social World. In The Mystery of Capital and the Construction of Social Reality. Open Court 35-51.
Prakash P. Shenoy (1998). Game Trees For Decision Analysis. Theory and Decision 44 (2):149-171.
Yde Venema (2003). Representation of Game Algebras. Studia Logica 75 (2):239 - 256.
Solomon Marcus (2001). Conway's Game of Life and the Ecosystem Represented by Uexküll's Concept of Umwelt. Sign Systems Studies 29 (1):63-69.
Iwo Białynicki-Birula (2004). Modeling Reality: How Computers Mirror Life. Oxford University Press.
Added to index2010-10-31
Total downloads64 ( #74,517 of 1,941,073 )
Recent downloads (6 months)3 ( #272,622 of 1,941,073 )
How can I increase my downloads?