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  1. Relation Algebras by Games.I. Hodkinson & Robin Hirsch - 2004 - Studia Logica 77 (1):139-141.
  • Logic games are complete for game logics.Johan van Benthem - 2003 - Studia Logica 75 (2):183-203.
    Game logics describe general games through powers of players for forcing outcomes. In particular, they encode an algebra of sequential game operations such as choice, dual and composition. Logic games are special games for specific purposes such as proof or semantical evaluation for first-order or modal languages. We show that the general algebra of game operations coincides with that over just logical evaluation games, whence the latter are quite general after all. The main tool in proving this is a representation (...)
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  • Book Reviews. [REVIEW]Johan van Benthem - 2001 - Studia Logica 67 (1):111-150.
  • Extensive games as process models.Johan van Benthem - 2002 - Journal of Logic, Language and Information 11 (3):289-313.
    We analyze extensive games as interactive process models, using modallanguages plus matching notions of bisimulation as varieties of gameequivalences. Our technical results show how to fit existing modalnotions into this new setting.
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  • Conditional probability meets update logic.Johan van Benthem - 2003 - Journal of Logic, Language and Information 12 (4):409-421.
    Dynamic update of information states is a new paradigm in logicalsemantics. But such updates are also a traditional hallmark ofprobabilistic reasoning. This note brings the two perspectives togetherin an update mechanism for probabilities which modifies state spaces.
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  • Cooperation, knowledge, and time: Alternating-time temporal epistemic logic and its applications.Wiebe van der Hoek & Michael Wooldridge - 2003 - Studia Logica 75 (1):125-157.
    Branching-time temporal logics have proved to be an extraordinarily successful tool in the formal specification and verification of distributed systems. Much of their success stems from the tractability of the model checking problem for the branching time logic CTL, which has made it possible to implement tools that allow designers to automatically verify that systems satisfy requirements expressed in CTL. Recently, CTL was generalised by Alur, Henzinger, and Kupferman in a logic known as Alternating-time Temporal Logic (ATL). The key insight (...)
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  • The Stag Hunt and the Evolution of Social Structure. [REVIEW]Robert van Rooij - 2007 - Studia Logica 85 (1):133-138.
  • Game Logic - An Overview.Marc Pauly & Rohit Parikh - 2003 - Studia Logica 75 (2):165-182.
    Game Logic is a modal logic which extends Propositional Dynamic Logic by generalising its semantics and adding a new operator to the language. The logic can be used to reason about determined 2-player games. We present an overview of meta-theoretic results regarding this logic, also covering the algebraic version of the logic known as Game Algebra.
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  • A knowledge based semantics of messages.Rohit Parikh & Ramaswamy Ramanujam - 2003 - Journal of Logic, Language and Information 12 (4):453-467.
    We investigate the semantics of messages, and argue that the meaning ofa message is naturally and usefully given in terms of how it affects theknowledge of the agents involved in the communication. We note thatthis semantics depends on the protocol used by the agents, and thus not only the message itself, but also the protocol appears as a parameter in the meaning. Understanding this dependence allows us to give formal explanations of a wide variety of notions including language dependence, implicature, (...)
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  • Minimal predicates, fixed-points, and definability.Johan van Benthem - 2005 - Journal of Symbolic Logic 70 (3):696-712.
    Minimal predicates P satisfying a given first-order description φ(P) occur widely in mathematical logic and computer science. We give an explicit first-order syntax for special first-order ‘PIA conditions’ φ(P) which guarantees unique existence of such minimal predicates. Our main technical result is a preservation theorem showing PIA-conditions to be expressively complete for all those first-order formulas that are preserved under a natural model-theoretic operation of ‘predicate intersection’. Next, we show how iterated predicate minimization on PIA-conditions yields a language MIN(FO) equal (...)
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  • A constructive game semantics for the language of linear logic.Giorgi Japaridze - 1997 - Annals of Pure and Applied Logic 85 (2):87-156.
