Search results for 'M. Colman' (try it on Scholar)

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  1. Andrew M. Colman (2003). Cooperation, Psychological Game Theory, and Limitations of Rationality in Social Interaction. Behavioral and Brain Sciences 26 (2):139-153.score: 120.0
    Rational choice theory enjoys unprecedented popularity and influence in the behavioral and social sciences, but it generates intractable problems when applied to socially interactive decisions. In individual decisions, instrumental rationality is defined in terms of expected utility maximization. This becomes problematic in interactive decisions, when individuals have only partial control over the outcomes, because expected utility maximization is undefined in the absence of assumptions about how the other participants will behave. Game theory therefore incorporates not only rationality but also common (...)
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  2. Andrew M. Colman (2007). Love is Not Enough: Other-Regarding Preferences Cannot Explain Payoff Dominance in Game Theory. Behavioral and Brain Sciences 30 (1):22-23.score: 120.0
    Even if game theory is broadened to encompass other-regarding preferences, it cannot adequately model all aspects of interactive decision making. Payoff dominance is an example of a phenomenon that can be adequately modeled only by departing radically from standard assumptions of decision theory and game theory – either the unit of agency or the nature of rationality. (Published Online April 27 2007).
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  3. Andrew M. Colman (2003). Beyond Rationality: Rigor Without Mortis in Game Theory. Behavioral and Brain Sciences 26 (2):180-192.score: 120.0
    Psychological game theory encompasses formal theories designed to remedy game-theoretic indeterminacy and to predict strategic interaction more accurately. Its theoretical plurality entails second-order indeterminacy, but this seems unavoidable. Orthodox game theory cannot solve payoff-dominance problems, and remedies based on interval-valued beliefs or payoff transformations are inadequate. Evolutionary game theory applies only to repeated interactions, and behavioral ecology is powerless to explain cooperation between genetically unrelated strangers in isolated interactions. Punishment of defectors elucidates cooperation in social dilemmas but leaves punishing behavior (...)
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  4. D. S. Colman (1948). School Books Alston Hurd Chase and Henry Phillips Jr.: A New Introduction to Greek. Pp. 128. Cambridge, Mass.: Harvard University Press (London: Oxford University Press), 1946. Paper, 10s. F. Kinchin Smith and T. W. Melluish: Teach Yourself Greek. Pp. 331. London: Hodder and Stoughton (for the English Universities Press), 1947. Cloth, 4s. 6d. K. C. Masterman: A Latin Word-List. Pp. 3. Melbourne: Macmillan, 1945. Paper, 2s. 6d. K. D. Robinson and R. L. Chambers: The Latin Way. Pp. Xxviii+380 (Many Drawings by Hilary M. Crosse). London: Christophers, 1947. Cloth, 6s. 6d. O. N. Jones: Faciliora Reddenda. Pp. 96. London and Glasgow: Blackie, 1947. Cloth, 2s. I. Williamson: The Friday Afternoon Latin Book. Pp. 79 (Illustrated by Drawings). London and Glasgow: Blackie, 1947. Cloth, 2s. 3d. [REVIEW] The Classical Review 62 (3-4):158-159.score: 120.0
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  5. Andrew M. Colman & Michael Bacharach (1997). Payoff Dominance and the Stackelberg Heuristic. Theory and Decision 43 (1):1-19.score: 120.0
    Payoff dominance, a criterion for choosing between equilibrium points in games, is intuitively compelling, especially in matching games and other games of common interests, but it has not been justified from standard game-theoretic rationality assumptions. A psychological explanation of it is offered in terms of a form of reasoning that we call the Stackelberg heuristic in which players assume that their strategic thinking will be anticipated by their co-player(s). Two-person games are called Stackelberg-soluble if the players' strategies that maximize against (...)
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  6. Jacob Morris, M. Colman & Donald Clark Hodges (1966). Commodity Fetishism and the Value Concept: Some Contrasting Points of View. Science and Society 30 (2):206 - 227.score: 120.0
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  7. D. S. Colman (1939). (I)Easy Extracts From Vergil's Bucolics and Georgics. (2) Easy Selections From Horace's Odes. By A. M. Croft. Pp. 64 and 61. London: Harrap, 1939. Limp Cloth, 1s. 3d. Each. [REVIEW] The Classical Review 53 (5-6):215-.score: 120.0
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  8. Andrew M. Colman (1998). Modelling Imitation with Sequential Games. Behavioral and Brain Sciences 21 (5):686-687.score: 120.0
    A significant increase in the probability of an action resulting from observing that action performed by another agent cannot, on its own, provide persuasive evidence of imitation. Simple models of social influence based on two-person sequential games suggest that both imitation and pseudo-imitation can be explained by a process more fundamental than priming, namely, subjective utility maximization.
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  9. Donald Sandner & Steven H. Wong (eds.) (1997). The Sacred Heritage: The Influence of Shamanism on Analytical Psychology. Routledge.score: 12.0
    Although in modern times and clinical settings, we rarely see the old characteristics of tribal shamanism such as deep trances, out-of-body experiences, and soul retrieval, the archetypal dreams, waking visions and active imagination of modern depth psychology represents a liminal zone where ancient and modern shamanism overlaps with analytical psychology. These essays explore the contributors' excursions as healers and therapists into this zone. The contributors describe the many facets shamanism and depth psychology have in common: animal symbolism; recognition of the (...)
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  10. Daniel M. Hausman (2003). Rational Belief and Social Interaction. Behavioral and Brain Sciences 26 (2):163-164.score: 6.0
    Game theory poses problems for modeling rational belief, but it does not need a new theory of rationality. Experimental results that suggest otherwise often reveal difficulties in testing game theory, rather than mistakes or paradoxes. Even though the puzzles Colman discusses show no inadequacy in the standard theory of rationality, they show that improved models of belief are needed.
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  11. Richard M. Shiffrin (2003). Locally Rational Decision-Making. Behavioral and Brain Sciences 26 (2):175-175.score: 6.0
    Colman shows that normative theories of rational decision-making fail to produce rational decisions in simple interactive games. I suggest that well-formed theories are possible in local settings, keeping in mind that a good part of each game is the generation of a rational approach appropriate for that game. The key is rationality defined in terms of the game, not individual decisions.
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