Search results for 'Language Game' (try it on Scholar)

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  1.  60
    J. Habermas (2007). The Language Game of Responsible Agency and the Problem of Free Will: How Can Epistemic Dualism Be Reconciled with Ontological Monism? Philosophical Explorations 10 (1):13 – 50.
    In this essay, I address the question of whether the indisputable progress being made by the neurosciences poses a genuine threat to the language game of responsible agency. I begin by situating free will as an ineliminable component of our practices of attributing responsibility and holding one another accountable, illustrating this via a discussion of legal discourse regarding the attribution of responsibility for criminal acts. I then turn to the practical limits on agents' scientific self-objectivation, limits that turn (...)
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  2.  30
    Debra Nails (forthcoming). On Wittgenstein: The Language-Game and Linguistics. Auslegung.
    Wittgenstein was not the "anti-philosopher" he is so often characterized as having been. this short paper points out inadequacies in some of the traditional views of wittgenstein's philosophy. it then suggests a more positive view of what wittgenstein believed the object of philosophy ought to be: in short, the language-game conceived as human activity, object and linguistic sign, mediated by the rules of grammar. finally, to provide an example of one of the ways in which philosophy might proceed, (...)
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  3. David Lewis (1979). Scorekeeping in a Language Game. Journal of Philosophical Logic 8 (1):339--359.
  4.  9
    C. Sedmak (2001). The Language-Game of Revelation. Philosophy and Theology 13 (2):241-262.
    In recent studies it has been possible to apply new approaches in philosophy, especially of linguistic philosophy, to exegesis of the writings of the New Testament. Utilizing Wittgenstein’s model of language games, the following study of the meaning of the (apparently hidden) speech in the most difficult book of the NT, the “Book of Revelation,” reveals that the seer John does not speak of hidden events in the future but intends to point the addressee of his writing to a (...)
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  5. Marvin Belzer (1984). Reasoning and Change in a Language Game for Imperative and Permission Sentences. Dissertation, Duke University
    The most important problem is philosophical deontic logic is to determine the logical form of expressions of conditional obligation. The dissertation shows first that this problem is closely related to David Lewis's well-known "problem about permission"--a problem concerning the characterization of changes in normative systems. The dissertation contains a solution to the problem about permission, as well as an argument that expressions of conditional obligation cannot be represented satisfactorily by means of some combination of monadic deontic operators and a counterfactual (...)
     
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  6.  9
    Helen Hervey (1961). The Problem of the Model Language-Game in Wittgenstein's Later Philosophy. Philosophy 36 (138):333 - 351.
    In his Memoir of Wittgenstein Professor Malcolm describes the occasion on which, as far as he knows, the idea that as an activity language is a game, or that ‘games are played with words’, first occurred to Wittgenstein. Wittgenstein was passing a playing field where there was a game of football in progress. As he watched the game, the thought suddenly flashed into his mind, ‘We play games with words !’ This account may be compared with (...)
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  7.  3
    Sarah Brown‐Schmidt & Michael K. Tanenhaus (2008). Real‐Time Investigation of Referential Domains in Unscripted Conversation: A Targeted Language Game Approach. Cognitive Science 32 (4):643-684.
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  8. Lars Haikola (1977). Religion as Language-Game: A Critical Study with Special Regard to D. Z. Phillips. Liberläromedel/Gleerup.
     
