Results for 'Games of strategy (Mathematics '

101 found
Order:
  1. VALIDITY: A Learning Game Approach to Mathematical Logic.Steven James Bartlett - 1973 - Hartford, CT: Lebon Press. Edited by E. J. Lemmon.
    The first learning game to be developed to help students to develop and hone skills in constructing proofs in both the propositional and first-order predicate calculi. It comprises an autotelic (self-motivating) learning approach to assist students in developing skills and strategies of proof in the propositional and predicate calculus. The text of VALIDITY consists of a general introduction that describes earlier studies made of autotelic learning games, paying particular attention to work done at the Law School of Yale University, (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  2.  13
    Computability and the game of cops and robbers on graphs.Rachel D. Stahl - 2022 - Archive for Mathematical Logic 61 (3):373-397.
    Several results about the game of cops and robbers on infinite graphs are analyzed from the perspective of computability theory. Computable robber-win graphs are constructed with the property that no computable robber strategy is a winning strategy, and such that for an arbitrary computable ordinal \, any winning strategy has complexity at least \}\). Symmetrically, computable cop-win graphs are constructed with the property that no computable cop strategy is a winning strategy. Locally finite infinite trees (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  3. Knowing and supposing in games of perfect information.Horacio Arló-Costa & Cristina Bicchieri - 2007 - Studia Logica 86 (3):353 - 373.
    The paper provides a framework for representing belief-contravening hypotheses in games of perfect information. The resulting t-extended information structures are used to encode the notion that a player has the disposition to behave rationally at a node. We show that there are models where the condition of all players possessing this disposition at all nodes (under their control) is both a necessary and a sufficient for them to play the backward induction solution in centipede games. To obtain this (...)
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  4. Theory of Games and Economic Behavior.John Von Neumann & Oskar Morgenstern - 1944 - Princeton, NJ, USA: Princeton University Press.
    This is the classic work upon which modern-day game theory is based. What began as a modest proposal that a mathematician and an economist write a short paper together blossomed, when Princeton University Press published Theory of Games and Economic Behavior. In it, John von Neumann and Oskar Morgenstern conceived a groundbreaking mathematical theory of economic and social organization, based on a theory of games of strategy. Not only would this revolutionize economics, but the entirely new field (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   368 citations  
  5.  14
    Theory of games as a tool for the moral philosopher. An inaugural lecture delivered in Cambridge on 2 December 1954.R. B. Braithwaite - 1955 - Cambridge [Eng.]: University Press.
    This work has been selected by scholars as being culturally important and is part of the knowledge base of civilization as we know it. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and (...)
    Direct download  
     
    Export citation  
     
    Bookmark   9 citations  
  6.  17
    On the spontaneous discovery of a mathematical relation during problem solving.James A. Dixon & Ashley S. Bangert - 2004 - Cognitive Science 28 (3):433-449.
    People spontaneously discover new representations during problem solving. Discovery of a mathematical representation is of special interest, because it shows that the underlying structure of the problem has been extracted. In the current study, participants solved gear‐system problems as part of a game. Although none of the participants initially used a mathematical representation, many discovered a parity‐based, mathematical strategy during problem solving. Two accounts of the spontaneous discovery of mathematical strategies were tested. According to the automatic schema abstraction hypothesis, (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   6 citations  
  7.  13
    The mathematics of love: patterns, proofs and the search for the ultimate equation.Hannah Fry - 2015 - New York: TED Books / Simon & Schuster.
    There is no topic that attracts more attention, more energy and time and devotion, than love. As long as there's been recorded history, love has taken center seat as the inspiration for countless paintings, instigator of wars, muse of untold poets and musicians. And just as poetry, art and music have the ability to communicate something about love that is difficult to articulate with words, the same is true of mathematics. Of course, mathematics can't easily help us translate (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  8.  18
    Winning strategies in club games and their applications.Bernhard König - 2011 - Mathematical Logic Quarterly 57 (1):19-26.
    We present results concerning winning strategies and tactics in club games on [MATHEMATICAL SCRIPT CAPITAL P]math imageλ. We show that there is generally no winning tactic for the player trying to get inside the club. The bound-countable game turns out to be rather fruitful and adds to some previous results about the construction of elementary substructures and their localization in certain intervals. We show that Player II has a winning strategy in the bound-countable game, thus establishing a new (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  9. A Game-Theoretic Analysis of the Waterloo Campaign and Some Comments on the Analytic Narrative Project.Philippe Mongin - 2018 - Cliometrica 12:451–480.
    The paper has a twofold aim. On the one hand, it provides what appears to be the first game-theoretic modeling of Napoleon’s last campaign, which ended dramatically on 18 June 1815 at Waterloo. It is specifically concerned with the decision Napoleon made on 17 June 1815 to detach part of his army against the Prussians he had defeated, though not destroyed, on 16 June at Ligny. Military historians agree that this decision was crucial but disagree about whether it was rational. (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  10.  27
    A Game Theory Of Logic — A Logic Of Game Theory.Jaakko Hintikka - 1998 - Vienna Circle Institute Yearbook 5:315-323.
    This paper does not deal with the applications of game theory for which this theory was first developed, that is, for modelling economic systems and rational decision making. But I do not want to consider games as abstract mathematical structures, either. I want to concentrate on what it is that makes a game actually playable. This playability means both the possibility of finding and formulating the strategy that a player uses and the feasibility of actually applying the (...) in question in making one’s moves. (shrink)
    Direct download  
     