    I present a semantics for the language of first-order additive-multiplicative linear logic, i.e. the language of classical first-order logic with two sorts of disjunction and conjunction. The semantics allows us to capture intuitions often associated with linear logic or constructivism such as sentences = games, SENTENCES = resources or sentences = problems, where “truth” means existence of an effective winning strategy.The paper introduces a decidable first-order logic ET in the above language and gives a proof of its soundness and completeness (...)
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  • [Introduction].Wilfrid Hodges - 1986 - Journal of Symbolic Logic 51 (4):865.
    We consider two formalisations of the notion of a compositionalsemantics for a language, and find some equivalent statements in termsof substitutions. We prove a theorem stating necessary and sufficientconditions for the existence of a canonical compositional semanticsextending a given partial semantics, after discussing what features onewould want such an extension to have. The theorem involves someassumptions about semantical categories in the spirit of Husserl andTarski.
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  • [Introduction].Wilfrid Hodges - 1988 - Journal of Symbolic Logic 53 (1):1.
    We consider two formalisations of the notion of a compositionalsemantics for a language, and find some equivalent statements in termsof substitutions. We prove a theorem stating necessary and sufficientconditions for the existence of a canonical compositional semanticsextending a given partial semantics, after discussing what features onewould want such an extension to have. The theorem involves someassumptions about semantical categories in the spirit of Husserl andTarski.
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  • Active agents.Vincent F. Hendricks - 2003 - Journal of Logic, Language and Information 12 (4):469-495.
    The purpose of this survey is twofold: (1) to place some centralthemes of epistemic logic in a general epistemological context,and (2) to outline a new framework for epistemic logic developedjointly with S. Andur Pedersen unifying some key ``mainstream''epistemological concerns with the ``formal'' epistemologicalapparatus.
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  • The Basic Algebra of Game Equivalences.Valentin Goranko - 2003 - Studia Logica 75 (2):221-238.
    We give a complete axiomatization of the identities of the basic game algebra valid with respect to the abstract game board semantics. We also show that the additional conditions of termination and determinacy of game boards do not introduce new valid identities.En route we introduce a simple translation of game terms into plain modal logic and thus translate, while preserving validity both ways, game identities into modal formulae.The completeness proof is based on reduction of game terms to a certain ‘minimal (...)
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  • The Logic of Rational Play in Games of Perfect Information.Giacomo Bonanno - 1991 - Economics and Philosophy 7 (1):37-65.
    For the past 20 years or so the literature on noncooperative games has been centered on the search for an equilibrium concept that expresses the notion of rational behavior in interactive situations. A basic tenet in this literature is that if a “rational solution” exists, it must be a Nash equilibrium. The consensus view, however, is that not all Nash equilibria can be accepted as rational solutions. Consider, for example, the game of Figure 1.
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  • Shared intention.Michael E. Bratman - 1993 - Ethics 104 (1):97-113.
  • Memory of Past Beliefs and Actions.Giacomo Bonanno - 2003 - Studia Logica 75 (1):7-30.
    Two notions of memory are studied both syntactically and semantically: memory of past beliefs and memory of past actions. The analysis is carried out in a basic temporal logic framework enriched with beliefs and actions.
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  • The Stag Hunt and the Evolution of Social Structure.Brian Skyrms - 2003 - Cambridge University Press.
    Brian Skyrms, author of the successful Evolution of the Social Contract has written a sequel. The book is a study of ideas of cooperation and collective action. The point of departure is a prototypical story found in Rousseau's A Discourse on Inequality. Rousseau contrasts the pay-off of hunting hare where the risk of non-cooperation is small but the reward is equally small, against the pay-off of hunting the stag where maximum cooperation is required but where the reward is so much (...)
     