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  9.  11
    Ondřej Beran (2012). 'Basic Color Categories' in the Language-Game Perspective. Organon F: Medzinárodný Časopis Pre Analytickú Filozofiu 19 (4):423-443.
    In this paper I will discuss some interesting philosophical questions bound to color science, in its variant founded by Berlin and Kay’s linguistic and anthropological research. I will first refer to various criticisms, expressed by dissenting scientists. Further criticisms implied by a rather philosophical perspective will follow; a particular attention is paid to the question of synchronicity vs . diachronicity. The controversy about Berlin and Kay’s conception is paralleled by the development of Wittgenstein’s views on color that I will sketch (...)
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  10.  43
    Joyce N. Davidson & Mick Smith (1999). Wittgenstein and Irigaray: Gender and Philosophy in a Language (Game) of Difference. Hypatia 14 (2):72-96.
    : Drawing Wittgenstein's and Irigaray's philosophies into conversation might help resolve certain misunderstandings that have so far hampered both the reception of Irigaray's work and the development of feminist praxis in general. A Wittgensteinian reading of Irigaray can furnish an anti-essentialist conception of "woman" that retains the theoretical and political specificity feminism requires while dispelling charges that Irigaray's attempt to delineate a "feminine" language is either groundlessly utopian or entails a biological essentialism.
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  11.  16
    Joyce Nira Davidson & Mick Smith (1999). Wittgenstein and Irigaray: Gender and Philosophy in a Language (Game) of Difference. Hypatia 14 (2):72 - 96.
    Drawing Wittgenstein's and Irigaray's philosophies into conversation might help resolve certain misunderstandings that have so far hampered both the reception of Irigaray's work and the development of feminist praxis in general. A Wittgensteinian reading of Irigaray can furnish an anti-essentialist conception of "woman" that retains the theoretical and political specificity feminism requires while dispelling charges that Irigaray's attempt to delineate a "feminine" language is either groundlessly utopian or entails a biological essentialism.
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  12. Rae Langton & Caroline West (1999). Scorekeeping in a Pornographic Language Game. Australasian Journal of Philosophy 77 (3):303 – 319.
    If, as many suppose, pornography changes people, a question arises as to how.1 One answer to this question offers a grand and noble vision. Inspired by the idea that pornography is speech, and inspired by a certain liberal ideal about the point of speech in political life, some theorists say that pornography contributes to that liberal ideal: pornography, even at its most violent and misogynistic, and even at its most harmful, is political speech that aims to express certain views about (...)
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  13. Sarah Brown-Schmidt & Michael Tanenhaus (2008). Real-Time Investigation of Referential Domains in Unscripted Conversation: A Targeted Language Game Approach. Cognitive Science: A Multidisciplinary Journal 32 (4):643-684.
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  14.  89
    Erik Stenius (1967). Mood and Language-Game. Synthese 17 (1):254 - 274.
  15.  41
    Jessica Keiser (2016). Bald-Faced Lies: How to Make a Move in a Language Game Without Making a Move in a Conversation. Philosophical Studies 173 (2):461-477.
    According to the naïve, pre-theoretic conception, lying seems to be characterized by the intent to deceive. However, certain kinds of bald-faced lies appear to be counterexamples to this view, and many philosophers have abandoned it as a result. I argue that this criticism of the naïve view is misplaced; bald-faced lies are not genuine instances of lying because they are not genuine instances of assertion. I present an additional consideration in favor of the naïve view, which is that abandoning it (...)
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  16.  59
    Kevin Scharp (2005). Scorekeeping in a Defective Language Game. Pragmatics and Cognition 13 (1):203-226.
    One common criticism of deflationism is that it does not have the resources to explain defective discourse (e.g., vagueness, referential indeterminacy, confusion, etc.). This problem is especially pressing for someone like Robert Brandom, who not only endorses deflationist accounts of truth, reference, and predication, but also refuses to use representational relations to explain content and propositional attitudes. To address this problem, I suggest that Brandom should explain defective discourse in terms of what it is to treat some portion of discourse (...)
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  17.  36
    Sandra Peterson (2000). The Language Game in Plato's Parmenides. Ancient Philosophy 20 (1):19-51.
  18.  5
    Markus Locker (2009). Jesus' Language-Games: The Significance of the Notion of Language-Game for a Reformulation of 'New Testament Biblical Theology'. Heythrop Journal 50 (3):392-401.
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  19.  14
    John Baker (1981). Playing the Language Game Game. Modern Schoolman 58 (3):185-193.
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  20.  20
    Alan Ross Anderson (1958). Mathematics and the "Language Game". Review of Metaphysics 11 (3):446 - 458.
  21.  26
    Dagfinn Føllesdal (1967). Comments on Stenius's 'Mood and Language-Game'. Synthese 17 (1):275 - 280.
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  22.  35
    Terrance W. Klein (2006). The Supernatural as Language Game. Zygon 41 (2):365-380.
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  23.  13
    Steven Fuller (1985). Is There A Language-Game That Even the Deconstructionist Can Play? Philosophy and Literature 9 (1):104-109.
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  24.  11
    James Kellenberger (1972). The Language-Game View of Religion and Religious Certainty. Canadian Journal of Philosophy 2 (2):255 - 275.
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  25.  8
    Patrick Sherry (1972). Truth and the "Religious Language-Game". Philosophy 47 (179):18 - 37.
    The publication of two new books by Professor D.Z. Phillips provides a suitable opportunity to consider some recent attempts to apply Wittgenstein's philosophy to religious issues. I shall concentrate mainly on Phillips' work, with particular reference to his treatment of the question of religious truth, but I shall also discuss some other writers and topics.
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  26. Dale Jacquette (2010). Measure for Measure? Wittgenstein on Language-Game Criteria and the Paris Standard Metre Bar. In Arif Ahmed (ed.), Wittgenstein's Philosophical Investigations: A Critical Guide. Cambridge University Press
     
