Results for 'Dialogue games'

993 found
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  1.  44
    ‘In the Beginning is Relation’: Martin Buber’s Alternative to Binary Oppositions. [REVIEW]Andrew Metcalfe & Ann Game - 2012 - Sophia 51 (3):351-363.
    Abstract In this article we develop a relational understanding of sociality, that is, an account of social life that takes relation as primary. This stands in contrast to the common assumption that relations arise when subjects interact, an account that gives logical priority to separation. We will develop this relational understanding through a reading of the work of Martin Buber, a social philosopher primarily interested in dialogue, meeting, relationship, and the irreducibility and incomparability of reality. In particular, the article (...)
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  2.  53
    Dialogue Games in Multi-Agent Systems.Peter McBurney & Simon Parsons - 2002 - Informal Logic 22 (3).
    Formal dialogue games have been studied in philosophy since at least the time of Aristotle. Recently they have been applied in various contexts in computer science and artificial intelligence, particularly as the basis for interaction between autonomous software agents. We review these applications and discuss the many open research questions and challenges at this exciting interface between philosophy and computer science.
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  3.  58
    Dialogue games as dialogue models for interacting with, and via, computers.Nicolas Maudet & David Moore - 2001 - Informal Logic 21 (3).
    The purpose of this paper is to discuss some ways in which dialectical models can be put to computational use. In particular, we consider means of facilitating human-computer debate, means of catering for a wider range of dialogue types than purely debate and means of providing dialectical support for group dialogues. We also suggest how the computational use of dialectical theories may help to illuminate research issues in the field of dialectic itself.
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  4.  24
    Logical Dialogue-games and Fallacies.Douglas N. Walton - 1984 - Lanham, Md. : University Press of America.
  5.  83
    Dialogue Games for Many-Valued Logics — an Overview.C. G. Fermüller - 2008 - Studia Logica 90 (1):43-68.
    An overview of different versions and applications of Lorenzen’s dialogue game approach to the foundations of logic, here largely restricted to the realm of manyvalued logics, is presented. Among the reviewed concepts and results are Giles’s characterization of Łukasiewicz logic and some of its generalizations to other fuzzy logics, including interval based logics, a parallel version of Lorenzen’s game for intuitionistic logic that is adequate for finite- and infinite-valued Gödel logics, and a truth comparison game for infinite-valued Gödel logic.
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  6.  15
    DialogueGames: Metacommunication Structures for Natural Language Interaction.James A. Levin & James A. Moore - 1977 - Cognitive Science 1 (4):395-420.
    Our studies of naturally occurring human dialogue have led to the recognition of a class of regularities which characterize impoltant aspects of communication. People appear to interact according to established patterns which span several turns in a dialogue and which recur frequently. These patterns appear to be organized around the goals which the dialogue serves for each participant. Many things which are said later in a dialogue can only be interpreted as pursuit of these goals, established (...)
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  7.  34
    Dialogue games: Conventions of human interaction. [REVIEW]William C. Mann - 1988 - Argumentation 2 (4):511-532.
    Natural dialogue does not proceed haphazardly; it has an easily recognized “episodic” structure and coherence which conform to a well developed set of conventions. This paper represents these conventions formally in terms related to speech act theory and to a theory of action.The major formal unit, the dialogue game, specifies aspects of the communication of both participants in a dialogue. We define the formal notion of dialogue games, and describe some of the important games (...)
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  8.  21
    Dialogue Games for Minimal Logic.Alexandra Pavlova - forthcoming - Logic and Logical Philosophy:1.
    In this paper, we define a class of dialogue games for Johansson’s minimal logic and prove that it corresponds to the validity of minimal logic. Many authors have stated similar results for intuitionistic and classical logic either with or without actually proving the correspondence. Rahman, Clerbout and Keiff [17] have already specified dialogues for minimal logic; however, they transformed it into Fitch-style natural deduction only. We propose a different specification for minimal logic with the proof of correspondence between (...)
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  9.  5
    Dialogue games and deductive information: a dialogical account of the concept of virtual information.Bruno Ramos Mendonça - 2023 - Synthese 202 (3):1-31.
