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- Russell Trenholme (1994). Analog Simulation. Philosophy of Science 61 (1):115-131.The distinction between analog and digital representation is reexamined; it emerges that a more fundamental distinction is that between symbolic and analog simulation. Analog simulation is analyzed in terms of a (near) isomorphism of causal structures between a simulating and a simulated process. It is then argued that a core concept, naturalistic analog simulation, may play a role in a bottom-up theory of adaptive behavior which provides an alternative to representational analyses. The appendix discusses some formal conditions for naturalistic analog simulation.
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We review the pros and cons of analog and digital computation. We propose that computation that is most efficient in its use of resources is neither analog computation nor digital computation but, rather, a mixture of the two forms. For maximum efficiency, the information and information-processing resources of the hybrid form must be distributed over many wires, with an optimal signal-to-noise ratio per wire. Our results suggest that it is likely that the brain computes in a hybrid fashion and that an underappreciated and important reason for the efficiency of the human brain, which consumes only 12 W, is the hybrid and distributed nature of its architecture.
The following paper presents a characterization of three distinctions fundamental to computationalism, viz., the distinction between analog and digital machines, representation and nonrepresentation-using systems, and direct and indirect perceptual processes. Each distinction is shown to rest on nothing more than the methodological principles which justify the explanatory framework of the special sciences.
The issue of symbol grounding is not essentially different in analog and digital computation. The principal difference between the two is that in analog computers continuous variables change continuously, whereas in digital computers discrete variables change in discrete steps (at the relevant level of analysis). Interpretations are imposed on analog computations just as on digital computations: by attaching meanings to the variables and the processes defined over them. As Harnad (2001) claims, states acquire intrinsic meaning through their relation to the real (physical) environment, for example, through transduction. However, this is independent of the question of the continuity or discreteness of the variables or the transduction processes.
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The purpose of this paper is to provide an account of the epistemology and metaphysics of universe creation on a computer. The paper begins with F.J.Tipler's argument that our experience is indistinguishable from the experience of someone embedded in a perfect computer simulation of our own universe, hence we cannot know whether or not we are part of such a computer program ourselves. Tipler's argument is treated as a special case of epistemological scepticism, in a similar vein to `brain-in-a-vat' arguments. It is argued that the hypothesis that our universe is a program running on a digital computer in another universe generates empirical predictions, and is therefore a falsifiable hypothesis. The computer program hypothesis is also treated as a hypothesis about what exists beyond the physical world, and is compared with Kant's metaphysics of noumena. It is proposed that a theory about what exists beyond the physical world should be formulated with the precise concepts of mathematics, and should generate physical predictions. It is argued that if our universe is a program running on a digital computer, then our universe must have compact spatial topology, and the possibilities of observationally testing this prediction are considered. The possibility of testing the computer program hypothesis with the value of the density parameter Omega_0 is also analysed. The informational requirements for a computer to represent a universeexactly and completely are considered. Consequent doubt is thrown upon Tipler's claim that if a hierarchy of computer universes exists, we would not be able to know which `level of implementation' our universe exists at. It is then argued that a digital computer simulation of a universe cannot exist as a universe. However, the paper concludes with the acknowledgement that an analog computer simulation can be objectively related to the thing it represents, hence an analog computer simulation of a universe could, in principle, exist as a universe.
In this commentary on Harnad's "Grounding Symbols in the Analog World with Neural Nets: A Hybrid Model," the issues of symbol grounding and analog (continuous) computation are separated, it is argued that symbol graounding is as important an issue for analog cognitive models as for digital (discrete) models. The similarities and differences between continuous and discrete computation are discussed, as well as the grounding of continuous representations. A continuous analog of the Chinese Room is presented.
It is fairly well-known that certain hard computational problems (that is, 'difficult' problems for a digital processor to solve) can in fact be solved much more easily with an analog machine. This raises questions about the true nature of the distinction between analog and digital computation (if such a distinction exists). I try to analyze the source of the observed difference in terms of (1) expanding parallelism and (2) more generally, infinite-state Turing machines. The issue of discreteness vs continuity will also be touched upon, although it is not so important for analyzing these particular problems.
In this paper, I argue for three claims. The first is that the difference between analog and digital representation lies in the format and not the medium of representation. The second is that whether a given system is analog or digital will sometimes depend on facts about the user of that system. The third is that the first two claims are implicit in Haugeland's (1998) account of the distinction.
Representation is central to contemporary theorizing about the mind/brain. But the nature of representation--both in the mind/brain and more generally--is a source of ongoing controversy. One way of categorizing representational types is to distinguish between the analog and the digital: the received view is that analog representations vary smoothly, while digital representations vary in a step-wise manner. I argue that this characterization is inadequate to account for the ways in which representation is used in cognitive science; in its place, I suggest an alternative taxonomy. I will defend and extend David Lewis's account of analog and digital representation, distinguishing analog from continuous representation, as well as digital from discrete representation. I will argue that the distinctions available in this four-fold account accord with representational features of theoretical interest in cognitive science more usefully than the received analog/digital dichotomy.
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