Search results for 'Language Game' (try it on Scholar)

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  1. Joachim Schulte (2013). Music and Language-Games. Aisthesis. Pratiche, Linguaggi E Saperi Dell’Estetico 6 (1):173-185.score: 132.0
    This paper aims to clarify certain aspects of the connections between music and (word) language alluded to in various manuscript passages by Wittgenstein. Three points are emphasized: (1) Wittgenstein’s willingness to speak of music as a language; (2) the importance of context; (3) the possibility of distinguishing various ways of explaining our hearing certain sequences of sounds as expressive of gestures or states of mind etc. Several attempts at elucidating the idea of understanding music lead to the realization (...)
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  2. J. Habermas (2007). The Language Game of Responsible Agency and the Problem of Free Will: How Can Epistemic Dualism Be Reconciled with Ontological Monism? Philosophical Explorations 10 (1):13 – 50.score: 120.0
    In this essay, I address the question of whether the indisputable progress being made by the neurosciences poses a genuine threat to the language game of responsible agency. I begin by situating free will as an ineliminable component of our practices of attributing responsibility and holding one another accountable, illustrating this via a discussion of legal discourse regarding the attribution of responsibility for criminal acts. I then turn to the practical limits on agents' scientific self-objectivation, limits that turn (...)
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  3. Debra Nails (forthcoming). On Wittgenstein: The Language-Game and Linguistics. Auslegung.score: 120.0
    Wittgenstein was not the "anti-philosopher" he is so often characterized as having been. this short paper points out inadequacies in some of the traditional views of wittgenstein's philosophy. it then suggests a more positive view of what wittgenstein believed the object of philosophy ought to be: in short, the language-game conceived as human activity, object and linguistic sign, mediated by the rules of grammar. finally, to provide an example of one of the ways in which philosophy might proceed, (...)
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  4. C. Sedmak (2001). The Language-Game of Revelation. Philosophy and Theology 13 (2):241-262.score: 120.0
    In recent studies it has been possible to apply new approaches in philosophy, especially of linguistic philosophy, to exegesis of the writings of the New Testament. Utilizing Wittgenstein’s model of language games, the following study of the meaning of the (apparently hidden) speech in the most difficult book of the NT, the “Book of Revelation,” reveals that the seer John does not speak of hidden events in the future but intends to point the addressee of his writing to a (...)
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  5. Daniel Whiting (forthcoming). Languages, Language-Games, and Forms of Life. In H.-J. Glock & J. Hyman (eds.), The Blackwell Companion to Wittgenstein. Wiley-Blackwell.score: 116.0
    In this paper, after outlining the methodological role Wittgenstein's appeal to language-games is supposed to play, I examine the picture of language which his discussion of such games and their relations to what Wittgenstein calls forms of life suggests. It is a picture according to which language and its employment are inextricably connected to wider contexts—they are embedded in specific natural and social environments, they are tied to purposive activities serving provincial needs, and caught up in distinctive (...)
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  6. Stephen Timmons (2006). Wittgenstein's Language Games as a Theory of Learning Disabilities. Nursing Philosophy 7 (1):20-22.score: 102.0
  7. Sarah Brown‐Schmidt & Michael K. Tanenhaus (2008). Real‐Time Investigation of Referential Domains in Unscripted Conversation: A Targeted Language Game Approach. Cognitive Science 32 (4):643-684.score: 102.0
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  8. Lars Haikola (1977). Religion as Language-Game: A Critical Study with Special Regard to D. Z. Phillips. Liberläromedel/Gleerup.score: 102.0
     
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  9. Joyce N. Davidson & Mick Smith (1999). Wittgenstein and Irigaray: Gender and Philosophy in a Language (Game) of Difference. Hypatia 14 (2):72-96.score: 96.0
    : Drawing Wittgenstein's and Irigaray's philosophies into conversation might help resolve certain misunderstandings that have so far hampered both the reception of Irigaray's work and the development of feminist praxis in general. A Wittgensteinian reading of Irigaray can furnish an anti-essentialist conception of "woman" that retains the theoretical and political specificity feminism requires while dispelling charges that Irigaray's attempt to delineate a "feminine" language is either groundlessly utopian or entails a biological essentialism.