    Export citation  
     
    Bookmark  
  11.  22
    Rabin Michael O.. Effective computability of winning strategies. Contributions to the theory of games, Volume III, Annals of Mathematics studies number 39, Princeton University Press, Princeton, New Jersey, 1957, pp. 147–157. [REVIEW]Patrick Suppes - 1958 - Journal of Symbolic Logic 23 (2):224-224.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  12.  74
    Local, general and universal prediction strategies: A game-theoretical approach to the problem of induction.Gerhard Schurz - unknown
    In this paper I present a game-theoretical approach to the problem of induction. I investigate the comparative success of prediction methods by mathematical analysis and computer programming. Hume's problem lies in the fact that although the success of object-inductive prediction strategies is quite robust, they cannot be universally optimal. My proposal towards a solution of the problem of induction is meta-induction. I show that there exist meta-inductive prediction strategies whose success is universally optimal, modulo short-run losses which are upper-bounded. I (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  13.  80
    Paradoxes of Belief and Strategic Rationality.Robert C. Koons - 1992 - New York: Cambridge University Press.
    This book develops a framework for analysing strategic rationality, a notion central to contemporary game theory, which is the formal study of the interaction of rational agents and which has proved extremely fruitful in economics, political theory and business management. The author argues that a logical paradox lies at the root of a number of persistent puzzles in game theory, in particular those concerning rational agents who seek to establish some kind of reputation. Building on the work of Parsons, Burge, (...)
    Direct download  
     