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  • Facing the future: agents and choices in our indeterminist world.Nuel D. Belnap - 2001 - New York: Oxford University Press. Edited by Michael Perloff & Ming Xu.
    Here is an important new theory of human action, a theory that assumes actions are founded on choices made by agents who face an open future.
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  • Reasoning about knowledge.Ronald Fagin, Joseph Y. Halpern, Yoram Moses & Moshe Vardi - 2003 - Cambridge, Mass.: MIT Press.
    Reasoning About Knowledge is the first book to provide a general discussion of approaches to reasoning about knowledge and its applications to distributed ...
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  • Belief revision.Hans Rott - 2008 - In Jonathan Eric Adler & Lance J. Rips (eds.), Reasoning: Studies of Human Inference and its Foundations. Cambridge University Press. pp. 514--534.
    This is a survey paper. Contents: 1 Introduction -- 2 The representation of belief -- 3 Kinds of belief change -- 4 Coherence constraints for belief revision -- 5 Different modes of belief change -- 6 Two strategies for characterizing rational changes of belief - 6.1 The postulates strategy - 6.2 The constructive strategy -- 7 An abstract view of the elements of belief change -- 8 Iterated changes of belief -- 9 Further developments - 9.1 Variants and extensions of (...)
     
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  • Extensive and strategic forms: Games and models for games.Robert Stalnaker - 1999 - Research in Economics 53 (3):293 - 319.
     
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  • Games in Dynamic-Epistemic Logic.Johan van Benthem - unknown
    We discuss games of both perfect and imperfect information at two levels of structural detail: players’ local actions, and their global powers for determining outcomes of the game. We propose matching logical languages for both. In particular, at the ‘action level’, imperfect information games naturally model a combined ‘dynamic-epistemic language’ – and we find correspondences between special axioms and particular modes of playing games with their information dynamics. At the ‘outcome level’, we present suitable notions of game equivalence, plus some (...)
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  • Rational Dynamics and Epistemic Logic in Games.Johan van Benthem - unknown
    Game-theoretic solution concepts describe sets of strategy profiles that are optimal for all players in some plausible sense. Such sets are often found by recursive algorithms like iterated removal of strictly dominated strategies in strategic games, or backward induction in extensive games. Standard logical analyses of solution sets use assumptions about players in fixed epistemic models for a given game, such as mutual knowledge of rationality. In this paper, we propose a different perspective, analyzing solution algorithms as processes of learning (...)
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  • Modal Logic, Transition Systems and Processes.Johan van Benthem, Jan van Eijck & Vera Stebletsova - unknown
    Transition systems can be viewed either as process diagrams or as Kripke structures. The rst perspective is that of process theory, the second that of modal logic. This paper shows how various formalisms of modal logic can be brought to bear on processes. Notions of bisimulation can not only be motivated by operations on transition systems, but they can also be suggested by investigations of modal formalisms. To show that the equational view of processes from process algebra is closely related (...)
     
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  • Ordinal Conditional Functions. A Dynamic Theory of Epistemic States.Wolfgang Spohn - 1988 - In W. L. Harper & B. Skyrms (eds.), Causation in Decision, Belief Change, and Statistics, vol. II. Kluwer Academic Publishers.
    It is natural and important to have a formal representation of plain belief, according to which propositions are held true, or held false, or neither. (In the paper this is called a deterministic representation of epistemic states). And it is of great philosophical importance to have a dynamic account of plain belief. AGM belief revision theory seems to provide such an account, but it founders at the problem of iterated belief revision, since it can generally account only for one step (...)
     
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  • Relation Algebras by Games.Robin Hirsch & Ian Hodkinson - 2003 - Bulletin of Symbolic Logic 9 (4):515-520.
     
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  • Finite Model Theory.Heinz-Dieter Ebbinghaus & Torg Flum - 1997 - Studia Logica 58 (2):332-335.
     
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  • The Logic of Reliable Inquiry.Kevin Kelly - 1998 - British Journal for the Philosophy of Science 49 (2):351-354.
     
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  • Logical construction games.Johan van Benthem - 2006 - Acta Philosophica Fennica 78:123.
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