Results for 'Sub-game perfect'

993 found
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  1.  14
    Folk theorems in a bargaining game with endogenous protocol.Shiran Rachmilevitch - 2019 - Theory and Decision 86 (3-4):389-399.
    Two players bargain to select a utility allocation in some set X⊂R+2\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$X\subset {\mathbb {R}}_+^2$$\end{document}. Bargaining takes place in infinite discrete time, where each period t is divided into two sub-periods. In the first sub-period, the players play a simultaneous-move game to determine that period’s proposer, and bargaining takes place in the second sub-period. Rejection triggers a one-period delay and move to t+1\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$t+1$$\end{document}. (...)
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  2.  50
    Strategic collusion in auctions with externalities.Omer Biran - 2013 - Theory and Decision 75 (1):117-136.
    We study a first-price auction preceded by a negotiation stage with complete information, during which bidders may form a bidding ring. We prove that in the absence of externalities, the grand cartel forms in equilibrium, allowing ring members to gain the auctioned object for a minimal price. However, identity-dependent externalities may lead to the formation of small rings, as often observed in practice. Potential ring members may condition their participation on high transfer payments as a compensation for their expected externalities (...)
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  3. Study Protocol of Sleep Education Tool for Children: Serious GamePerfect Bedroom: Learn to Sleep Well”.Katie Moraes de Almondes & Maria E. M. Leonardo - 2018 - Frontiers in Psychology 9.
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  4.  22
    Subgame Perfect Equilibrium in the Rubinstein Bargaining Game with Loss Aversion.Zhongwei Feng & Chunqiao Tan - 2019 - Complexity 2019:1-23.
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  5.  21
    "Games of Perfect Information": Computers and the Metanarratives of Emancipation and Progress.Kevin J. Porter - 1996 - Substance 25 (1):24.
  6.  11
    The paradox of the perfect game.Filip Kobiela - 2024 - Journal of the Philosophy of Sport 50 (3):438-453.
    The main aim of this article is to reconstruct and comment on Bernard Suits’ argument concerning the paradoxicality of the perfectly played game and explain how the argument might contribute to the game vs. performance distinction. The argument was mentioned by Suits in ‘Tricky Triad: Games, Play and Sport’ in the course of argumentation for the distinction between games and performances but it has not been presented in any of Suits’ works published during his lifetime. However, Suits’ fonds (...)
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  7.  76
    Memory and perfect recall in extensive games.Giacomo Bonanno - 2004 - Games and Economic Behavior 47 (2):237-256.
    The notion of perfect recall in extensive games was introduced by Kuhn (1953), who interpreted it as "equivalent to the assertion that each player is allowed by the rules of the game to remember everything he knew at previous moves and all of his choices at those moves''. We provide a characterization and axiomatization of perfect recall based on two notions of memory: (1) memory of past knowledge and (2) memory of past actions.
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  8. Reexamination of the Perfectness Concept for Equilibrium Points in Extensive Games.Reinhard Selten - 1975 - International Journal of Game Theory 4:25-55.
     
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  9. The Irrational Game: why there’s no perfect system.Robert Northcott - 2006 - In Eric Bronson (ed.), Poker and Philosophy. Open Court. pp. 105-115.
    This is a chapter written for a popular audience, in which I use poker as a convenient illustration of probability, determinism and counterfactuals. More originally, I also discuss the roles of rationality versus psychological hunches, and explain why even in principle game theory cannot provide us the panacea of a perfect winning srategy. (N.B. The document I have uploaded here is slightly longer than the abbreviated version that appears in the book, and also differs in a few other (...)
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  10.  31
    Belief revision in games of perfect information.Thorsten Clausing - 2004 - Economics and Philosophy 20 (1):89-115.
    A syntactic formalism for the modeling of belief revision in perfect information games is presented that allows to define the rationality of a player's choice of moves relative to the beliefs he holds as his respective decision nodes have been reached. In this setting, true common belief in the structure of the game and rationality held before the start of the game does not imply that backward induction will be played. To derive backward induction, a “forward belief” (...)
