A game semantics for disjunctive logic programming

Annals of Pure and Applied Logic 164 (11):1144-1175 (2013)
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Abstract

Denotational semantics of logic programming and its extensions have been studied thoroughly for many years. In 1998, a game semantics was given to definite logic programs by Di Cosmo, Loddo, and Nicolet, and a few years later it was extended to deal with negation by Rondogiannis and Wadge. Both approaches were proven equivalent to the traditional semantics. In this paper we define a game semantics for disjunctive logic programs and prove soundness and completeness with respect to the minimal model semantics of Minker. The overall development has been influenced by the games studied for PCF and functional programming in general, in the styles of Abramsky–Jagadeesan–Malacaria and Hyland–Ong–Nickau

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References found in this work

Logic and games.Wilfrid Hodges - 2008 - Stanford Encyclopedia of Philosophy.
Ein Dialogisches Konstruktivitatskriterium.P. Lorenzen - 1967 - Journal of Symbolic Logic 32 (4):516-516.

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