Applying ideas drawn from contemporary critical theory, this book historicizes psychoanalysis through a new and significant theorization of the Gothic. The central premise is that the nineteenth-century Gothic produced a radical critique of accounts of sublimity and Freudian psychoanalysis. This book makes a major contribution to an understanding of both the nineteenth century and the Gothic discourse which challenged the dominant ideas of that period. Writers explored include Mary Shelley, Edgar Allan Poe, Robert Louis Stevenson, and Bram Stoker.
“Fair and equitable benefit-sharing” is one of the objectives of the UN Convention on Biological Diversity and the FAO International Treaty on Plant Genetic Resources for Food and Agriculture. In essence, benefit-sharing holds that countries, farmers, and indigenous communities that grant access to their plant genetic resources and/or traditional knowledge should share in the benefits that users derive from these resources. But what exactly is understood by “fair” and “equitable” in this context? Neither term is defined in the international treaties. (...) A complicating factor, furthermore, is that different motivations and perspectives exist with respect to the notion of benefit-sharing itself. This paper looks at six different approaches to benefit-sharing that can be extracted from the current debates on “Access and Benefit-Sharing.” These approaches form the basis of a philosophical reflection in which the different connotations of “fair and equitable” are considered, by analyzing the main principles of justice involved. Finally, the various principles are brought together in order to draw some conclusions as to how a fair and equitable benefit-sharing mechanism might best be realized. This results in several recommendations for policymakers. (shrink)
This article discusses the distinction between Figure and Form that Deleuze introduces in Francis Bacon: The Logic of Sensation. He uses the distinction to articulate the difference between two trajectories in modernist painting: the first focusing on sensation, the second on cerebral abstraction. I argue that the distinction between Form and Figure –– and the disjunction of two types of modernist painting initiated by this distinction –– is not as easy to maintain as might appear at first sight. Mapping the (...) lineages of modernist painting from Paul Céézanne to Georges Braque and Theo van Doesburg, the essay argues that the sensuous forces operative in a painting of the Figure are equally at play in the painting of the Form. Modernist painting might therefore be understood as the continuous collapse between Figure and Form, rather than as their strict separation. (shrink)
This commentary argues that one specific but central concept in Lewis's theory, circular causality, is fundamentally flawed and should be discarded – first, because it does not make theoretical sense, and, second, because it leads to problems in practice, such as confounding the interaction between different systems with the relationship between different levels of analysis of a single system.
O'Brien & Opie run into conceptual problems trying to equate stable patterns of neural activation with phenomenal experiences. They also seem to make a logical mistake in thinking that the brute association between stable neural patterns and phenomenal experiences implies that they are identical. In general, the authors do not provide us with a story as to why stable neural patterns constitute phenomenal experience.
In 1883 Friedrich Nietzsche published parts I and II of Thus Spoke Zarathustra. The Prologue contains the famous—or infamous—assertion that “when Zarathustra was alone, he spoke thus to his heart: ‘Could it be possible! This old saint has not yet heard in his forest that God is dead!’”1 Fourteen years later, Bram Stoker, in Dracula, has the mate of the cargo ship, Demeter, write in its log: “we are now off in the North Sea, and only God can guide (...) us in the fog, which seems to move with us; and God seems to have deserted us.”2 Much later in the novel, Jonathan Harker expresses his anxiety over his wife, Mina, in terms of faith but also of drift: “Surely God will not permit the world to be the poorer by the loss of .. (shrink)
This paper aims to study the role of the social robot Probo in providing assistance to a therapist for robot assisted therapy (RAT) with autistic children. Children with autism have difficulties with social interaction and several studies indicate that they show preference toward interaction with objects, such as computers and robots, rather than with humans. In 1991, Carol Gray developed Social Stories, an intervention tool aimed to increase children's social skills. Social stories are short scenarios written or tailored for autistic (...) individuals to help them understand and behave appropriately in social situations. This study shows that, in specific situations, the social performance of autistic children improves when using the robot Probo, as a medium for social story telling, than when a human reader tells the stories. The robot tells Social Stories to teach ASD children how to react in situations like saying “hello“, saying “thank you“ and “sharing toys“. The robot has the capability of expressing emotions and attention via its facial expressions and its gaze. The paper discusses the use of Probo as an added-value therapeutic tool for social story telling and presents the first experimental results. Keywords: social robot; ASD children; social story; robot assisted therapy. (shrink)
Abstract In an engaging and ingenious paper, Irvine (1993) purports to show how the resolution of Braess? paradox can be applied to Newcomb's problem. To accomplish this end, Irvine forges three links. First, he couples Braess? paradox to the Cohen?Kelly queuing paradox. Second, he couples the Cohen?Kelly queuing paradox to the Prisoner's Dilemma (PD). Third, in accord with received literature, he couples the PD to Newcomb's problem itself. Claiming that the linked models are ?structurally identical?, he argues that Braess solves (...) Newcomb's problem. This paper shows that Irvine's linkage depends on structural similarities?rather than identities?between and among the models. The elucidation of functional disanalogies illuminates structural dissimilarities which sever that linkage. I claim that the Cohen?Kelly queuing paradox cloaks a fine structure that decouples it from both Braess? paradox and the PD (Marinoff, 1996a). I further assert that the putative reduction of the PD to a Newcomb problem (e.g. Brams, 1975; Lewis, 1979) is seriously flawed. It follows that Braess? paradox does not solve Newcomb's problem via the foregoing and herein sundered chain. I conclude by substantiating a stronger claim, namely that Braess'paradox cannot solve Newcomb's problem at all. (shrink)