    There is a broad debate in contemporary philosophy of logic on the informativeness of proofs. In this context, informative proofs are demonstrations whose premises do not include the content of the conclusion. D’Agostino and Floridi (Synthese 167(2):271–315, 2009) claimed that proofs are informative if they use _virtual information_. In their terminology, this is the data carried by _dischargeable hypotheses_, assumptions entertained during proof and eliminated before concluding. Although these authors capture several cases of informative demonstrations, they do not explain the (...)
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  10.  58
    Speech Acts in a Dialogue Game Formalisation of Critical Discussion.Jacky Visser - 2017 - Argumentation 31 (2):245-266.
    In this paper a dialogue game for critical discussion is developed. The dialogue game is a formalisation of the ideal discussion model that is central to the pragma-dialectical theory of argumentation. The formalisation is intended as a preparatory step to facilitate the development of computational tools to support the pragma-dialectical study of argumentation. An important dimension of the pragma-dialectical discussion model is the role played by speech acts. The central issue addressed in this paper is how the speech (...)
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  11.  5
    Dialogue games that agents play within a society.Nishan C. Karunatillake, Nicholas R. Jennings, Iyad Rahwan & Peter McBurney - 2009 - Artificial Intelligence 173 (9-10):935-981.
  12.  7
    An explanation-oriented inquiry dialogue game for expert collaborative recommendations.Qurat-ul-ain Shaheen, Katarzyna Budzynska & Carles Sierra - forthcoming - Argument and Computation:1-36.
    This work presents a requirement analysis for collaborative dialogues among medical experts and an inquiry dialogue game based on this analysis for incorporating explainability into multiagent system design. The game allows experts with different knowledge bases to collaboratively make recommendations while generating rich traces of the reasoning process through combining explanation-based illocutionary forces in an inquiry dialogue. The dialogue game was implemented as a prototype web-application and evaluated against the specification through a formative user study. The user (...)
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  13.  74
    Questions as Dialogue Games. The Pragmatic Dimensions of “Authentic” Questions.Fabrizio Macagno - 2023 - Studies in Philosophy and Education 42 (5):519-539.
    Questions, and more specifically authentic questions, are at the core of dialogue-based learning and teaching. However, what is a question, and how can it be authentic? This paper addresses this problem by analyzing the distinct dimensions of questions, showing how their pragmatic nature is interwoven with the syntactic and semantic one, and how it can be grasped only by considering their dialogical functions. Questions are maintained to be proposals of different dialogue games (or types), pursuing specific interactional (...)
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  14.  62
    Logic for dialogue games.Lauri Carlson - 1994 - Synthese 99 (3):377 - 415.
    The purpose of this paper is to work toward an explicit logic and semantics for a game theoretically inspired theory of action. The purpose of the logic is to explicate the conceptual machinery implicit in the dialogue-game model of rational discourse developed in Carlson (1983).A variety of ideas and techniques of modal and philosophical logic are used to define a model structure that generalizes the game theoretical notion of a game in extensive form (von Neumann and Morgenstern, 1944). Relative (...)
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  15.  67
    A method for the computational modelling of dialectical argument with dialogue games.T. J. M. Bench-Capon, T. Geldard & P. H. Leng - 2000 - Artificial Intelligence and Law 8 (2-3):233-254.
    In this paper we describe a method for the specification of computationalmodels of argument using dialogue games. The method, which consists ofsupplying a set of semantic definitions for the performatives making upthe game, together with a state transition diagram, is described in full.Its use is illustrated by some examples of varying complexity, includingtwo complete specifications of particular dialogue games, Mackenzie's DC,and the authors' own TDG. The latter is also illustrated by a fully workedexample illustrating all the (...)
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  16.  10
    Logical Dialogue-Games and Fallacies. [REVIEW]Jan Woleński - 1988 - Grazer Philosophische Studien 32 (1):228-229.
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  17.  14
    Logical Dialogue-Games and Fallacies. [REVIEW]Jan Woleński - 1988 - Grazer Philosophische Studien 32 (1):228-229.