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  10. Ahti-Veikko Pietarinen (2003). Logic, Language Games and Ludics. Acta Analytica 18 (30/31):89-123.score: 96.0
    Wittgenstein’s language games can be put into a wider service by virtue of elements they share with some contemporary opinions concerning logic and the semantics of computation. I will give two examples: manifestations of language games and their possible variations in logical studies, and their role in some of the recent developments in computer science. It turns out that the current paradigm of computation that Girard termed Ludics bears a striking resemblance to members of language games. Moreover, (...)
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  11. Alessandro Arbo (2013). Language Games and Musical Understanding. Aisthesis. Pratiche, Linguaggi E Saperi Dell’Estetico 6 (1):187-200.score: 96.0
    Wittgenstein has often explored language games that have to do with musical objects of different sizes (phrases, themes, formal sections or entire works). These games can refer to a technical language or to common parlance and correspond to different targets. One of these coincides with the intention to suggest a way of conceiving musical understanding. His model takes the form of the invitation to "hear (something) as (something)": typically, to hear a musical passage as an introduction or as (...)
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  12. Kevin J. S. Zollman & Rory Smead (2010). Plasticity and Language: An Example of the Baldwin Effect? Philosophical Studies 147 (1):7 - 21.score: 96.0
    In recent years, many scholars have suggested that the Baldwin effect may play an important role in the evolution of language. However, the Baldwin effect is a multifaceted and controversial process and the assessment of its connection with language is difficult without a formal model. This paper provides a first step in this direction. We examine a game-theoretic model of the interaction between plasticity (represented by Herrnstein reinforcement learning) and evolution in the context of a (...)
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  13. Joyce Nira Davidson & Mick Smith (1999). Wittgenstein and Irigaray: Gender and Philosophy in a Language (Game) of Difference. Hypatia 14 (2):72 - 96.score: 96.0
    Drawing Wittgenstein's and Irigaray's philosophies into conversation might help resolve certain misunderstandings that have so far hampered both the reception of Irigaray's work and the development of feminist praxis in general. A Wittgensteinian reading of Irigaray can furnish an anti-essentialist conception of "woman" that retains the theoretical and political specificity feminism requires while dispelling charges that Irigaray's attempt to delineate a "feminine" language is either groundlessly utopian or entails a biological essentialism.
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  14. Don Ross (2012). Notes on Coordination, Game Theory and the Evolutionary Basis of Language. Interaction Studies 13 (1):50-65.score: 96.0
    It is widely appreciated that establishment and maintenance of coordination are among the key evolutionary promoters and stabilizers of human language. In consequence, it is also generally recognized that game theory is an important tool for studying these phenomena. However, the best known game theoretic applications to date tend to assimilate linguistic communication with signaling. The individualistic philosophical bias in Western social ontology makes signaling seem more challenging than it really is, and thus focuses attention on theoretical (...)
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  15. Stephen Morris & Hyun Song Shin (1997). Approximate Common Knowledge and Co-Ordination: Recent Lessons From Game Theory. [REVIEW] Journal of Logic, Language and Information 6 (2):171-90.score: 96.0
    The importance of the notion of common knowledge in sustaining cooperative outcomes in strategic situations is well appreciated. However, the systematic analysis of the extent to which small departures from common knowledge affect equilibrium in games has only recently been attempted.We review the main themes in this literature, in particular, the notion of common p-belief. We outline both the analytical issues raised, and the potential applicability of such ideas to game theory, computer science and the philosophy of language.
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  16. Kees van Deemter, What Game Theory Can Do for NLG: The Case of Vague Language.score: 96.0
    This informal position paper brings together some recent developments in formal semantics and pragmatics to argue that the discipline of Game Theory is well placed to become the theoretical backbone of Natural Language Generation. To demonstrate some of the strengths and weaknesses of the Game-Theoretical approach, we focus on the utility of vague expressions. More specifically, we ask what light Game Theory can shed on the question when an NLG system should generate vague language.
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  17. Kees van Deemter, Game Theory and Language Generation.score: 96.0
    This informal position paper brings together some recent developments in formal semantics and pragmatics to argue that the discipline of Game Theory is well placed to become the theoretical backbone of Natural Language Generation. To demonstrate some of the strengths and weaknesses of the Game-Theoretical approach, we focus on the utility of vague expressions. More specifically, we ask what light Game Theory can shed on the question when an NLG system should generate vague language.
