The Art of Videogames
Wiley-Blackwell (2009)
| Abstract | The new art of videogames -- What are videogames anyway? -- On definition -- Theories of gaming -- A definition of videogames -- Videogames and fiction -- From tennis for two to worlds of warcraft -- Imaginary worlds and works of fiction -- Fictional or virtual? -- Interactive fiction -- Stepping into fictional worlds -- Welcome to rapture -- Meet niko bellic -- Experiencing game worlds -- Acting in game worlds -- Games through fiction -- The nature of gaming -- What are the rules of this game? -- Playing, cheating, fragging, and griefing -- Videogames and narrative -- The stories games tell -- Would you kindly put down that wrench? -- Reconciling games and narratives -- Emotion in videogaming -- How can we be moved by the fate of Niko Bellic? -- My fear of mutants -- The role of the emotions in gaming -- The morality of videogames -- The problem with crime simulators -- Are games bad for you? -- On being offensive -- Sticking up for videogames -- Videogames as art -- Are videogames art? -- A cluster theory of art -- The art in videogames -- New art from old bottles. | |||||||||
| Keywords | Video games Philosophy Video games Social aspects | |||||||||
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| Buy the book | $66.33 new (26% off) $75.82 direct from Amazon (15% off) $108.94 used Amazon page | |||||||||
| Call number | GV1469.3.T39 2009 | |||||||||
| ISBN(s) | 9781405187893 1405187891 | |||||||||
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David I. Waddington (2007). Locating the Wrongness in Ultra-Violent Video Games. Ethics and Information Technology 9 (2).
Luke Cuddy (2011). The Art of Videogames by Tavinor, Grant. Journal of Aesthetics and Art Criticism 69 (4):430-433.
Aaron Smuts & Jonathan Frome (2004). Helpless Spectators: Suspense in Videogames and Film. Text Technology 1 (1):13-34.
Grant Tavinor (2010). Videogames and Aesthetics. Philosophy Compass 5 (8):624-634.
Aaron Smuts (2005). Are Video Games Art? Contemporary Aesthetics 2.
Aaron Smuts (2005). Video Games and the Philosophy of Art. American Society for Aesthetics Newsletter.
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