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  11.  61
    Branching time, perfect information games and backward induction.Giacomo Bonanno - 2001 - Games and Economic Behavior 36 (1):57-73.
    The logical foundations of game-theoretic solution concepts have so far been explored within the con¯nes of epistemic logic. In this paper we turn to a di®erent branch of modal logic, namely temporal logic, and propose to view the solution of a game as a complete prediction about future play. The branching time framework is extended by adding agents and by de¯ning the notion of prediction. A syntactic characterization of backward induction in terms of the property of internal consistency (...)
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  12. Knowing and supposing in games of perfect information.Horacio Arló-Costa & Cristina Bicchieri - 2007 - Studia Logica 86 (3):353 - 373.
    The paper provides a framework for representing belief-contravening hypotheses in games of perfect information. The resulting t-extended information structures are used to encode the notion that a player has the disposition to behave rationally at a node. We show that there are models where the condition of all players possessing this disposition at all nodes (under their control) is both a necessary and a sufficient for them to play the backward induction solution in centipede games. To obtain this result, (...)
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  13.  72
    On Stalnaker's Notion of Strong Rationalizability and Nash Equilibrium in Perfect Information Games.Giacomo Bonanno & Klaus Nehring - 1998 - Theory and Decision 45 (3):291-295.
    Counterexamples to two results by Stalnaker (Theory and Decision, 1994) are given and a corrected version of one of the two results is proved. Stalnaker's proposed results are: (1) if at the true state of an epistemic model of a perfect information game there is common belief in the rationality of every player and common belief that no player has false beliefs (he calls this joint condition ‘strong rationalizability’), then the true (or actual) strategy profile is path equivalent (...)
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  14.  81
    The Logic of Rational Play in Games of Perfect Information.Giacomo Bonanno - 1991 - Economics and Philosophy 7 (1):37-65.
    For the past 20 years or so the literature on noncooperative games has been centered on the search for an equilibrium concept that expresses the notion of rational behavior in interactive situations. A basic tenet in this literature is that if a “rational solution” exists, it must be a Nash equilibrium. The consensus view, however, is that not all Nash equilibria can be accepted as rational solutions. Consider, for example, the game of Figure 1.
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  15.  48
    Perfect or Bounded Rationality?: Some Facts, Speculations and Proposals.Werner Güth & Hartmut Kliemt - 2004 - Analyse & Kritik 26 (2):364-381.
    Simple game experiments of the reward allocation, dictator and ultimatum type are used to demonstrate that true explanations of social phenomena cannot conceivably be derived in terms of the perfect rationality concept underlying neo-classical economics. We explore in some depth, if speculatively, how experimental game theory might bring us closer to a new synthesis or at least the nucleus of a general theory of ‘games and boundedly rational economic behavior’ with enhanced explanatory power.
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  16. A Perfect Moral Storm: Climate Change, Intergenerational Ethics and the Problem of Moral Corruption.Stephen M. Gardiner - 2006 - Environmental Values 15 (3):397 - 413.
    The peculiar features of the climate change problem pose substantial obstacles to our ability to make the hard choices necessary to address it. Climate change involves the convergence of a set of global, intergenerational and theoretical problems. This convergence justifies calling it a 'perfect moral storm'. One consequence of this storm is that, even if the other difficult ethical questions surrounding climate change could be answered, we might still find it difficult to act. For the storm makes us extremely (...)
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  17.  76
    Game theory and belief in God.Paddy Jane McShane - 2014 - International Journal for Philosophy of Religion 75 (1):3-12.
    In the last few decades game theory has emerged as a powerful tool for examining a broad range of philosophical issues. It is unsurprising, then, that game theory has been taken up as a tool to examine issues in the philosophy of religion. Economist Steven Brams (1982), (1983) and (2007), for example, has given a game theoretic analysis of belief in God, his main argument first published in this journal and then again in both editions of his (...)