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  18.  21
    The adequacy of material dialogue-games.Erik C. W. Krabbe - 1978 - Notre Dame Journal of Formal Logic 19 (3):321-330.
  19.  17
    Jacobus C. Visser, A Dialogue Game for Critical Discussion: Groundwork in the Formalisation and Computerisation of the Pragma-Dialectical Model of Argumentation. Dissertation, University of Amsterdam: Amsterdam Center for Language and Communication, Amsterdam, xiv + 153 pp.Erik C. W. Krabbe - 2018 - Argumentation 32 (3):457-460.
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  20.  29
    Supporting Argumentation Schemes in Argumentative Dialogue Games.Simon Wells - 2014 - Studies in Logic, Grammar and Rhetoric 36 (1):171-191.
    This paper reports preliminary work into the exploitation of argumentation schemes within dialogue games. We identify a property of dialogue games that we call “scheme awareness” that captures the relationship between dialogue game systems and argumentation schemes. Scheme awareness is used to examine the ways in which existing dialogue games utilise argumentation schemes and consequently the degree with which a dialogue game can be used to construct argument structures. The aim is to (...)
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  21.  47
    Games that agents play: A formal framework for dialogues between autonomous agents. [REVIEW]Peter McBurney & Simon Parsons - 2002 - Journal of Logic, Language and Information 11 (3):315-334.
    We present a logic-based formalism for modeling ofdialogues between intelligent and autonomous software agents,building on a theory of abstract dialogue games which we present.The formalism enables representation of complex dialogues assequences of moves in a combination of dialogue games, and allowsdialogues to be embedded inside one another. The formalism iscomputational and its modular nature enables different types ofdialogues to be represented.
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  22. A Dialogue Concerning ‘Doing Philosophy with and within Computer Games’ – or: Twenty rainy minutes in Krakow.Michelle Westerlaken & Stefano Gualeni - 2017 - Proceedings of the 2017 International Conference of the Philosophy of Computer Games.
    ‘Philosophical dialogue’ indicates both a form of philosophical inquiry and its corresponding literary genre. In its written form, it typically features two or more characters who engage in a discussion concerning morals, knowledge, as well as a variety of topics that can be widely labelled as ‘philosophical’. Our philosophical dialogue takes place in Krakow, Poland. It is a rainy morning and two strangers are waiting at a tram stop. One of them is dressed neatly, and cannot stop fidgeting (...)
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  23.  36
    Book review of: D. N. Walton, Logical Dialogue-Games and Fallacies. [REVIEW]Gary Jason - 1987 - Philosophia 17 (1):97-99.
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  24.  68
    From games to dialogues and back.Shahid Rahman & Tero Tulenheimo - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Springer Verlag. pp. 153--208.
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  25.  7
    Dialogue Semantics Versus Game-Theoretical Semantics.Esa Saarinen - 1978 - PSA Proceedings of the Biennial Meeting of the Philosophy of Science Association 1978 (2):41-59.
    In this paper I shall attempt to compare the dialogue approach originally advocated by Lorenz and Lorenzen and the game-theoretical approach of Hintikka with each other. I shall not try to present any survey of either one of the approaches and will assume that the reader is familiar with the basic ideas of these theories.The original works of Lorenzen and Lorenz have been reprinted in their while Stegmüller contains a survey (in English) of the basic ideas and results. Works (...)
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  26.  11
    Playing games: An introduction to the philosophy of sport through dialogue.Randolph M. Feezell - 2016 - London: Routledge.
    What is sport? Why does sport matter? How can we use philosophy to understand what sport means today? This engaging and highly original introduction to the philosophy of sport uses dialogue a form of philosophical investigation to address the fundamental questions in sport studies and to explore key contemporary issues such as fair play, gender, drug use, cheating, entertainment and identity. Providing a clear, informative and accessible introduction to the philosophy of sport, every chapter includes current sporting examples as (...)
