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  1. Antonella Carassa & Marco Colombetti (2014). Interpersonal Responsibilities and Communicative Intentions. Phenomenology and the Cognitive Sciences 13 (1):145-159.
    When they interact in everyday situations, people constantly create new fragments of social reality: they do so when they make promises or agreements, but also when they submit requests or answer questions, when they greet each other or express gratitude. This type of social reality ‘in the small,’ that we call interpersonal reality, is deontic in nature as all other kinds of social reality; what makes it somewhat special is that its deontology applies to the very same persons who create (...)
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  2. Antonella Carassa & Marco Colombetti (2013). Creating Interpersonal Reality Through Conversational Interactions. In Michael Schmitz, Beatrice Kobow & Hans Bernhard Schmid (eds.), The Background of Social Reality. Springer. 91--104.
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  3. Antonella Carassa, Francesca Morganit & Giuseppe Riva (eds.) (2009). Enacting Intersubjectivity: Paving the Way for a Dialogue Between Cognitive Science, Social Cognition, and Neuroscience. Università della Svizzera Italiana.
  4. Antonella Carassa, Francesca Morganti & Maurizio Tirassa, A Situated Cognition Perspective on Presence.
    During interaction with computer-based 3-D simulations like virtual reality, users may experience a sense of involvement called presence. Presence is commonly defined as the subjective feeling of "being there". We discuss the state of the art in this inno vative research area and introduce a situated cognition perspective on presence. We argue that presence depends on the proper integration of aspects relevant to an agent's movement and perception, to her actions, and to her conception of the overall situ a tion (...)
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  5. Antonella Carassa, Francesca Morganti & Maurizio Tirassa, Movement, Action, and Situation: Presence in Virtual Environments.
    Presence is commonly defined as the subjective feeling of "being there". It has been mainly conceived of as deriving from immersion, interaction, and social and narrative involvement with suitable technology. We argue that presence depends on a suitable integration of aspects relevant to an agent's movement and perception, to her actions, and to her conception of the overall situation in which she finds herself, as well as on how these aspects mesh with the possibilities for action afforded in the interaction (...)
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  6. Maurizio Tirassa, Antonella Carassa & Giuliano Geminiani (2000). A Theoretical Framework for the Study of Spatial Cognition. In [Book Chapter].
    We argue that the locomotion of organisms is better understood as a form of interaction with a subjective environment, rather than as a set of behaviors allegedly amenable to objective descriptions. An organism's interactions with its subjective environment are in turn understandable in terms of its cognitive architecture. We propose a large-scale classification of the possible types of cognitive architectures, giving a sketch of the subjective structure that each of them superimposes on space and of the relevant consequences on locomotion. (...)
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  7. Maurizio Tirassa, Antonella Carassa & Giuliano Geminiani (2000). [Book Chapter].
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  8. Antonella Carassa & Maurizio Tirassa (1994). Representational Redescription and Cognitive Architectures. Carassa, Antonella and Tirassa, Maurizio (1994) Representational Redescription and Cognitive Architectures. [Journal (Paginated)] 17 (4):711-712.
    We focus on Karmiloff-Smith's Representational redescription model, arguing that it poses some problems concerning the architecture of a redescribing system. To discuss the topic, we consider the implicit/explicit dichotomy and the relations between natur al language and the language of thought. We argue that the model regards how knowledge is employed rather than how it is represented in the system.
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