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  18. Games in Dynamic-Epistemic Logic.Johan van Benthem - unknown
    We discuss games of both perfect and imperfect information at two levels of structural detail: players’ local actions, and their global powers for determining outcomes of the game. We propose matching logical languages for both. In particular, at the ‘action level’, imperfect information games naturally model a combined ‘dynamic-epistemic language’ – and we find correspondences between special axioms and particular modes of playing games with their information dynamics. At the ‘outcome level’, we present suitable notions of game (...)
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  19. Game-theoretic axioms for local rationality and bounded knowledge.Gian Aldo Antonelli & Cristina Bicchieri - 1995 - Journal of Logic, Language and Information 4 (2):145-167.
    We present an axiomatic approach for a class of finite, extensive form games of perfect information that makes use of notions like “rationality at a node” and “knowledge at a node.” We distinguish between the game theorist's and the players' own “theory of the game.” The latter is a theory that is sufficient for each player to infer a certain sequence of moves, whereas the former is intended as a justification of such a sequence of moves. While (...)
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  20.  6
    Game-Theoretic Models of Bargaining.Alvin E. Roth (ed.) - 1985 - Cambridge University Press.
    Game-Theoretic Models of Bargaining provides a comprehensive picture of the new developments in bargaining theory. It especially shows the way the use of axiomatic models has been complemented by the new results derived from strategic models. The papers in this volume are edited versions of those given at a conference on Game Theoretic Models of Bargaining held at the University of Pittsburgh. There are two distinct reasons why the study of bargaining is of fundamental importance in economics. The (...)
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  21.  22
    Focus games.Jon Scott Stevens - 2016 - Linguistics and Philosophy 39 (5):395-441.
    This paper provides a game-theoretic analysis of contrastive focus, extending insights from recent work on the role of noisy communication in prosodic accent placement to account for focus within sentences, sub-sentential phrases and words. The shared insight behind these models is that languages with prosodic focus marking assign prosodic prominence only within elements which constitute material critical for successful interpretation. We first take care to distinguish the information-structural notion of focus from an ontologically distinct notion of givenness marking, and (...)
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  22.  43
    Games with 1-backtracking.Stefano Berardi, Thierry Coquand & Susumu Hayashi - 2010 - Annals of Pure and Applied Logic 161 (10):1254-1269.
    We associate with any game G another game, which is a variant of it, and which we call . Winning strategies for have a lower recursive degree than winning strategies for G: if a player has a winning strategy of recursive degree 1 over G, then it has a recursive winning strategy over , and vice versa. Through we can express in algorithmic form, as a recursive winning strategy, many common proofs of non-constructive Mathematics, namely exactly the theorems (...)
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  23.  11
    Fieles sub lege, fieles sub gratia.Raul Villegas Marin - 2013 - Augustinianum 53 (1):139-193.
    According to John Cassian, God bestows his supernatural grace only upon men who transcend Christian legalism and take up Christ’s consilium perfectionis. God’s grace is merited by men who strive to perfection. In so doing, they place themselves sub gratia Christi. For Cassian, the true Christian community is composed solely of ascetics who have set themselves apart from ordinary Christians in order to attain the highest good to which human nature must aspire – theperennial contemplation of God. As Cassian has (...)
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  24.  24
    Fieles sub lege, fieles sub gratia.Raul Villegas Marin - 2013 - Augustinianum 53 (1):139-193.
    According to John Cassian, God bestows his supernatural grace only upon men who transcend Christian legalism and take up Christ’s consilium perfectionis. God’s grace is merited by men who strive to perfection. In so doing, they place themselves sub gratia Christi. For Cassian, the true Christian community is composed solely of ascetics who have set themselves apart from ordinary Christians in order to attain the highest good to which human nature must aspire – theperennial contemplation of God. As Cassian has (...)
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  25. Game Theory.Giacomo Bonanno - 2018 - North Charleston, SC, USA: CreateSpace Independent Publishing Platform.
