Results for 'Game semantics'

993 found
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  1.  37
    A game semantics for linear logic.Andreas Blass - 1992 - Annals of Pure and Applied Logic 56 (1-3):183-220.
    We present a game semantics in the style of Lorenzen for Girard's linear logic . Lorenzen suggested that the meaning of a proposition should be specified by telling how to conduct a debate between a proponent P who asserts and an opponent O who denies . Thus propositions are interpreted as games, connectives as operations on games, and validity as existence of a winning strategy for P. We propose that the connectives of linear logic can be naturally interpreted (...)
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  2.  18
    A game semantics for generic polymorphism.Samson Abramsky & Radha Jagadeesan - 2005 - Annals of Pure and Applied Logic 133 (1-3):3-37.
    Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe the structure of their instances by the following equational principle: if two generic programs, viewed as terms of type , are equal at any given instance A[T], then they are equal at all instances. They proved that this rule is admissible in a certain extension of System F, but finding a semantically (...)
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  3.  72
    Game Semantics for the Lambek-Calculus: Capturing Directionality and the Absence of Structural Rules.Sharon Shoham & Nissim Francez - 2008 - Studia Logica 90 (2):161-188.
    In this paper, we propose a game semantics for the (associative) Lambek calculus . Compared to the implicational fragment of intuitionistic propositional calculus, the semantics deals with two features of the logic: absence of structural rules, as well as directionality of implication. We investigate the impact of these variations of the logic on its game semantics.
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  4.  15
    Game Semantics, Quantifiers and Logical Omniscience.Bruno Ramos Mendonça - forthcoming - Logic and Logical Philosophy:1-22.
    Logical omniscience states that the knowledge set of ordinary rational agents is closed for its logical consequences. Although epistemic logicians in general judge this principle unrealistic, there is no consensus on how it should be restrained. The challenge is conceptual: we must find adequate criteria for separating obvious logical consequences from non-obvious ones. Non-classical game-theoretic semantics has been employed in this discussion with relative success. On the one hand, with urn semantics [15], an expressive fragment of classical (...)
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  5.  22
    A game semantics for disjunctive logic programming.Thanos Tsouanas - 2013 - Annals of Pure and Applied Logic 164 (11):1144-1175.
    Denotational semantics of logic programming and its extensions have been studied thoroughly for many years. In 1998, a game semantics was given to definite logic programs by Di Cosmo, Loddo, and Nicolet, and a few years later it was extended to deal with negation by Rondogiannis and Wadge. Both approaches were proven equivalent to the traditional semantics. In this paper we define a game semantics for disjunctive logic programs and prove soundness and completeness with (...)
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  6.  50
    A Game Semantics for System P.J. Marti & R. Pinosio - 2016 - Studia Logica 104 (6):1119-1144.
    In this paper we introduce a game semantics for System P, one of the most studied axiomatic systems for non-monotonic reasoning, conditional logic and belief revision. We prove soundness and completeness of the game semantics with respect to the rules of System P, and show that an inference is valid with respect to the game semantics if and only if it is valid with respect to the standard order semantics of System P. Combining (...)
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  7.  11
    A game semantics of names and pointers.J. Laird - 2008 - Annals of Pure and Applied Logic 151 (2-3):151-169.
    We describe a fully abstract semantics for a simple functional language with locally declared names which may be used as pointers to names. It is based on a category of dialogue games acted upon by the group of natural number automorphisms. This allows a formal, semantic characterization of the key properties of names such as freshness and locality.We describe a model of the call-by-value λ-calculus based on these games, and show that it can be used to interpret the nu-calculus (...)
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  8.  24
    Randomized game semantics for semi-fuzzy quantifiers.C. G. Fermuller & C. Roschger - 2014 - Logic Journal of the IGPL 22 (3):413-439.
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  9. Dynamic game semantics.G. Sandu & T. Janasik - 2003 - In Jaroslav Peregrin (ed.), Meaning: The Dynamic Turn. Elsevier Science. pp. 215--240.
     
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  10.  12
    Game semantics and the geometry of backtracking: A new complexity analysis of interaction.Federico Aschieri - 2017 - Journal of Symbolic Logic 82 (2):672-708.
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  11.  17
    Game semantics for non-monotonic intensional logic programming.Chrysida Galanaki, Christos Nomikos & Panos Rondogiannis - 2017 - Annals of Pure and Applied Logic 168 (2):234-253.
  12.  5
    Game Semantics from a Cognitive Modeling Standpoint.Emmanuel Genot & Justine Jacot - unknown
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  13.  25
    A constructive game semantics for the language of linear logic.Giorgi Japaridze - 1997 - Annals of Pure and Applied Logic 85 (2):87-156.
