A common objection to the Molinist account of divine providence states that counterfactuals of creaturely freedom (CCFs) lack grounds. Some Molinists appeal to brute counterfactual facts about the subject of the CCF in order to ground CCFs. Others argue that CCFs are grounded by the subject's actions in nearby worlds. In this article, I argue that Open Theism's account of divine providence employs would-probably conditionals that are most plausibly grounded by either brute facts about the subject of these conditionals or (...) non-actual entities. As a result, Open Theism's revision of the traditional notion of divine providence is unmotivated. The Molinist can ground CCFs just as easily as the Openist can ground would-probably conditionals but the Molinist has the advantage of maintaining a robust account of divine providence. (shrink)
Wesley Wildman: Religious philosophy as multidisciplinary comparative inquiry: envisioning a future for the philosophy of religion Content Type Journal Article Category Book Review Pages 1-4 DOI 10.1007/s11153-012-9339-4 Authors Jeppe Sinding Jensen, Department of Culture and Society, Faculty of Arts, Aarhus University, Tasingegade 3, 8000 Aarhus C, Denmark Journal International Journal for Philosophy of Religion Online ISSN 1572-8684 Print ISSN 0020-7047.
Unlike the bulk of electronic media the computer game or video game is a distinctly gendered medium. All investigations confirm that we are dealing with a medium which almost exclusively appeals to and is used by, boys and young men. Therefore, the video games and computer games are very suited for investigating the form of entertainment, the pleasure, that appeals to men, i.e. the specific ‘masculine pleasure’.The paper deals with questions such as: What do computer games mean? What does violence (...) in computer games signify? Why do computer games, especially the violent ones, mean something special to a certain group of men? These questions are discussed from the perspective of semiotics, media and control studies.Finally, the paper discusses the connections between women and the male dominated video games, and attempts to explain why, nevertheless, some girls and women do play these games. (shrink)
This paper analyzes the number of procedural and substantive tension points with which a conscientious whistleblower struggles. Included in the former are such questions as: (1) Am I properly depicting the seriousness of the problem? (2) Have I secured the information properly, analyzed it appropriately, and presented it fairly? (3) Are my motives appropriate? (4) Have I tried fully enough to have the problem corrected within the organization? (5) Should I blow the whistle while still a member of the organization (...) or after having left it? (6) Should I keep anonymity? (7) How ethical is it to assume the role of a judge? (8) How ethical is it to set in motion an act which will likely be very costly to many people? Substantive tension points include such questions as: (1) How fully am I living up to my moral obligations to my organization and my colleagues? (2) Am I appropriately upholding the ethical standards of my profession? (3) How adversely will my action affect my family and other primary groups? (4) Am I being true to myself? (5) How will my action affect the health of such basic values as freedom of expression, independent judgment, courage, fairness, cooperativeness, and loyalty? (shrink)