Digital Dinosaurs and Artificial Life: Exploring the Culture of Nature in Computer and Video Games

Cultural Values 6 (4):395-417 (2002)
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Abstract

Over the last 30 years, the computer and videogame has emerged as a popular recreational pastime. While often associated with the artificial and alien, it is my contention that the modern videogame informs on the subject of “nature” and what we consider to be natural. This article delineates some of the “natures” posited in computer game design. It provides a valuable overview of gaming culture and might serve as an introduction to further research on specific game genres. It argues that virtual worlds are currently serving a dual purpose, of reinforcing traditional stereotypes of the natural world, while gradually moving towards radical, new forms of “virtual” nature to contend with. It suggests that the mimicking of biological systems in computer games expresses both our lingering cultural interest in the “great outdoors” and a need to give familiarity and substance to an electronic medium marked by its failure to fit within traditional notions of space and geography.

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Leviathan.Thomas Hobbes - 1651 - Harmondsworth,: Penguin Books. Edited by C. B. Macpherson.
Two treatises of government.John Locke - 1947 - New York: Cambridge University Press. Edited by Peter Laslett.
Leviathan.Thomas Hobbes - 2006 - In Aloysius Martinich, Fritz Allhoff & Anand Vaidya (eds.), Early Modern Philosophy: Essential Readings with Commentary. Blackwell.

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