    I present a semantics for the language of first-order additive-multiplicative linear logic, i.e. the language of classical first-order logic with two sorts of disjunction and conjunction. The semantics allows us to capture intuitions often associated with linear logic or constructivism such as sentences = games, SENTENCES = resources or sentences = problems, where “truth” means existence of an effective winning strategy.The paper introduces a decidable first-order logic ET in the above language and gives a proof of its soundness (...)
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  14.  26
    An infinite-game semantics for well-founded negation in logic programming.Chrysida Galanaki, Panos Rondogiannis & William W. Wadge - 2008 - Annals of Pure and Applied Logic 151 (2-3):70-88.
    We present an infinite-game characterization of the well-founded semantics for function-free logic programs with negation. Our game is a simple generalization of the standard game for negation-less logic programs introduced by van Emden [M.H. van Emden, Quantitative deduction and its fixpoint theory, Journal of Logic Programming 3 37–53] in which two players, the Believer and the Doubter, compete by trying to prove a query. The standard game is equivalent to the minimum Herbrand model semantics (...)
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  15.  26
    In the Beginning was Game Semantics?Giorgi Japaridze - 2009 - In Ondrej Majer, Ahti-Veikko Pietarinen & Tero Tulenheimo (eds.), Games: Unifying Logic, Language, and Philosophy. Springer Verlag. pp. 249--350.
  16.  21
    A parallel game semantics for Linear Logic.Stefano Baratella & Stefano Berardi - 1997 - Archive for Mathematical Logic 36 (3):189-217.
    We describe the constructive content of proofs in a fragment of propositional Infinitary Linear Logic in terms of strategies for a suitable class of games. Such strategies interpret linear proofs as parallel algorithms as long as the asymmetry of the connectives ? and ! allows it.
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  17. Imperative programs as proofs via game semantics.Martin Churchill, Jim Laird & Guy McCusker - 2013 - Annals of Pure and Applied Logic 164 (11):1038-1078.
    Game semantics extends the Curry–Howard isomorphism to a three-way correspondence: proofs, programs, strategies. But the universe of strategies goes beyond intuitionistic logics and lambda calculus, to capture stateful programs. In this paper we describe a logical counterpart to this extension, in which proofs denote such strategies. The system is expressive: it contains all of the connectives of Intuitionistic Linear Logic, and first-order quantification. Use of Lairdʼs sequoid operator allows proofs with imperative behaviour to be expressed. Thus, we can (...)
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  18.  13
    Second-order type isomorphisms through game semantics.Joachim de Lataillade - 2008 - Annals of Pure and Applied Logic 151 (2-3):115-150.
    The characterization of second-order type isomorphisms is a purely syntactical problem that we propose to study under the enlightenment of game semantics. We study this question in the case of second-order λμ-calculus, which can be seen as an extension of system F to classical logic, and for which we define a categorical framework: control hyperdoctrines.Our game model of λμ-calculus is based on polymorphic arenas which evolve during the play. We show that type isomorphisms coincide with the “equality” (...)
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  19.  61
    Aristotle on Universal Quantification: A Study from the Point of View of Game Semantics.M. Marion & H. Rückert - 2016 - History and Philosophy of Logic 37 (3):201-229.
    In this paper we provide an interpretation of Aristotle's rule for the universal quantifier in Topics Θ 157a34–37 and 160b1–6 in terms of Paul Lorenzen's dialogical logic. This is meant as a contribution to the rehabilitation of the role of dialectic within the Organon. After a review of earlier views of Aristotle on quantification, we argue that this rule is related to the dictum de omni in Prior Analytics A 24b28–29. This would be an indication of the dictum’s origin in (...)
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  20.  9
    An Axiomatic Account of a Fully Abstract Game Semantics for General References.Jim Laird & Guy McCusker - 2023 - In Alessandra Palmigiano & Mehrnoosh Sadrzadeh (eds.), Samson Abramsky on Logic and Structure in Computer Science and Beyond. Springer Verlag. pp. 251-292.
    We present an analysis of the game semantics of general references introduced by Abramsky, Honda and McCusker which exposes the algebraic structure of the model. Using the notion of sequoidal category, we give a coalgebraic definition of the denotational semantics of storage cells of arbitrary type. We identify further conditions on the model which allow an axiomatic presentation of the proof that finite elements of the model are definable by programs, in the style of Abramsky’s Axioms for (...)