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  18. M. Kienpointner (1996). Whorf and Wittgenstein. Language, World View and Argumentation. Argumentation 10 (4):475-494.score: 92.0
    Whorf and Wittgenstein are perhaps the most famous names in linguistics and philosophy associated with the assumption that language plays a decisive role in shaping our view of reality. After a critical discussion of Whorf's linguistic relativity principle I conclude that it is not language as a system, but the use of language according to the rules of language games which connects language thought and world view, especially if some particular usage becomes the commonly accepted (...)
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  19. David Lewis (1979). Scorekeeping in a Language Game. Journal of Philosophical Logic 8 (1):339--359.score: 90.0
  20. Boudewijn de Bruin (2005). Game Theory in Philosophy. Topoi 24 (2):197-208.score: 90.0
    Game theory is the mathematical study of strategy and conflict. It has wide applications in economics, political science, sociology, and, to some extent, in philosophy. Where rational choice theory or decision theory is concerned with individual agents facing games against nature, game theory deals with games in which all players have preference orderings over the possible outcomes of the game. This paper gives an informal introduction to the theory and a survey of applications in diverse branches of (...)
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  21. Hugh S. Chandler, Fuzzy Cooky-Cutter Classes.score: 90.0
    It seems clear that second order fuzziness (indeterminacy) is possible. There can be borderline cases of borderline cases. But how about third order cases? Is there no end of degrees of borderlinehood? I offer a somewhat strange little 'language game' that seems to suggest that the ascension ends with second order cases. (The 'game' is intended to be somewhat like a simplified version of color perception.).
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  22. Rae Langton & Caroline West (1999). Scorekeeping in a Pornographic Language Game. Australasian Journal of Philosophy 77 (3):303 – 319.score: 90.0
  23. Rae Langton, Essay 3 Scorekeeping in a Pornographic Language Game.score: 90.0
    If, as many suppose, pornography changes people, a question arises as to how.1 One answer to this question offers a grand and noble vision. Inspired by the idea that pornography is speech, and inspired by a certain liberal ideal about the point of speech in political life, some theorists say that pornography contributes to that liberal ideal: pornography, even at its most violent and misogynistic, and even at its most harmful, is political speech that aims to express certain views about (...)
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  24. Erik Stenius (1967). Mood and Language-Game. Synthese 17 (1):254 - 274.score: 90.0
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  25. Anselm K. Min (2008). D. Z. Phillips on the Grammar of "God". International Journal for Philosophy of Religion 63 (1/3):131 - 146.score: 90.0
    In this essay dedicated to the memory of D. Z. Phillips, I propose to do two things. In the first part I present his position on the grammar of God and the language game in some detail, discussing the confusion of "subliming" the logic of our language, the contextual genesis of sense and meaning, the idea of a world view, language game, logic, and grammar internal to each context, the constitution of the religious context, and (...)
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  26. John M. Connolly (1986). Gadamer and the Author's Authority: A Language-Game Approach. Journal of Aesthetics and Art Criticism 44 (3):271-277.score: 90.0
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  27. Kevin Scharp (2005). Scorekeeping in a Defective Language Game. Pragmatics and Cognition 13 (1):203-226.score: 90.0
    One common criticism of deflationism is that it does not have the resources to explain defective discourse (e.g., vagueness, referential indeterminacy, confusion, etc.). This problem is especially pressing for someone like Robert Brandom, who not only endorses deflationist accounts of truth, reference, and predication, but also refuses to use representational relations to explain content and propositional attitudes. To address this problem, I suggest that Brandom should explain defective discourse in terms of what it is to treat some portion of discourse (...)
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  28. Maurice Hamington (2009). Business is Not a Game: The Metaphoric Fallacy. [REVIEW] Journal of Business Ethics 86 (4):473 - 484.score: 90.0
    Sport and game metaphors are ubiquitous in the culture and language of business. As evocative linguistic devices, such metaphors are morally neutral; however, if they are indicative of a deep structure of understanding that filters experience, then they have the potential to be ethically problematic. This article argues that there exists a danger for those who forget or confuse metaphor with definition: the metaphoric fallacy. Accordingly, business is like a game, but it is not the equivalent of (...)