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  27.  7
    John Churchill (1983). The Coherence of the Concept "Language-Game". Philosophical Investigations 6 (4):239-258.
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  28.  8
    Ronald Duska (1972). The Ethical Language Game. Proceedings of the American Catholic Philosophical Association 46:177-188.
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  29.  24
    John M. Connolly (1986). Gadamer and the Author's Authority: A Language-Game Approach. Journal of Aesthetics and Art Criticism 44 (3):271-277.
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  30.  2
    Kevin A. Scharp (2005). Scorekeeping in a Defective Language Game. Pragmatics and Cognitionpragmatics and Cognition 13 (1):203-226.
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  31.  12
    Alan Gewirth (1970). Must One Play the Moral Language Game? American Philosophical Quarterly 7 (2):107 - 118.
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  32. Patrick Sherry (1972). Truth and the “Religious Language-Game”. Philosophy 47 (179):18.
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  33.  6
    Barry Curtis (1987). The Language-Game of Morality. Philosophical Investigations 10 (1):31-53.
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  34.  1
    Hans Martin Dober (2013). The Language Game of Divine Love According to Franz Rosenzweig and Karl Barth. Neue Zeitschrift für Systematicsche Theologie Und Religionsphilosophie 55 (2):229-242.
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  35. Zsuzsa Baross (1981). ‘Kiss-Ass Talk’: A Move in the Language Game of Servants and Masters. Semiotica 34 (1-2).
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  36. Karl Brose (1985). The Limits and Possibilities of the Language-Game. Ratio 27 (2).
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  37. N. O. Danilova (2013). Language Game” Principle as a Mean for Activation of Crosscultural Communication. Liberal Arts in Russiaроссийский Гуманитарный Журналrossijskij Gumanitarnyj Žurnalrossijskij Gumanitaryj Zhurnalrossiiskii Gumanitarnyi Zhurnal 2 (4):375.
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  38. Vojtěch Kolman (2014). Normative Pragmatism and the Language Game of Music. Contemporary Pragmatism 11 (2):147-163.
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  39. John Kuczmarski (forthcoming). The Expediency and Grace of the Postmodern Language Game. Philosophy.
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  40. Graeme Marshall (2000). The Transcendental Language Game. Epistemologia 23 (1):5-22.
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  41. P. K. Sasidharan (1998). Wittgenstein's Critique of Language Game: A Lyotardtian Dialectic. Indian Philosophical Quarterly 25 (3):367-372.
     
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  42. Patrick Sherry (1979). Lars Haikola. Religion as Language-Game: A Critical Study with Special Regard to D. Z. Phillips. Pp. 168. Kr.42. [REVIEW] Religious Studies 15 (2):261.
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  43. Bruce Vermazen, Erik Stenius & Lennart Aqvist (1970). Mood and Language-Game.Semantic and Pragmatic Characterizability of Linguistic Usage. Journal of Symbolic Logic 35 (1):133.
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  44. Bruce Vermazen (1970). Review: Erik Stenius, Mood and Language-Game; Lennart Aqvist, Semantic and Pragmatic Characterizability of Linguistic Usage. [REVIEW] Journal of Symbolic Logic 35 (1):133-134.
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  45. Bruce Vermazen (1970). Stenius Erik. Mood and Language-Game. Synthese, Vol. 17 , Pp. 254–274.Føllesdal Dagfinn. Comments on Stenius's ‘Mood and Language-Game.’ Synthese, Vol. 17 , Pp. 275–280.Åqvist Lennart. Semantic and Pragmatic Characterizability of Linguistic Usage. Synthese, Vol. 17 , Pp. 281–291. [REVIEW] Journal of Symbolic Logic 35 (1):133-134.
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  46.  35
    Kees van Deemter, What Game Theory Can Do for NLG: The Case of Vague Language.
    This informal position paper brings together some recent developments in formal semantics and pragmatics to argue that the discipline of Game Theory is well placed to become the theoretical backbone of Natural Language Generation. To demonstrate some of the strengths and weaknesses of the Game-Theoretical approach, we focus on the utility of vague expressions. More specifically, we ask what light Game Theory can shed on the question when an NLG system should generate vague language.
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  47.  6
    Giorgi Japaridze (1997). A Constructive Game Semantics for the Language of Linear Logic. Annals of Pure and Applied Logic 85 (2):87-156.
    I present a semantics for the language of first-order additive-multiplicative linear logic, i.e. the language of classical first-order logic with two sorts of disjunction and conjunction. The semantics allows us to capture intuitions often associated with linear logic or constructivism such as sentences = games, SENTENCES = resources or sentences = problems, where “truth” means existence of an effective winning strategy.The paper introduces a decidable first-order logic ET in the above language and gives a proof of its (...)
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  48.  24
    Kees van Deemter, Game Theory and Language Generation.
    This informal position paper brings together some recent developments in formal semantics and pragmatics to argue that the discipline of Game Theory is well placed to become the theoretical backbone of Natural Language Generation. To demonstrate some of the strengths and weaknesses of the Game-Theoretical approach, we focus on the utility of vague expressions. More specifically, we ask what light Game Theory can shed on the question when an NLG system should generate vague language.
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  49.  24
    Don Ross (2012). Notes on Coordination, Game Theory and the Evolutionary Basis of Language. Interaction Studies 13 (1):50-65.
    It is widely appreciated that establishment and maintenance of coordination are among the key evolutionary promoters and stabilizers of human language. In consequence, it is also generally recognized that game theory is an important tool for studying these phenomena. However, the best known game theoretic applications to date tend to assimilate linguistic communication with signaling. The individualistic philosophical bias in Western social ontology makes signaling seem more challenging than it really is, and thus focuses attention on theoretical (...)
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  50. Jaakko Hintikka & Jack Kulas (1983). The Game of Language Studies in Game-Theoretical Semantics and its Applications.
     
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