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  21. BLASS. A., A game semantics for linear logic CENZER, D. and REMMEL, J., Polynomial-time Abehan groups CLOTE, P. and TAKEUTI, G., Bounded arithmetic for NC, ALogTIME, L and NL. [REVIEW]P. Lincoln, J. Mitchell & A. Scedrov - 1992 - Annals of Pure and Applied Logic 56:365.
     
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  22. Hintikka on Wittgenstein: From language-games to game semantics.Mathibu Marion - 2006 - Acta Philosophica Fennica 78:255.
     
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  23.  15
    Combining control effects and their models: Game semantics for a hierarchy of static, dynamic and delimited control effects.J. Laird - 2017 - Annals of Pure and Applied Logic 168 (2):470-500.
  24.  8
    The Game of Language: Studies in Game-Theoretical Semantics and Its Applications.Jaakko Hintikka - 1983 - Springer Verlag.
    Since the first chapter of this book presents an intro duction to the present state of game-theoretical semantics (GTS), there is no point in giving a briefer survey here. Instead, it may be helpful to indicate what this volume attempts to do. The first chapter gives a short intro duction to GTS and a survey of what is has accomplished. Chapter 2 puts the enterprise of GTS into new philo sophical perspective by relating its basic ideas to Kant's (...)
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  25.  55
    Conventional Semantic Meaning in Signalling Games with Conflicting Interests.Elliott O. Wagner - 2015 - British Journal for the Philosophy of Science 66 (4):751-773.
    Lewis signalling games are often used to explain how it is possible for simple agents to develop systems of conventional semantic meaning. In these games, all players obtain identical payoffs in every outcome. This is an unrealistic payoff structure, but it is often employed because it is thought that semantic meaning will not emerge if interests conflict. Here it is shown that not only is conventional meaning possible when interests conflict, but it is the most likely outcome in a finite (...)
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  26. Game-Theoretic Semantics.Jk Gts Hintikka & G. Sandu - 1997 - In Benthem & Meulen (eds.), Handbook of Logic and Language. MIT Press.
    The paper presents an application of game-theoretical ideas to the semantics of natural language, especially the analysis of quantifiers and anaphora. The paper also introduces the idea of games of imperfect information and connects to partial logics.
     
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  27.  60
    Game-Theoretical Semantics.Esa Saarinen - 1977 - The Monist 60 (3):406-418.
    In any survey of recent developments in semantics, the game-theoretic approach to the semantics of both formal and of natural languages which has been developed by Jaakko Hintikka and his associates must loom large. It is indeed well known by this time that the semantics of the usual first-order logic can be spelled out in terms of games. What is not equally generally known is that this game-theoretical semantics can be augmented so as to (...)
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  28.  73
    Game-theoretical semantics: insights and prospects.Jaakko Hintikka - 1982 - Notre Dame Journal of Formal Logic 23 (2):219-241.
    The basic ideas of game-theoretical semantics are implicit in logicians' and mathematicians' folklore but used only sporadically (e.g., game quantifiers, back-and-forth methods, partly ordered quantifiers). the general suggestions of this approach for natural languages are emphasized: the univocity of "is," the failure of compositionality, a reconstruction of aristotelian categories, limitations of generative grammars, unity of sentence and discourse semantics, a new treatment of tenses and other temporal notions, etc.
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  29.  62
    Semantic games with chance moves revisited: from IF logic to partial logic.Xuefeng Wen & Shier Ju - 2013 - Synthese 190 (9):1605-1620.
    We associate the semantic game with chance moves conceived by Blinov with Blamey’s partial logic. We give some equivalent alternatives to the semantic game, some of which are with a third player, borrowing the idea of introducing the pseudo-player called Nature in game theory. We observe that IF propositional logic proposed by Sandu and Pietarinen can be equivalently translated to partial logic, which implies that imperfect information may not be necessary for IF propositional logic. We also indicate (...)
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  30.  14
    Semantic Memory Search and Retrieval in a Novel Cooperative Word Game: A Comparison of Associative and Distributional Semantic Models.Abhilasha A. Kumar, Mark Steyvers & David A. Balota - 2021 - Cognitive Science 45 (10):e13053.
    Considerable work during the past two decades has focused on modeling the structure of semantic memory, although the performance of these models in complex and unconstrained semantic tasks remains relatively understudied. We introduce a two‐player cooperative word game, Connector (based on the boardgame Codenames), and investigate whether similarity metrics derived from two large databases of human free association norms, the University of South Florida norms and the Small World of Words norms, and two distributional semantic models based on large (...)
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  31.  87
    Game-theoretical semantics for Peirce's existential graphs.Robert W. Burch - 1994 - Synthese 99 (3):361 - 375.