    Export citation  
     
    Bookmark   30 citations  
  14.  25
    Effort Games and the Price of Myopia.Yoram Bachrach, Michael Zuckerman & Jeffrey S. Rosenschein - 2009 - Mathematical Logic Quarterly 55 (4):377-396.
    We consider Effort Games, a game-theoretic model of cooperation in open environments, which is a variant of the principal-agent problem from economic theory. In our multiagent domain, a common project depends on various tasks; carrying out certain subsets of the tasks completes the project successfully, while carrying out other subsets does not. The probability of carrying out a task is higher when the agent in charge of it exerts effort, at a certain cost for that agent. A central authority, (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  15. The Mathematics of Lottery: Odds, Combinations, Systems.Catalin Barboianu - 2009 - Craiova, Romania: Infarom.
    This work is a complete mathematical guide to lottery games, covering all of the problems related to probability, combinatorics, and all parameters describing the lottery matrices, as well as the various playing systems. The mathematics sections describe the mathematical model of the lottery, which is in fact the essence of the lotto game. The applications of this model provide players with all the mathematical data regarding the parameters attached to the gaming events and personal playing systems. By applying (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  16. Explaining Games: The Epistemic Programme in Game Theory.Boudewijn de Bruin - 2010 - Dordrecht, Netherland: Springer.
    Contents. Introduction. 1. Preliminaries. 2. Normal Form Games. 3. Extensive Games. 4. Applications of Game Theory. 5. The Methodology of Game Theory. Conclusion. Appendix. Bibliography. Index. Does game theory—the mathematical theory of strategic interaction—provide genuine explanations of human behaviour? Can game theory be used in economic consultancy or other normative contexts? Explaining Games: The Epistemic Programme in Game Theory—the first monograph on the philosophy of game theory—is an attempt to combine insights from epistemic logic and the philosophy (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   8 citations  
  17.  25
    Cognitive Analysis of Educational Games: The Number Game.Han L. J. van der Maas & Enkhbold Nyamsuren - 2017 - Topics in Cognitive Science 9 (2):395-412.
    We analyze the cognitive strategies underlying performance in the Number task, a Math game that requires both arithmetic fluency and mathematical creativity. In this game all elements in a set of numbers have to be used precisely once to create a target number with basic arithmetic operations. We argue that some instances of this game are NP complete, by showing its relation to the well-known Partition problem. We propose heuristics based on the distinction in forward and backward reasoning. The Number (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   4 citations  
  18.  26
    Cognitive Analysis of Educational Games: The Number Game.Han L. J. Maas & Enkhbold Nyamsuren - 2016 - Topics in Cognitive Science 8 (4).
    We analyze the cognitive strategies underlying performance in the Number task, a Math game that requires both arithmetic fluency and mathematical creativity. In this game all elements in a set of numbers have to be used precisely once to create a target number with basic arithmetic operations. We argue that some instances of this game are NP complete, by showing its relation to the well-known Partition problem. We propose heuristics based on the distinction in forward and backward reasoning. The Number (...)
    Direct download  
     
    Export citation  
     
    Bookmark   4 citations  
  19.  20
    Theory of Games as a Tool for the Moral Philosopher. [REVIEW]Ernan McMullin - 1956 - Philosophical Studies (Dublin) 6:193-197.
    The fetching title of this little book is explained by the fact that its author, an esteemed philosopher of science, was made Knightsbridge professor of moral philosophy. His inaugural lecture seems to show the unwisdom of such a proceeding in these difficult days of philosophical specialisation. The author maintains that the mathematical theory of games, elaborated in recent years by Von Neumann and Borel for fields as diverse as economics and military strategy, will provide an exact solution of (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  20.  86
    The Meta‐inductivist’s Winning Strategy in the Prediction Game: A New Approach to Hume’s Problem.Gerhard Schurz - 2008 - Philosophy of Science 75 (3):278-305.
    This article suggests a ‘best alternative' justification of induction (in the sense of Reichenbach) which is based on meta-induction . The meta-inductivist applies the principle of induction to all competing prediction methods which are accessible to her. It is demonstrated, and illustrated by computer simulations, that there exist meta-inductivistic prediction strategies whose success is approximately optimal among all accessible prediction methods in arbitrary possible worlds, and which dominate the success of every noninductive prediction strategy. The proposed justification of meta-induction (...)
    Direct download (6 more)  
     