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  27.  35
    Conversation and Behavior Games in the Pragmatics of Dialogue.Gabriella Airenti, Bruno G. Bara & Marco Colombetti - 1993 - Cognitive Science 17 (2):197-256.
    In this article we present the bases for a computational theory of the cognitive processes underlying human communication. The core of the article is devoted to the analysis of the phases in which the process of comprehension of a communicative act can be logically divided: (1) literal meaning, where the reconstruction of the mental states literally expressed by the actor takes place: (2) speaker's meaning, where the partner reconstructs the communicative intentions of the actor; (3) communicative effect, where the partner (...)
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  28.  14
    Dialogue Semantics versus Game-Theoretical Semantics.Esa Saarinen - 1978 - PSA: Proceedings of the Biennial Meeting of the Philosophy of Science Association 1978:41 - 59.
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  29. Games of global dimensions: toward a new dialogue with nature.Teresa Kwiatkowska-Szatzschneider - 1994 - Ludus Vitalis 2 (2):195-218.
     
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  30.  23
    Playing games: an introduction to the philosophy of sport through dialogue[REVIEW]Christopher C. Yorke - 2017 - Journal of the Philosophy of Sport 44 (3):410-414.
  31. Role-Playing Game heroes as partners of internal dialogues.E. Chmielnicka-Kuter - 2005 - In Piotr Oleś & H. J. M. Hermans (eds.), The Dialogical Self: Theory and Research. Wydawn. Kul. pp. 231--243.
     
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  32.  20
    From Games to Truth Functions: A Generalization of Giles’s Game.Christian G. Fermüller & Christoph Roschger - 2014 - Studia Logica 102 (2):389-410.
    Motivated by aspects of reasoning in theories of physics, Robin Giles defined a characterization of infinite valued Łukasiewicz logic in terms of a game that combines Lorenzen-style dialogue rules for logical connectives with a scheme for betting on results of dispersive experiments for evaluating atomic propositions. We analyze this game and provide conditions on payoff functions that allow us to extract many-valued truth functions from dialogue rules of a quite general form. Besides finite and infinite valued Łukasiewicz logics, (...)
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  33. Problems and Solutions in Researching Computer Game Assisted Dialogues for Persons with Aphasia.Ylva Backman, Viktor Gardelli & Peter Parnes - 2022 - Designs for Learning 1 (14):46–51.
    In this paper, we describe technological advances for supporting persons with aphasia in philosophical dialogues about personally relevant and contestable questions. A computer game-based application for iPads is developed and researched through Living Lab inspired workshops in order to promote the target group’s communicative participation during group argumentation. We outline some central parts of the background theory of the application and some of its main features, which are related to needs of the target group. Methodological issues connected to the design (...)
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  34.  15
    Information-seeking dialogue for explainable artificial intelligence: Modelling and analytics.Ilia Stepin, Katarzyna Budzynska, Alejandro Catala, Martín Pereira-Fariña & Jose M. Alonso-Moral - 2024 - Argument and Computation 15 (1):49-107.
    Explainable artificial intelligence has become a vitally important research field aiming, among other tasks, to justify predictions made by intelligent classifiers automatically learned from data. Importantly, efficiency of automated explanations may be undermined if the end user does not have sufficient domain knowledge or lacks information about the data used for training. To address the issue of effective explanation communication, we propose a novel information-seeking explanatory dialogue game following the most recent requirements to automatically generated explanations. Further, we generalise (...)
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  35.  81
    Giles’s Game and the Proof Theory of Łukasiewicz Logic.Christian G. Fermüller & George Metcalfe - 2009 - Studia Logica 92 (1):27 - 61.
    In the 1970s, Robin Giles introduced a game combining Lorenzen-style dialogue rules with a simple scheme for betting on the truth of atomic statements, and showed that the existence of winning strategies for the game corresponds to the validity of formulas in Łukasiewicz logic. In this paper, it is shown that ‘disjunctive strategies’ for Giles’s game, combining ordinary strategies for all instances of the game played on the same formula, may be interpreted as derivations in a corresponding proof system. (...)