    In this paper, a game-theoretical semantics is developed for the so-called alpha part of Charles S. Peirce's System of Existential Graphs of 1896. This alpha part is that portion of Peirce's graphs that corresponds to propositional logic. The paper both expounds a game-theoretical semantics for the graphs that seems close to Peirce's own intentions and proves for the alpha part of the graphs that this semantics is adequate.
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  32.  5
    Semantic games for first-order entailment with algorithmic players.Emmanuel Genot & Justine Jacot - unknown
    If semantic consequence is analyzed with extensive games, logical reasoning can be accounted for by looking at how players solve entailment games. However, earlier approaches to game semantics cannot achieve this reduction, by want of explicitly dened preferences for players. Moreover, although entailment games can naturally translate the idea of argumentation about a common ground, a cognitive interpretation is undermined by the complexity of strategic reasoning. We thus describe a class of semantic extensive entailment game with algorithmic (...)
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  33.  59
    Semantic games with chance moves.Arcady Blinov - 1994 - Synthese 99 (3):311 - 327.
    In the presence of chance moves in a semantical game, the existence of pure optimal strategies does not guarantee the existence of winning ones. This fact provides a basis for constructing supervaluational semantical games with a chance move. Additional possibilities of using chance moves in game-theoretical semantics are also discussed.
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  34.  33
    How game-theoretical semantics works: Classical first-order logic.Michael Hand - 1988 - Erkenntnis 29 (1):77 - 93.
    The structure of strategies for semantical games is studied by means of a new formalism developed for the purpose. Rigorous definitions of strategy, winning strategy, truth, and falsity are presented. Non-contradiction and bivalence are demonstrated for the truth-definition. The problem of the justification of deduction is examined from this perspective. The rules of a natural deduction system are justified: they are seen to guarantee existence of a winning strategy for the defender in the semantical game for the conclusion, given (...)
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  35.  57
    Game theoretical semantics for some non-classical logics.Can Başkent - 2016 - Journal of Applied Non-Classical Logics 26 (3):208-239.
    Paraconsistent logics are the formal systems in which absurdities do not trivialise the logic. In this paper, we give Hintikka-style game theoretical semantics for a variety of paraconsistent and non-classical logics. For this purpose, we consider Priest’s Logic of Paradox, Dunn’s First-Degree Entailment, Routleys’ Relevant Logics, McCall’s Connexive Logic and Belnap’s four-valued logic. We also present a game theoretical characterisation of a translation between Logic of Paradox/Kleene’s K3 and S5. We underline how non-classical logics require different verification (...)
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  36. Game-Theoretical Semantics.Esa Saarinen - 1980 - British Journal for the Philosophy of Science 31 (3):301-307.
     
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  37.  12
    On Semantic Games for Łukasiewicz Logic.Ondrej Majer & Christian Fermüller - 2018 - In Hans van Ditmarsch & Gabriel Sandu (eds.), Jaakko Hintikka on Knowledge and Game Theoretical Semantics. Cham, Switzerland: Springer. pp. 263-278.
    We explore different ways to generalize Hintikka’s classic game theoretic semantics to a many-valued setting, where the unit interval is taken as the set of truth values. In this manner a plethora of characterizations of Łukasiewicz logic arise. Among the described semantic games is Giles’s dialogue and betting game, presented in a manner that makes the relation to Hintikka’s game more transparent. Moreover, we explain a so-called explicit evaluation game and a ‘bargaining game’ variant (...)
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  38.  11
    Semantics modulo satisfiability with applications: function representation, probabilities and game theory.Sandro Márcio da Silva Preto - 2022 - Bulletin of Symbolic Logic 28 (2):264-265.
    In the context of propositional logics, we apply semantics modulo satisfiability—a restricted semantics which comprehends only valuations that satisfy some specific set of formulas—with the aim to efficiently solve some computational tasks. Three possible such applications are developed.We begin by studying the possibility of implicitly representing rational McNaughton functions in Łukasiewicz Infinitely-valued Logic through semantics modulo satisfiability. We theoretically investigate some approaches to such representation concept, called representation modulo satisfiability, and describe a polynomial algorithm that builds representations (...)
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  39. Game-Theoretical Semantics.Esa Saarinen - 1981 - Mind 90 (358):309-311.
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  40.  12
    Game-theoretic semantics for non-distributive logics.Chrysafis Hartonas - 2019 - Logic Journal of the IGPL 27 (5):718-742.