    Export citation  
     
    Bookmark   48 citations  
  21.  15
    The length of some diagonalization games.Marion Scheepers - 1999 - Archive for Mathematical Logic 38 (2):103-122.
    For X a separable metric space and $\alpha$ an infinite ordinal, consider the following three games of length $\alpha$ : In $G^{\alpha}_1$ ONE chooses in inning $\gamma$ an $\omega$ –cover $O_{\gamma}$ of X; TWO responds with a $T_{\gamma}\in O_{\gamma}$ . TWO wins if $\{T_{\gamma}:\gamma<\alpha\}$ is an $\omega$ –cover of X; ONE wins otherwise. In $G^{\alpha}_2$ ONE chooses in inning $\gamma$ a subset $O_{\gamma}$ of ${\sf C}_p(X)$ which has the zero function $\underline{0}$ in its closure, and TWO responds with a (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  22.  12
    Reduction games, provability and compactness.Damir D. Dzhafarov, Denis R. Hirschfeldt & Sarah Reitzes - 2022 - Journal of Mathematical Logic 22 (3).
    Journal of Mathematical Logic, Volume 22, Issue 03, December 2022. Hirschfeldt and Jockusch (2016) introduced a two-player game in which winning strategies for one or the other player precisely correspond to implications and non-implications between [math] principles over [math]-models of [math]. They also introduced a version of this game that similarly captures provability over [math]. We generalize and extend this game-theoretic framework to other formal systems, and establish a certain compactness result that shows that if an implication [math] between two (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  23. Game Theory in Philosophy.Boudewijn de Bruin - 2005 - Topoi 24 (2):197-208.
    Game theory is the mathematical study of strategy and conflict. It has wide applications in economics, political science, sociology, and, to some extent, in philosophy. Where rational choice theory or decision theory is concerned with individual agents facing games against nature, game theory deals with games in which all players have preference orderings over the possible outcomes of the game. This paper gives an informal introduction to the theory and a survey of applications in diverse branches of (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   6 citations  
  24.  47
    Comparing the power of games on graphs.Ronald Fagin - 1997 - Mathematical Logic Quarterly 43 (4):431-455.
    The descriptive complexity of a problem is the complexity of describing the problem in some logical formalism. One of the few techniques for proving separation results in descriptive complexity is to make use of games on graphs played between two players, called the spoiler and the duplicator. There are two types of these games, which differ in the order in which the spoiler and duplicator make various moves. In one of these games, the rules seem to be (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark   2 citations  
  25.  14
    Using the Business Model Canvas (BMC) strategy tool to support the Play4Guidance online entrepreneurial game.Margaret Farren, Tom Kinney & Yvonne Crotty - 2017 - International Journal for Transformative Research 4 (1):34-41.
    The Erasmus + Play4Guidance project introduces an online business game, designed to help teach entrepreneurial, transversal and mathematical skills using a real-world business environment. This paper explains how the Business Model Canvas strategy tool facilitated student understanding of real life business development prior to playing the game. An initial mapping exercise was conducted to find out if the Business Model Canvas could transform the experience of playing the game by providing an overview of real life business strategy, and (...)
    No categories
    Direct download  
     
    Export citation  
     
    Bookmark  
  26.  28
    The stationary set splitting game.Paul B. Larson & Saharon Shelah - 2008 - Mathematical Logic Quarterly 54 (2):187-193.
    The stationary set splitting game is a game of perfect information of length ω1 between two players, unsplit and split, in which unsplit chooses stationarily many countable ordinals and split tries to continuously divide them into two stationary pieces. We show that it is possible in ZFC to force a winning strategy for either player, or for neither. This gives a new counterexample to Σ22 maximality with a predicate for the nonstationary ideal on ω1, and an example of a (...)
    Direct download  
     
    Export citation  
     
    Bookmark   2 citations  
  27.  6
    Belief-independence and (robust) strategy-proofness.Michael Müller - 2023 - Theory and Decision 96 (3):443-461.
    An important appeal of strategy-proofness is the robustness that it implies. Under a strategy-proof voting rule, every individual has an optimal strategy independently of the behavior of all other voters, namely truth-telling. In particular, optimal play is robust with respect to the beliefs voters may have about the type and the behavior of the other voters. Following Blin and Satterthwaite (Economet J Economet Soc 45(4):881–888, 1977), we call this logically weaker property “belief-independence.” In this paper, we give (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  28.  30
    Chain models, trees of singular cardinality and dynamic ef-games.Mirna Džamonja & Jouko Väänänen - 2011 - Journal of Mathematical Logic 11 (1):61-85.
    Let κ be a singular cardinal. Karp's notion of a chain model of size κ is defined to be an ordinary model of size κ along with a decomposition of it into an increasing union of length cf. With a notion of satisfaction and -isomorphism such models give an infinitary logic largely mimicking first order logic. In this paper we associate to this logic a notion of a dynamic EF-game which gauges when two chain models are chain-isomorphic. To this game (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  29. Meta-Induction and Social Epistemology: Computer Simulations of Prediction Games.Gerhard Schurz - 2009 - Episteme 6 (2):200-220.
    The justification of induction is of central significance for cross-cultural social epistemology. Different ‘epistemological cultures’ do not only differ in their beliefs, but also in their belief-forming methods and evaluation standards. For an objective comparison of different methods and standards, one needs (meta-)induction over past successes. A notorious obstacle to the problem of justifying induction lies in the fact that the success of object-inductive prediction methods (i.e., methods applied at the level of events) can neither be shown to be universally (...)
    Direct download (7 more)  
     