    This is a two-volume set that provides an introduction to non-cooperative Game Theory. Volume 1 covers the basic concepts, while Volume 2 is devoted to advanced topics. The book is richly illustrated with approximately 400 figures. It is suitable for both self-study and as the basis for an undergraduate course in game theory as well as a first-year graduate-level class. It is written to be accessible to anybody with high-school level knowledge of mathematics. At the end of each (...)
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  26. Rules, Games, and Society.Martin A. Bertman - 2008 - Abstracta 4 (2):96-122.
    Game’ means ‘play within the construction of rules’. The sub-category ‘sport’ considers play as competition where the rules are known to the audience, under the following divide: fundamental constructive rules about the game's structure and less important or flexible rules facilitating and monitoring play. These provide athletes and audience with stable knowledge. The excitement of play comes from the vagaries of the actual engagement of the rules in the action of play. The social order can use this as (...)
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  27.  60
    Are Game Theoretic Concepts Suitable Negotiation Support Tools? From Nash Equilibrium Refinements toward a Cognitive Concept of Rationality.Bertrand R. Munier - 1993 - Theory and Decision 34 (3):235.
  28.  95
    Climate change ethics: navigating the perfect moral storm.Donald A. Brown - 2013 - New York: Routledge.
    Part 1. Introduction -- Introduction: Navigating the Perfect Moral Storm in Light of a Thirty-Five Year Debate -- Thirty-Five Year Climate Change Policy Debate -- Part 2. Priority Ethical Issues -- Ethical Problems with Cost Arguments -- Ethics and Scientific Uncertainty Arguments -- Atmospheric Targets -- Allocating National Emissions Targets -- Climate Change Damages and Adaptation Costs -- Obligations of Sub-national Governments, Organizations, Businesses, and Individuals -- Independent Responsibility to Act -- Part 3. The Crucial Role of Ethics in (...)
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  29.  8
    Games with possibly naive present-biased players.Marco A. Haan & Dominic Hauck - 2023 - Theory and Decision 95 (2):173-203.
    We propose a solution concept for games that are played among players with present-biased preferences that are possibly naive about their own, or about their opponent’s future time inconsistency. Our perception-perfect outcome essentially requires each player to take an action consistent with the subgame perfect equilibrium, given her perceptions concerning future types, and under the assumption that other present and future players have the same perceptions. Applications include a common pool problem and Rubinstein bargaining. When players are naive (...)
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  30. Gaming Prediction Markets: Equilibrium Strategies with a Market Maker.Yiling Chen, Rahul Sami & Daniel M. Reeves - unknown
    We study the equilibrium behavior of informed traders interacting with market scoring rule (MSR) market makers. One attractive feature of MSR is that it is myopically incentive compatible: it is optimal for traders to report their true beliefs about the likelihood of an event outcome provided that they ignore the impact of their reports on the profit they might garner from future trades. In this paper, we analyze non-myopic strategies and examine what information structures lead to truthful betting by traders. (...)
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  31.  7
    Repeated Games and Reputations: Long-Run Relationships.George J. Mailath & Larry Samuelson - 2006 - Oxford University Press USA.
    Personalized and continuing relationships play a central role in any society. Economists have built upon the theories of repeated games and reputations to make important advances in understanding such relationships. Repeated Games and Reputations begins with a careful development of the fundamental concepts in these theories, including the notions of a repeated game, strategy, and equilibrium. Mailath and Samuelson then present the classic folk theorem and reputation results for games of perfect and imperfect public monitoring, with the benefit (...)
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  32. Banach games.Chris Freiling - 1984 - Journal of Symbolic Logic 49 (2):343-375.
    Banach introduced the following two-person, perfect information, infinite game on the real numbers and asked the question: For which sets $A \subseteq \mathbf{R}$ is the game determined????? Rules: The two players alternate moves starting with player I. Each move a n is legal iff it is a real number and $0 , and for $n > 1, a_n . The first player to make an illegal move loses. Otherwise all moves are legal and I wins iff ∑ (...)