    We introduce game-theoretic semantics for systems without the conveniences of either a De Morgan negation, or of distribution of conjunction over disjunction and conversely. Much of game playing rests on challenges issued by one player to the other to satisfy, or refute, a sentence, while forcing him/her to move to some other place in the game’s chessboard-like configuration. Correctness of the game-theoretic semantics is proven for both a training game, corresponding to Positive Lattice (...)
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  41.  15
    A game theoretical semantics for a logic of formal inconsistency.Can Başkent & Pedro Henrique Carrasqueira - 2020 - Logic Journal of the IGPL 28 (5):936-952.
    This paper introduces a game theoretical semantics for a particular logic of formal inconsistency called mbC.
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  42.  28
    From Semantic Games to Provability: The Case of Gödel Logic.Alexandra Pavlova, Robert Freiman & Timo Lang - 2021 - Studia Logica 110 (2):429-456.
    We present a semantic game for Gödel logic and its extensions, where the players’ interaction stepwise reduces arbitrary claims about the relative order of truth degrees of complex formulas to atomic ones. The paper builds on a previously developed game for Gödel logic with projection operator in Fermüller et al., Information processing and management of uncertainty in knowledge-based systems, Springer, Cham, 2020, pp. 257–270). This game is extended to cover Gödel logic with involutive negations and constants, and (...)
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  43.  7
    Dialogue Semantics Versus Game-Theoretical Semantics.Esa Saarinen - 1978 - PSA Proceedings of the Biennial Meeting of the Philosophy of Science Association 1978 (2):41-59.
    In this paper I shall attempt to compare the dialogue approach originally advocated by Lorenz and Lorenzen and the game-theoretical approach of Hintikka with each other. I shall not try to present any survey of either one of the approaches and will assume that the reader is familiar with the basic ideas of these theories.The original works of Lorenzen and Lorenz have been reprinted in their while Stegmüller contains a survey (in English) of the basic ideas and results. Works (...)
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  44.  46
    Game theoretical semantics and entailment.D. E. Over - 1981 - Studia Logica 40 (1):67 - 74.
    The essence of the meaning of a declarative sentence is given by stating its truth conditions, and consequently semantics, the study of meaning, must include a theory of truth conditions. Such a theory must not only describe accurately the truth conditions of declarative sentences, it must also answer the question of when two sentences have the same truth conditions. The fundamental semantic relation of having the same truth conditions cannot be ignored by any reasonable theory.This paper is an attempt (...)
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  45.  4
    Games in Semantics: Semantic games.Juan José Acero - 1990 - Enrahonar: Quaderns de Filosofía 16:65.
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  46.  96
    Games in the semantics of programming languages – an elementary introduction.Jan Jürjens - 2002 - Synthese 133 (1-2):131-158.
    Mathematical models are an important tool in the development ofsoftware technology, including programming languages and algorithms.During the last few years, a new class of such models has beendeveloped based on the notion of a mathematical game that isespecially well-suited to address the interactions between thecomponents of a system. This paper gives an introduction to thesegame-semantical models of programming languages, concentrating onmotivating the basic intuitions and putting them into context.
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  47.  12
    Semantic Games for Algorithmic Players.Emmanuel Genot & Justine Jacot - unknown
    We describe a class of semantic extensive entailment game with algorithmic players, related to game-theoretic semantics, and generalized to classical first-order semantic entailment. Players have preferences for parsimonious spending of computational resources, and compute partial strategies, under qualitative uncertainty about future histories. We prove the existence of local preferences for moves, and strategic fixpoints, that allow to map eeg game-tree to the building rules and closure rules of Smullyan's semantic tableaux. We also exhibit a strategy profile (...)
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  48.  12
    Game-Theoretical Semantics and Referential Inscrutability.Francisco Calvo Garzón - 2005 - NTU Philosophical Review 30:91-122.
    This paper consists of two parts. First, I shall consider two defences of Quine´s polemical Thesis of the Inscrutability of Reference put forward by Hookway, and Calvo Garzón, respectively. Then, I shall consider an extension of Quine´s succinct behavioural criteria of Radical Translationsuggested by Hintikka´s Game-Theoretical Semantics. I shall argue that Hintikka´s semantics suggest behavioural criteria which we can use to constrain perverse semantic theories. In particular, I shall try to show that whilst Hintikka´s behavioural data tells (...)
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  49. Game-Theoretical Semantics as a challenge to proof theory.Jaakko Hintikka - 1999 - Nordic Journal of Philosophical Logic 4:127-142.
  50.  22
    "Is", Semantical Games, and Semantical Relativity.Jaakko Hintikka - 1979 - Journal of Philosophical Logic 8 (1):433 - 468.
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