    Export citation  
     
    Bookmark   15 citations  
  30.  8
    Games with filters I.Matthew Foreman, Menachem Magidor & Martin Zeman - forthcoming - Journal of Mathematical Logic.
    This paper has two parts. The first is concerned with a variant of a family of games introduced by Holy and Schlicht, that we call Welch games. Player II having a winning strategy in the Welch game of length [Formula: see text] on [Formula: see text] is equivalent to weak compactness. Winning the game of length [Formula: see text] is equivalent to [Formula: see text] being measurable. We show that for games of intermediate length [Formula: see (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  31.  28
    Using Turn Taking to Mitigate Coordination and Conflict Problems in the Repeated Battle of the Sexes Game.Sau-Him Paul Lau & Vai-Lam Mui - 2008 - Theory and Decision 65 (2):153-183.
    The Battle of the Sexes game, which captures both coordination and conflict problems, has been applied to a wide range of situations. We show that, by reducing distributional conflict and enhancing coordination, turn taking supported by a “turn taking with independent randomizations” strategy allows players to engage in intertemporal sharing of the gain from cooperation. Using this insight, we decompose the benefit from turn taking into conflict-mitigating and coordination-enhancing components. Our analysis suggests that an equilibrium measure of the “degree (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  32.  8
    The independence of $$\mathsf {GCH}$$ GCH and a combinatorial principle related to Banach–Mazur games.Will Brian, Alan Dow & Saharon Shelah - 2021 - Archive for Mathematical Logic 61 (1):1-17.
    It was proved recently that Telgársky’s conjecture, which concerns partial information strategies in the Banach–Mazur game, fails in models of \. The proof introduces a combinatorial principle that is shown to follow from \, namely: \::Every separative poset \ with the \-cc contains a dense sub-poset \ such that \ for every \. We prove this principle is independent of \ and \, in the sense that \ does not imply \, and \ does not imply \ assuming the consistency (...)
    No categories
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  33.  43
    Games with 1-backtracking.Stefano Berardi, Thierry Coquand & Susumu Hayashi - 2010 - Annals of Pure and Applied Logic 161 (10):1254-1269.
    We associate with any game G another game, which is a variant of it, and which we call . Winning strategies for have a lower recursive degree than winning strategies for G: if a player has a winning strategy of recursive degree 1 over G, then it has a recursive winning strategy over , and vice versa. Through we can express in algorithmic form, as a recursive winning strategy, many common proofs of non-constructive Mathematics, namely exactly (...)
    Direct download (4 more)  
     
    Export citation  
     
    Bookmark   6 citations  
  34.  68
    The strategy concept and John Maynard Smith’s influence on theoretical biology.Manfred D. Laubichler, Edward H. Hagen & Peter Hammerstein - 2005 - Biology and Philosophy 20 (5):1041-1050.
    Here we argue that the concept of strategies, as it was introduced into biology by John Maynard Smith, is a prime illustration of the four dimensions of theoretical biology in the post-genomic era. These four dimensions are: data analysis and management, mathematical and computational model building and simulation, concept formation and analysis, and theory integration. We argue that all four dimensions of theoretical biology are crucial to future interactions between theoretical and empirical biologists as well as with philosophers of biology.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark   3 citations  
  35. Game Theory.Giacomo Bonanno - 2018 - North Charleston, SC, USA: CreateSpace Independent Publishing Platform.
    This is a two-volume set that provides an introduction to non-cooperative Game Theory. Volume 1 covers the basic concepts, while Volume 2 is devoted to advanced topics. The book is richly illustrated with approximately 400 figures. It is suitable for both self-study and as the basis for an undergraduate course in game theory as well as a first-year graduate-level class. It is written to be accessible to anybody with high-school level knowledge of mathematics. At the end of each chapter (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  36.  7
    Games with Unknown Past.Bakhadyr Khoussainov, Alexander Yakhnis & Vladimir Yakhnis - 1998 - Mathematical Logic Quarterly 44 (2):185-204.
    We define a new type of two player game occurring on a tree. The tree may have no root and may have arbitrary degrees of nodes. These games extend the class of games considered by Gurevich-Harrington in [5]. We prove that in the game one of the players has a winning strategy which depends on finite bounded information about the past part of a play and on future of each play that is isomorphism types of tree nodes. (...)
    Direct download  
     