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  36.  12
    Edda Weigand, Dialogue: The Mixed Game. Amsterdam & Philadelphia: John Benjamins, 2010, xii + 304 pp. (ISBN: 978 90 272 1027 2). [REVIEW]Kent Xili Deng - 2014 - Pragmatics and Society 5 (2):324-328.
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  37.  28
    Computational Uses of Philosophical Dialogue Theories.David Moore & Dave Hobbes - 1996 - Informal Logic 18 (2).
    The research discussed in this paper concerns an investigation of logical dialogue games as a vehicle for enhanced human-computer communication. The need for a dialogue capability in computer systems is argued, and a prima facie case made for dialogue games, in particular Mackenzie's "DC", as a suitable dialogue model. Empirical work concerning DC is outlined, and strategies for adoption by the computer are presented. A user interface, software architecture and conceptualised example are discussed. The (...)
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  38.  12
    Explanation–Question–Response dialogue: An argumentative tool for explainable AI.Federico Castagna, Peter McBurney & Simon Parsons - forthcoming - Argument and Computation:1-23.
    Advancements and deployments of AI-based systems, especially Deep Learning-driven generative language models, have accomplished impressive results over the past few years. Nevertheless, these remarkable achievements are intertwined with a related fear that such technologies might lead to a general relinquishing of our lives’s control to AIs. This concern, which also motivates the increasing interest in the eXplainable Artificial Intelligence (XAI) research field, is mostly caused by the opacity of the output of deep learning systems and the way that it is (...)
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  39.  8
    On Dialogues and Ontologythe Dialogical Approach to Free Logic.Shahid Rahman, Helge Rückert & M. Fischmann Saarland) - 1997 - Logique and Analyse 160.
    Being a pragmatic and not a referential approach to semantics, dialogi-cal logic does not understand semantics as mapping names, propositions and relationships into the real world to obtain an abstract counterpart of it, but as dealing (handeln) with them in a particular way. This allows a very simple formulation of free logic the core of which can be expressed in a nutshell, namely: in an argumentation, it sometimes makes sense to restrict the introduction of singular terms in the context of (...)
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  40. Game Technologies to Assist Learning of Communication Skills in Dialogic Settings for Persons with Aphasia.Ylva Backman, Viktor Gardelli & Peter Parnes - 2021 - International Journal of Emerging Technologies in Learning 16 (3):190-205.
    Persons with aphasia suffer from a loss of communication ability as a consequence of a brain injury. A small strand of research indicates effec- tiveness of dialogic interventions for communication development for persons with aphasia, but a vast amount of research studies shows its effectiveness for other target groups. In this paper, we describe the main parts of the hitherto technological development of an application named Dialogica that is (i) aimed at facilitating increased communicative participation in dialogic settings for persons (...)
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  41. Morality Games.Steve Brewer - 2020 - Philosophy Now 137:58-58.
    A dialogue arguing that morality has an objective basis in the mathematical object describing the "tit for tat" game theory. To play the game, a contractual obligation is freely made to cooperate and to fairly distribute the gains. Failure to meet these obligations results in social punishment.
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  42. 6 Gadamer and the game of understanding.Monica Vilhauer - 2013 - In Emily Ryall (ed.), The philosophy of play. Milton Park, Abingdon, Oxon: Routledge. pp. 75.
    By Focusing on Hans-Georg Gadamer’s magnum opus Truth and Method, this paper aims to show how understanding itself — including the understanding of artworks, texts, tradition, and living speech — can be understood as a kind of game or dialogical play-process which requires crucial ethical conditions to be met if it is going to succeed. Success, in terms of the communication of meaning, requires that the players (or interlocutors) commit to a genuine participation with each other in which they “open” (...)
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  43.  11
    A game semantics of names and pointers.J. Laird - 2008 - Annals of Pure and Applied Logic 151 (2-3):151-169.
    We describe a fully abstract semantics for a simple functional language with locally declared names which may be used as pointers to names. It is based on a category of dialogue games acted upon by the group of natural number automorphisms. This allows a formal, semantic characterization of the key properties of names such as freshness and locality.We describe a model of the call-by-value λ-calculus based on these games, and show that it can be used to interpret (...)
