1. Miguel Sicart (2009). The Banality of Simulated Evil: Designing Ethical Gameplay. [REVIEW] Ethics and Information Technology 11 (3):191-202.
    This paper offers an analytical description of the ethics of game design and its influence in the ethical challenges computer games present. The paper proposes a set of game design suggestions based on the Information Ethics concept of Levels of Abstraction which can be applied to formalise ethical challenges into gameplay mechanics; thus allowing game designers to incorporate ethics as part of the experience of their games. The goal of this paper is twofold: to address some of the reasons why (...)
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  2. Miguel Sicart (2009). The Ethics of Computer Games. Mit Press.
    Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.
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  3. Miguel Sicart (2005). Game, Player, Ethics: A Virtue Ethics Approach to Computer Games. International Review of Information Ethics 4 (12):13-18.
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