Towards a design-based analysis of emotional episodes
Philosophy, Psychiatry, and Psychology 3 (2):101-126 (1996)
| Abstract | he design-based approach is a methodology for investigating mechanisms capable of generating mental phenomena, whether introspectively or externally observed, and whether they occur in humans, other animals or robots. The study of designs satisfying requirements for autonomous agency can provide new deep theoretical insights at the information processing level of description of mental mechanisms. Designs for working systems (whether on paper or implemented on computers) can systematically explicate old explanatory concepts and generate new concepts that allow new and richer interpretations of human phenomena. To illustrate this, some aspects of human grief are analysed in terms of a particular information processing architecture being explored in our research group. We do not claim that this architecture is part of the causal structure of the human mind; rather, it represents an early stage in the iterative search for a deeper and more general architecture, capable of explaining more phenomena. However even the current early design provides an interpretative ground for some familiar phenomena, including characteristic features of certain emotional episodes, particularly the phenomenon of perturbance (a partial or total loss of control of attention). The paper attempts to expound and illustrate the design-based approach to cognitive science and philosophy, to demonstrate the potential effectiveness of the approach in generating interpretative possibilities, and to provide first steps towards an information processing account of `perturbant', emotional episodes. | |||||||||
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Aaron Sloman (1996). What Sort of Architecture is Required for a Human-Like Agent? In Ramakrishna K. Rao (ed.), Foundations of Rational Agency. Kluwer Academic Publishers.
Harold Salzman (1991). Engineering Perspectives and Technology Design in the United States. AI and Society 5 (4):339-356.
Aaron Sloman & Ronald L. Chrisley (2003). Virtual Machines and Consciousness. Journal of Consciousness Studies 10 (4-5):133-172.
Jürgen Friedrich (1996). Design Science 97. AI and Society 10 (2):199-217.
Cristiano Castelfranchi & Maria Miceli (1996). Commentary on Towards a Design-Based Analysis of Emotional Episodes. Philosophy, Psychiatry, and Psychology 3 (2):129-133.
Maria Miceli & Cristiano Castelfranchi (1996). Commentary on "Towards a Design-Based Analysis of Emotional Episodes&Quot. Philosophy, Psychiatry, and Psychology 3 (2):129-133.
Dan Lloyd (1996). Commentary on Towards a Design-Based Analysis of Emotional Episodes. Philosophy, Psychiatry, and Psychology 3 (2):127-128.
Margaret A. Boden (1996). Commentary on Towards a Design-Based Analysis of Emotional Episodes. Philosophy, Psychiatry, and Psychology 3 (2):135-136.
Aaron Sloman, Ian Wright & Luc Beaudoin (1996). Towards a Design-Based Analysis of Emotional Episodes. Philosophy, Psychiatry, and Psychology 3 (2):101-126.
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