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  44.  80
    Dialogue coherence: A generation framework. [REVIEW]Robbert-Jan Beun & Rogier M. van Eijk - 2007 - Journal of Logic, Language and Information 16 (4):365-385.
    This paper presents a framework for the generation of coherent elementary conversational sequences at the speech act level. We will embrace the notion of a cooperative dialogue game in which two players produce speech acts to transfer relevant information with respect to their commitments. Central to the approach is that participants try to achieve some sort of balanced cognitive state as a result of speech act generation and interpretation. Cognitive states of the participants change as a result of the (...)
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  45.  70
    A formal model of adjudication dialogues.Henry Prakken - 2008 - Artificial Intelligence and Law 16 (3):305-328.
    This article presents a formal dialogue game for adjudication dialogues. Existing AI & law models of legal dialogues and argumentation-theoretic models of persuasion are extended with a neutral third party, to give a more realistic account of the adjudicator’s role in legal procedures. The main feature of the model is a division into an argumentation phase, where the adversaries plea their case and the adjudicator has a largely mediating role, and a decision phase, where the adjudicator decides the dispute (...)
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  46.  25
    Agreeing to Differ: Modelling Persuasive Dialogue Between Parties With Different Values.Chris Reed - 2002 - Informal Logic 22 (3).
    In some cases of disagreement, particularly in ethics and law, it is impossible to provide any conclusive demonstration. The role of argument in such cases is to persuade rather than to prove. Drawing on ideas ofPerelrnan, we argue that persuasion in such cases relies on a recognition that the strength of such arguments will vary according to their audience, and depends on the comparative weight that the audiences gives to the social values that it advances. To model this, we introduce (...)
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  47.  11
    Dialogue Coherence: A Generation Framework.Robbert-jan Beun & Rogier Eijk - 2007 - Journal of Logic, Language and Information 16 (4):365-385.
    This paper presents a framework for the generation of coherent elementary conversational sequences at the speech act level. We will embrace the notion of a cooperative dialogue game in which two players produce speech acts to transfer relevant information with respect to their commitments. Central to the approach is that participants try to achieve some sort of balanced cognitive state as a result of speech act generation and interpretation. Cognitive states of the participants change as a result of the (...)
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  48.  9
    Traditional Sports and Games: Intercultural Dialog, Sustainability, and Empowerment.Soraia Chung Saura & Ana Cristina Zimmermann - 2021 - Frontiers in Psychology 11:590301.
    From Traditional Sports and Games (TSG) we have not only learned different ways of living time as well as inhabit space and a particular mode of practicing sports and games from distinct cultures, but also promoting universal dialog among people. TSG presents sustainable and ecological references for living needed even before the advent of the COVID-19 pandemic. Nowadays, environmentally friendly policies and production methods must be taken more seriously. TSG may reveal a path to sustainable development, considering our (...)
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  49.  34
    Dialogue Foundations.Wilfrid Hodges & Erik C. W. Krabbe - 2001 - Aristotelian Society Supplementary Volume 75:17-49.
    [Wilfrid Hodges] During the last forty or so years it has become popular to offer explanations of logical notions in terms of games. There is no doubt that many people find games helpful for understanding various logical phenomena. But we ask whether anything is really 'explained' by these accounts, and we analyse Paul Lorenzen's dialogue foundations for constructive logic as an example. The conclusion is that the value of games lies in their ability to provide helpful (...)
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  50.  70
    Mechanisms of Illocutionary Games.Maciej Witek - 2015 - Language and Communication 42:11-22.
    The paper develops a score-keeping model of illocutionary games and uses it to account for mechanisms responsible for creating institutional facts construed as rights and commitments of participants in a dialogue. After introducing the idea of Austinian games—understood as abstract entities representing different levels of the functioning of discourse—the paper defines the main categories of the proposed model: interactional negotiation, illocutionary score, appropriateness rules and kinematics rules. Finally, it discusses the phenomenon of accommodation as it occurs in (...)
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