A Humean approach to assessing the moral significance of ultra-violent video games

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Keywords children  empathy  ethics  Hume  morality  sentimentalism  video games  violence  wrong
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Citations of this work BETA
Marcus Schulzke (2010). Defending the Morality of Violent Video Games. Ethics and Information Technology 12 (2):127-138.
Robert Francis John Seddon (2013). Getting 'Virtual' Wrongs Right. Ethics and Information Technology 15 (1):1-11.
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