    Export citation  
     
    Bookmark  
  37. Probability Guide to Gambling: The Mathematics of Dice, Slots, Roulette, Baccarat, Blackjack, Poker, Lottery and Sport Bets.Catalin Barboianu - 2006 - Craiova, Romania: Infarom.
    Over the past two decades, gamblers have begun taking mathematics into account more seriously than ever before. While probability theory is the only rigorous theory modeling the uncertainty, even though in idealized conditions, numerical probabilities are viewed not only as mere mathematical information, but also as a decision-making criterion, especially in gambling. This book presents the mathematics underlying the major games of chance and provides a precise account of the odds associated with all gaming events. It begins (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  38.  8
    Evolutionary Games in Natural, Social, and Virtual Worlds.Daniel Friedman & Barry Sinervo - 2016 - Oxford University Press USA.
    Over the last 25 years, evolutionary game theory has grown with theoretical contributions from the disciplines of mathematics, economics, computer science and biology. It is now ripe for applications. In this book, Daniel Friedman---an economist trained in mathematics---and Barry Sinervo---a biologist trained in mathematics---offer the first unified account of evolutionary game theory aimed at applied researchers. They show how to use a single set of tools to build useful models for three different worlds: the natural world studied (...)
    Direct download  
     
    Export citation  
     
    Bookmark   2 citations  
  39.  15
    On the strong $$\beta$$-hybrid solution of an N-person game.Bertrand Crettez, Rabia Nessah & Tarik Tazdaït - 2022 - Theory and Decision 94 (3):363-377.
    We propose a new notion of coalitional equilibria, the strong $$\beta$$ -hybrid solution, which is a refinement of the hybrid solution introduced by Zhao. Zhao’s solution is well suited to study situations where people cooperate within coalitions but where coalitions compete with one another. This paper’s solution, as opposed to the hybrid solution, assigns to each coalition a strategy profile that is strongly Pareto optimal. Moreover, like the $$\beta$$ -core, deviations by subcoalitions of any existing coalition are deterred by (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  40. Differential Games in Economics and Management Science.Engelbert J. Dockner, Steffen Jorgensen, Ngo Van Long & Gerhard Sorger - 2000 - Cambridge University Press.
    A comprehensive, self-contained survey of the theory and applications of differential games, one of the most commonly used tools for modelling and analysing economics and management problems which are characterised by both multiperiod and strategic decision making. Although no prior knowledge of game theory is required, a basic knowledge of linear algebra, ordinary differential equations, mathematical programming and probability theory is necessary. Part One presents the theory of differential games, starting with the basic concepts of game theory and (...)
    No categories
     
    Export citation  
     
    Bookmark   1 citation  
  41.  40
    Strategic games with security and potential level players.Alexander Zimper - 2007 - Theory and Decision 63 (1):53-78.
    This paper examines the existence of strategic solutions to finite normal form games under the assumption that strategy choices can be described as choices among lotteries where players have security- and potential level preferences over lotteries (e.g., Cohen, Theory and Decision, 33, 101–104, 1992, Gilboa, Journal of Mathematical Psychology, 32, 405–420, 1988, Jaffray, Theory and Decision, 24, 169–200, 1988). Since security- and potential level preferences require discontinuous utility representations, standard existence results for Nash equilibria in mixed strategies (Nash, (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  42.  6
    Buck-passing dumping in a garbage-dumping game.Takaaki Abe - 2022 - Theory and Decision 93 (3):509-533.
    We study stable strategy profiles in a pure exchange game of bads, where each player dumps his or her bads such as garbage onto someone else. Hirai et al. (Mathematical Social Sciences 51(2):162–170, 2006) show that cycle dumping, in which each player follows an ordering and dumps his or her bads onto the next player, is a strong Nash equilibrium and that self-disposal is $$\alpha $$ -stable for some initial distributions of bads. In this paper, we show that a (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  43.  17
    Loeb Measure from the Point of View of a Coin Flipping Game.Vladimir Kanovei & Michael Reeken - 1996 - Mathematical Logic Quarterly 42 (1):19-26.
    A hyperfinitely long coin flipping game between the Gambler and the Casino, associated with a given set A, is considered. It turns out that the Gambler has a winning strategy if and only if A has Loeb measure 0. The Casino has a winning strategy if and only if A contains an internal subset of positive Loeb measure.
    Direct download  
     