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  33.  28
    The stationary set splitting game.Paul B. Larson & Saharon Shelah - 2008 - Mathematical Logic Quarterly 54 (2):187-193.
    The stationary set splitting game is a game of perfect information of length ω1 between two players, unsplit and split, in which unsplit chooses stationarily many countable ordinals and split tries to continuously divide them into two stationary pieces. We show that it is possible in ZFC to force a winning strategy for either player, or for neither. This gives a new counterexample to Σ22 maximality with a predicate for the nonstationary ideal on ω1, and an example (...)
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  34.  49
    Multistage Game Models and Delay Supergames.Reinhard Selten - 1998 - Theory and Decision 44 (1):1-36.
    The order of stages in a multistage game is often interpreted by looking at earlier stages as involving more long term decisions. For the purpose of making this interpretation precise, the notion of a delay supergame of a bounded multistage game is introduced. A multistage game is bounded if the length of play has an upper bound. A delay supergame is played over many periods. Decisions on all stages are made simultaneously, but with different delays until they (...)
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  35.  66
    Introduction to Game Theory.Martin J. Osborne - 2004 - Oxford University Press USA.
    Game-theoretic reasoning pervades economic theory and is used widely in other social and behavioural sciences. An Introduction to Game Theory International Edition, by Martin J. Osborne, presents the main principles of game theory and shows how they can be used to understand economics, social, political, and biological phenomena. The book introduces in an accessible manner the main ideas behind the theory rather than their mathematical expression. All concepts are defined precisely, and logical reasoning is used throughout. The (...)
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  36. Undecidability in the imitation game.Y. Sato & T. Ikegami - 2004 - Minds and Machines 14 (2):133-43.
    This paper considers undecidability in the imitation game, the so-called Turing Test. In the Turing Test, a human, a machine, and an interrogator are the players of the game. In our model of the Turing Test, the machine and the interrogator are formalized as Turing machines, allowing us to derive several impossibility results concerning the capabilities of the interrogator. The key issue is that the validity of the Turing test is not attributed to the capability of human or (...)
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  37.  39
    Rules in games and sports: why a solution to the problem of penalties leads to the rejection of formalism as a useful theory about the nature of sport.Sinclair A. MacRae - 2020 - Journal of the Philosophy of Sport 47 (1):49-62.
    ABSTRACTBernard Suits and other formalists endorse both the logical incompatibility thesis and the view that rule-breakings resulting in penalties can be a legitimate part of a game. This is what Fred D’Agostino calls ‘the problem of penalties’. In this paper, I reject both Suits’ and D’Agostino’s responses to the problem and argue instead that the solution is to abandon Suits’ view that the constitutive rules of all games are alike. Whereas the logical incompatibility thesis applies to games in which (...)
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  38. Ludic Unreliability and Deceptive Game Design.Stefano Gualeni & Nele Van de Mosselaer - 2021 - Journal of the Philosophy of Games 3 (1):1-22.
    Drawing from narratology and design studies, this article makes use of the notions of the ‘implied designer’ and ‘ludic unreliability’ to understand deceptive game design as a specific sub-set of transgressive game design. More specifically, in this text we present deceptive game design as the deliberate attempt to misguide players’ inferences about the designers’ intentions. Furthermore, we argue that deceptive design should not merely be taken as a set of design choices aimed at misleading players in their (...)
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  39. Endogenous Timing in a Gaming Tournament.Jason F. Shogren, Stephan Kroll, Todd L. Cherry & Kyung Hwan Baik - 1999 - Theory and Decision 47 (1):1-21.
    This paper examines the theoretical background and actual behavior in a gaming tournament with endogenous timing where a person has more incentive, structure, and time to form a strategy. The baseline treatment suggests that subgame perfection is a reasonable predictor of behavior –- subjects made 170 of 208 theoretically predicted choices of best actions, with the majority of mistakes made in timing choices by the players who did not survive the cut to the second round. Four sensitivity treatments established that (...)