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  29. Alan Ross Anderson (1958). Mathematics and the "Language Game". Review of Metaphysics 11 (3):446 - 458.score: 90.0
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  30. Sandra Peterson (2000). The Language Game in Plato's Parmenides. Ancient Philosophy 20 (1):19-51.score: 90.0
  31. Alan Gewirth (1970). Must One Play the Moral Language Game? American Philosophical Quarterly 7 (2):107 - 118.score: 90.0
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  32. Barry Curtis (1987). The Language-Game of Morality. Philosophical Investigations 10 (1):31-53.score: 90.0
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  33. Terrance W. Klein (2006). The Supernatural as Language Game. Zygon 41 (2):365-380.score: 90.0
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  34. Markus Locker (2009). Jesus' Language-Games: The Significance of the Notion of Language-Game for a Reformulation of 'New Testament Biblical Theology'. Heythrop Journal 50 (3):392-401.score: 90.0
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  35. Patrick Sherry (1972). Truth and the "Religious Language-Game". Philosophy 47 (179):18 - 37.score: 90.0
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  36. Steven Fuller (1985). Is There A Language-Game That Even the Deconstructionist Can Play? Philosophy and Literature 9 (1):104-109.score: 90.0
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  37. John Churchill (1983). The Coherence of the Concept "Language-Game". Philosophical Investigations 6 (4):239-258.score: 90.0
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  38. Dagfinn Føllesdal (1967). Comments on Stenius's 'Mood and Language-Game'. Synthese 17 (1):275 - 280.score: 90.0
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  39. James Kellenberger (1972). The Language-Game View of Religion and Religious Certainty. Canadian Journal of Philosophy 2 (2):255 - 275.score: 90.0
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  40. José María Ariso (2006). Desorientación, locura y huecos gramaticales: Wittgenstein escribe sobre lo inaudito. Disorientation, madness and grammatical gaps: Wittgenstein writes about the unheard-of. Logos. Anales Del Seminario de Metafísica 39 (2):77-91.score: 90.0
    In this paper I show that madness, in the context of Wittgenstein’s later work, should not be mistaken for the grammatical gap which is opened when a reaction takes place, which has no place in the language-game played in that very moment. Besides, and bearing in mind that we often do not place worth on something until we miss it, it is emphasized that it is in the madman, taken as a grammatically isolated individual, with whom, we are (...)
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  41. Helen Hervey (1961). The Problem of the Model Language-Game in Wittgenstein's Later Philosophy. Philosophy 36 (138):333 - 351.score: 90.0
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  42. Audunøfsti (1990). Sprachspiel Vs. Vollständige Sprache. Journal for General Philosophy of Science 21 (1):105-133.score: 90.0
    The article formulates a criticism of Wittgenstein's later philosophy which, in its substance, I would like to think, is fairly the same as the (hermeneutic) criticism issued by Apel and Habermas in the sixties. Contrary to these philosophers, however, I try to make the point by focusing on the distinction between language game and language, respectively between intralanguage relations of ‘family resemblance’ (between language games) and interlanguage translation relations. The notion of a ‘complete language’ is (...)
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  43. Stephen J. Cowley & Karl MacDorman (1995). Simulating Convesations: The Communion Game. [REVIEW] AI and Society 9 (2-3):116-137.score: 90.0
    In their enthusiasm for programming, computational linguists have tended to lose sight of what humansdo. They have conceived of conversations as independent of sound and the bodies that produce it. Thus, implicit in their simulations is the assumption that the text is the essence of talk. In fact, unlike electronic mail, conversations are acoustic events. During everyday talk, human understanding depends both on the words spoken and on fine interpersonal vocal coordination. When utterances are analysed into sequences of word-based forms, (...)
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  44. Ronald Duska (1972). The Ethical Language Game. Proceedings of the American Catholic Philosophical Association 46:177-188.score: 90.0
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  45. John Baker (1981). Playing the Language Game Game. The Modern Schoolman 58 (3):185-193.score: 90.0
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  46. Zsuzsa Baross (1981). Kiss-Ass Talk': A Move in the Language Game of Servants and Masters. Semiotica 34 (1-2).score: 90.0
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  47. Ondřej Beran (2012). 'Basic Color Categories' in the Language-Game Perspective. Organon F 19 (4):423-443.score: 90.0
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  48. Karl Brose (1985). The Limits and Possibilities of the Language-Game. Ratio 27 (2).score: 90.0
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  49. Elżbieta Chrzanowska-Kluczewska (2000). Language-Games, Pro and Against. Universitas.score: 90.0
     
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  50. Hans Martin Dober (2013). The Language Game of Divine Love According to Franz Rosenzweig and Karl Barth. Neue Zeitschrift für Systematische Theologie Und Religionsphilosophie 55 (2):229-242.score: 90.0
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