    Export citation  
     
    Bookmark  
  44.  23
    The Non-theory-driven Character of Computer Simulations and Their Role as Exploratory Strategies.Juan M. Durán - 2023 - Minds and Machines 33 (3):487-505.
    In this article, I focus on the role of computer simulations as exploratory strategies. I begin by establishing the non-theory-driven nature of simulations. This refers to their ability to characterize phenomena without relying on a predefined conceptual framework that is provided by an implemented mathematical model. Drawing on Steinle’s notion of exploratory experimentation and Gelfert’s work on exploratory models, I present three exploratory strategies for computer simulations: (1) starting points and continuation of scientific inquiry, (2) varying the parameters, and (3) (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  45.  21
    A parallel game semantics for Linear Logic.Stefano Baratella & Stefano Berardi - 1997 - Archive for Mathematical Logic 36 (3):189-217.
    We describe the constructive content of proofs in a fragment of propositional Infinitary Linear Logic in terms of strategies for a suitable class of games. Such strategies interpret linear proofs as parallel algorithms as long as the asymmetry of the connectives ? and ! allows it.
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  46. Roulette Odds and Profits: The Mathematics of Complex Bets.Catalin Barboianu - 2008 - Craiova, Romania: Infarom.
    Continuing his series of books on the mathematics of gambling, the author shows how a simple-rule game such as roulette is suited to a complex mathematical model whose applications generate improved betting systems that take into account a player's personal playing criteria. The book is both practical and theoretical, but is mainly devoted to the application of theory. About two-thirds of the content is lists of categories and sub-categories of improved betting systems, along with all the parameters that might (...)
    Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  47.  8
    Possibilistic beliefs in strategic games.Jaeok Park & Doo Hyung Yun - 2023 - Theory and Decision 95 (2):205-228.
    We introduce possibilistic beliefs into strategic games, describing a player’s belief about his opponents’ strategies as the set of their strategies he regards as possible. We formulate possibilistic strategic games where each player has preferences over his own strategies conditional on his possibilistic belief about his opponents’ strategies. We define several solution concepts for possibilistic strategic games such as (strict) equilibria, rationalizable sets, iterated elimination of never-best responses, and iterated elimination of strictly dominated strategies, and we study (...)
    No categories
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  48.  11
    From winning strategy to Nash equilibrium.Stéphane Le Roux - 2014 - Mathematical Logic Quarterly 60 (4-5):354-371.
    Game theory is usually considered applied mathematics, but a few game‐theoretic results, such as Borel determinacy, were developed by mathematicians for mathematics in a broad sense. These results usually state determinacy, i.e., the existence of a winning strategy in games that involve two players and two outcomes saying who wins. In a multi‐outcome setting, the notion of winning strategy is irrelevant yet usually replaced faithfully with the notion of (pure) Nash equilibrium. This article shows that (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  49.  54
    An Ehrenfeucht‐Fraïssé class game.Wafik Boulos Lotfallah - 2004 - Mathematical Logic Quarterly 50 (2):179-188.
    This paper introduces a new Ehrenfeucht-Fraïssé type game that is played on two classes of models rather than just two models. This game extends and generalizes the known Ajtai-Fagin game to the case when there are several alternating moves played in different models. The game allows Duplicator to delay her choices of the models till the very end of the game, making it easier for her to win. This adds on the toolkit of winning strategies for Duplicator in Ehrenfeucht-Fraïssé type (...)
    Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  50.  48
    An N -player semantic game for an N + 1-valued logic.Shier Ju & Xuefeng Wen - 2008 - Studia Logica 90 (1):17-23.
    First we show that the classical two-player semantic game actually corresponds to a three-valued logic. Then we generalize this result and give an n-player semantic game for an n + 1-valued logic with n binary connectives, each associated with a player. We prove that player i has a winning strategy in game G if and only if the truth value of φ is $t_i $ in the model M, for 1 ≤ i ≤ n; and none of the players (...)
    Direct download (5 more)  
     
    Export citation  
     
    Bookmark  
1 — 50 / 101