Interactive Logic in the Middle Ages

Logic and Logical Philosophy 21 (4):439-471 (2012)
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Abstract

Recently logic has shifted emphasis from static systems developed for purely theoretical reasons to dynamic systems designed for application to real world situations. The emphasis on the applied aspects of logic and reasoning means that logic has become a pragmatic tool, to be judged against the backdrop of a particular application. This shift in emphasis is, however, not new. A similar shift towards “interactive logic” occurred in the high Middle Ages. We provide a number of different examples of “interactive logic” in the Middle Ages, all species of the disputation game obligatio. These games display a recognition of the importance of interaction in logical contexts and the way that interactive logic differs from single-agent inference

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Sara L. Uckelman
Durham University

References found in this work

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Logic and games.Wilfrid Hodges - 2008 - Stanford Encyclopedia of Philosophy.
The techniques of disputation in the history of logic.Ignacio Angelelli - 1970 - Journal of Philosophy 67 (20):800-815.

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