Issues that arise in using game theory to model national security problems are discussed, including positing nation-states as players, assuming that their decision makers act rationally and possess complete information, and modeling certain conflicts as two-person games. A generic two-person game called the Conflict Game, which captures strategic features of such variable-sum games as Chicken and Prisoners'' Dilemma, is then analyzed. Unlike these classical games, however, the Conflict Game is a two-stage game in which each player can threaten to retaliate (...) — and carry out this threat in the second stage — if its opponent chose noncooperation in the first stage.Conditions for the existence of different pure-strategy Nash equilibria, or stable outcomes, are found, and these results are extended to situations in which the players can select mixed strategies (i.e., make probabilistic threats or choices). Although the Conflict Game sheds light on the rational foundations underlying arms races, nuclear deterrence, and other strategic situations, more detailed assumptions are required to tie this generic game to specific conflicts. (shrink)
The concepts of omniscience and omnipotence are defined in 2 ? 2 ordinal games, and implications for the optimal play of these games, when one player is omniscient or omnipotent and the other player is aware of his omniscience or omnipotence, are derived. Intuitively, omniscience allows a player to predict the strategy choice of an opponent in advance of play, and omnipotence allows a player, after initial strategy choices are made, to continue to move after the other player is forced (...) to stop. Omniscience and its awareness by an opponent may hurt both players, but this problem can always be rectified if the other player is omniscient. This pathology can also be rectified if at least one of the two players is omnipotent, which can override the effects of omniscience. In some games, one player's omnipotence ? versus the other's ? helps him, whereas in other games the outcome induced does not depend on which player is omnipotent. Deducing whether a player is superior (omniscient or omnipotent) from the nature of his game playing alone raises several problems, however, suggesting the difficulty of devising tests for detecting superior ability in games. (shrink)
A cornerstone of game theory is backward induction, whereby players reason backward from the end of a game in extensive form to the beginning in order to determine what choices are rational at each stage of play. Truels, or three-person duels, are used to illustrate how the outcome can depend on (1) the evenness/oddness of the number of rounds (the parity problem) and (2) uncertainty about the endpoint of the game (the uncertainty problem). Since there is no known endpoint in (...) the latter case, an extension of the idea of backward induction is used to determine the possible outcomes. The parity problem highlights the lack of robustness of backward induction, but it poses no conflict between foundational principles. On the other hand, two conflicting views of the future underlie the uncertainty problem, depending on whether the number of rounds is bounded (the players invariably shoot from the start) or unbounded (they may all cooperate and never shoot, despite the fact that the truel will end with certainty and therefore be effectively bounded). Some real-life examples, in which destructive behavior sometimes occurred and sometimes did not, are used to illustrate these differences, and some ethical implications of the analysis are discussed. (shrink)
In the last few decades game theory has emerged as a powerful tool for examining a broad range of philosophical issues. It is unsurprising, then, that game theory has been taken up as a tool to examine issues in the philosophy of religion. Economist Steven Brams (1982), (1983) and (2007), for example, has given a game theoretic analysis of belief in God, his main argument first published in this journal and then again in both editions of his book, Superior Beings. (...) I have two main aims in this paper, one specific and one general. My specific aim is to show that Brams’ application of game theory to examine belief in God is, in particular, deeply flawed in two respects. My general aim is to show that any game-theoretic model in which a human being and God are players can only succeed at the cost of abandoning the assumption that God is omnibenevolent. (shrink)
This paper analyzes criteria of fair division of a set of indivisible items among people whose revealed preferences are limited to rankings of the items and for whom no side payments are allowed. The criteria include refinements of Pareto optimality and envy-freeness as well as dominance-freeness, evenness of shares, and two criteria based on equally-spaced surrogate utilities, referred to as maxsum and equimax. Maxsum maximizes a measure of aggregate utility or welfare, whereas equimax lexicographically maximizes persons' utilities from smallest to (...) largest. The paper analyzes conflicts among the criteria along with possibilities and pitfalls of achieving fair division in a variety of circumstances. (shrink)
The paper applies to approval voting, under which the voter casts a ballot by casting one vote for each of k candidates, wherek=;1,2, ? , m-1 and there are m candidates. I assume (following Brams and Fishburn) that each of the voter's 2=;-2 strategies is equally likely to be chosen. Election-outcome types include: the m-way tie;(m-1) -way ties with the runner-up trailing by 1,2,?,m votes; (m-2)-way ties, and so on. The frequency distribution of outcome types varies only with m and (...) n and is necessary to the calculation of the expected utilities of successive ballots cast, in the same election, by a voter under a variant of approval voting. This variant allows the voter to cast several complete ballots provided that he pays the respective prices, which could reasonably be based on the expected utilities. The paper describes a shortcut method of calculating the distribution of outcome types when m=;4 andn rises to levels that make straightforward calculation computationally infeasible. The shortcut involves the combining of an outcome type, instead of each member of that type, with each of the 14 strategies available to the incremental voter. In going fromn-1 to n, for n=3, the number of outcome types increases by a factor of (n+3)/n whereas, the number of combinations of strategies increases by a factor of 14. (shrink)