Virtually real emotions and the paradox of fiction: Implications for the use of virtual environments in psychological research
David Bourget (Western Ontario)
David Chalmers (ANU, NYU)
Rafael De Clercq
Jack Alan Reynolds
Learn more about PhilPapers
Philosophical Psychology 23 (1):1-21 (2010)
Many of the psychological studies carried out within virtual environments are motivated by the idea that virtual research findings are generalizable to the non-virtual world. This idea is vulnerable to the paradox of fiction, which questions whether it is possible to express genuine emotion toward a character (or event) known to be fictitious. As many of these virtual studies are designed to elicit, broadly speaking, emotional responses through interactions with fictional characters (avatars) or objects/places, the issue raised by the paradox seems particularly apt. This paper assesses the extent to which the paradox of fiction constitutes a legitimate challenge to psychological research within virtual environments, and argues that any alleged conflict is in fact a product of an overly simplistic view of emotions which a more complete understanding resolves. Moreover, through a more detailed analysis of why the paradox cannot be sustained, one finds justification for the claim that emotions elicited through interactions with virtual (fictitious) objects/events are valid. However, their generalizability to the non-virtual world must still be treated with caution
|Keywords||No keywords specified (fix it)|
|Categories||categorize this paper)|
Setup an account with your affiliations in order to access resources via your University's proxy server
Configure custom proxy (use this if your affiliation does not provide a proxy)
|Through your library|
References found in this work BETA
John Deigh (1994). Cognitivism in the Theory of Emotions. Ethics 104 (4):824-54.
Jerry A. Fodor (1986). The Modularity of Mind. In Zenon W. Pylyshyn (ed.), Meaning and Cognitive Structure. Ablex.
Paul E. Griffiths (1990). Modularity, and the Psychoevolutionary Theory of Emotion. Biology and Philosophy 5 (2):175-196.
Paul E. Griffiths (1997). What Emotions Really Are: The Problem of Psychological Categories. University of Chicago Press.
Citations of this work BETA
Garry Young (2013). Enacting Taboos as a Means to an End; but What End? On the Morality of Motivations for Child Murder and Paedophilia Within Gamespace. Ethics and Information Technology 15 (1):13-23.
Similar books and articles
Stevan Harnad (1992). Virtual Symposium on Virtual Mind. Minds and Machines 2 (3):217-238.
Robert Scott Stewart & Roderick Nicholls (2002). Virtual Worlds, Travel, and the Picturesque Garden. Philosophy and Geography 5 (1):83 – 99.
Stevan Harnad (1993). Artificial Life: Synthetic Versus Virtual. Philosophical Explorations.
John L. Pollock (2008). What Am I? Virtual Machines and the Mind/Body Problem. Philosophy and Phenomenological Research 76 (2):237–309.
Norman E. Bowie (1998). Moral Hazards on the Road to the “Virtual” Corporation. Business Ethics Quarterly 8 (2):273-292.
Ashley John Craft (2007). Sin in Cyber-Eden: Understanding the Metaphysics and Morals of Virtual Worlds. [REVIEW] Ethics and Information Technology 9 (3):205-217.
Beth Coleman (2011). Hello Avatar. Mit Press.
Added to index2010-07-27
Total downloads34 ( #54,856 of 1,101,833 )
Recent downloads (6 months)10 ( #24,761 of 1,101,833 )
How can I increase my downloads?