David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Ezio Di Nucci
Jack Alan Reynolds
Learn more about PhilPapers
The new art of videogames -- What are videogames anyway? -- On definition -- Theories of gaming -- A definition of videogames -- Videogames and fiction -- From tennis for two to worlds of warcraft -- Imaginary worlds and works of fiction -- Fictional or virtual? -- Interactive fiction -- Stepping into fictional worlds -- Welcome to rapture -- Meet niko bellic -- Experiencing game worlds -- Acting in game worlds -- Games through fiction -- The nature of gaming -- What are the rules of this game? -- Playing, cheating, fragging, and griefing -- Videogames and narrative -- The stories games tell -- Would you kindly put down that wrench? -- Reconciling games and narratives -- Emotion in videogaming -- How can we be moved by the fate of Niko Bellic? -- My fear of mutants -- The role of the emotions in gaming -- The morality of videogames -- The problem with crime simulators -- Are games bad for you? -- On being offensive -- Sticking up for videogames -- Videogames as art -- Are videogames art? -- A cluster theory of art -- The art in videogames -- New art from old bottles.
|Keywords||Video games Philosophy Video games Social aspects|
|Categories||categorize this paper)|
|Buy the book||$24.50 used (74% off) $65.67 new (33% off) $97.95 direct from Amazon Amazon page|
|Call number||GV1469.3.T39 2009|
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library|
References found in this work BETA
No references found.
Citations of this work BETA
Christopher Bartel (2015). Free Will and Moral Responsibility in Video Games. Ethics and Information Technology 17 (4):285-293.
Rami Ali (2015). A New Solution to the Gamer’s Dilemma. Ethics and Information Technology 17 (4):267-274.
Dominic Preston (2014). Some Ontology of Interactive Art. Philosophy and Technology 27 (2):267-278.
David Fredrick (2014). Time.deltaTime: The Vicissitudes of Presence in Visualizing Roman Houses with Game Engine Technology. [REVIEW] AI and Society 29 (4):461-472.
Similar books and articles
David I. Waddington (2007). Locating the Wrongness in Ultra-Violent Video Games. Ethics and Information Technology 9 (2):121-128.
Luke Cuddy (2011). The Art of Videogames by Tavinor, Grant. Journal of Aesthetics and Art Criticism 69 (4):430-433.
Aaron Smuts & Jonathan Frome (2004). Helpless Spectators: Suspense in Videogames and Film. Text Technology 1 (1):13-34.
Grant Tavinor (2010). Videogames and Aesthetics. Philosophy Compass 5 (8):624-634.
Aaron Smuts (2005). Are Video Games Art? Contemporary Aesthetics 2.
Aaron Smuts (2005). Video Games and the Philosophy of Art. American Society for Aesthetics Newsletter.
Added to index2009-09-15
Total downloads46 ( #94,034 of 1,911,469 )
Recent downloads (6 months)6 ( #114,240 of 1,911,469 )
How can I increase my downloads?