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  40.  92
    On salience and signaling in sender–receiver games: partial pooling, learning, and focal points.Travis LaCroix - 2020 - Synthese 197 (4):1725-1747.
    I introduce an extension of the Lewis-Skyrms signaling game, analysed from a dynamical perspective via simple reinforcement learning. In Lewis’ (Convention, Blackwell, Oxford, 1969) conception of a signaling game, salience is offered as an explanation for how individuals may come to agree upon a linguistic convention. Skyrms (Signals: evolution, learning & information, Oxford University Press, Oxford, 2010a) offers a dynamic explanation of how signaling conventions might arise presupposing no salience whatsoever. The extension of the atomic signaling game (...)
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  41.  87
    Common Knowledge of Rationality in Extensive Games.Boudewijn de Bruin - 2008 - Notre Dame Journal of Formal Logic 49 (3):261-280.
    We develop a logical system that captures two different interpretations of what extensive games model, and we apply this to a long-standing debate in game theory between those who defend the claim that common knowledge of rationality leads to backward induction or subgame perfect (Nash) equilibria and those who reject this claim. We show that a defense of the claim à la Aumann (1995) rests on a conception of extensive game playing as a one-shot event in combination (...)
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  42.  28
    Inconsistencies in extensive games.Martin Dufwenberg & Johan Lindén - 1996 - Erkenntnis 45 (1):103 - 114.
    In certain finite extensive games with perfect information, Cristina Bicchieri (1989) derives a logical contradiction from the assumptions that players are rational and that they have common knowledge of the theory of the game. She argues that this may account for play outside the Nash equilibrium. She also claims that no inconsistency arises if the players have the minimal beliefs necessary to perform backward induction. We here show that another contradiction can be derived even with minimal beliefs, so (...)
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  43.  60
    Rationality and game theory.Cristina Bicchieri - 2004 - In Piers Rawling & Alfred R. Mele (eds.), The Oxford Handbook of Rationality. Oxford: Oxford University Press. pp. 182--205.
    Bicchieri's topic is the modeling of interaction between decision makers in situations in which the outcome of the interaction depends on what the parties jointly do. Examples include chess, firms competing for business, politicians competing for votes, jury members deciding on a verdict, animals fighting over prey, bidders competing in auctions, threats and punishments in long-term relationships. Rationality assumptions are a basic ingredient of game theory, but though rational choice might be unproblematic in normative decision theory, it becomes problematic (...)
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  44.  50
    Players' information in extensive games.Giacomo Bonanno - 1992 - Mathematical Social Sciences 24 (1):35-48.
    This paper suggests a way of formalizing the amount of information that can be conveyed to each player along every possible play of an extensive game. The information given to each player i when the play of the game reaches node x is expressed as a subset of the set of terminal nodes. Two definitions are put forward, one expressing the minimum amount of information and the other the maximum amount of information that can be conveyed without violating (...)
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  45.  22
    Backward induction in games: an attempt at logical reconstruction.Wlodek Rabinowicz - 2000 - In Value and Choice: Some Common Themes in Decision Theory and Moral Philosophy. pp. 243-256.
    Backward induction has been the standard method of solving finite extensive-form games with perfect information, notwithstanding the fact that this procedure leads to counter-intuitive results in various games. However, beginning in the late eighties, the method of backward induction became an object of criticism. It is claimed that the assumptions needed for its defence are quite implausible, if not incoherent. It is therefore natural to ask for the justification of backward induction: Can one show that rational players who know (...)
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  46.  7
    A Quantitative Approach to (Sub)Registers: The Case of `Sports Announcer Talk'.Jeffrey Reaser - 2003 - Discourse Studies 5 (3):303-321.
    Despite studies such as Biber, quantitative methodologies remain under-exploited resources in discourse analysis. This study employs a quantitative, statistical approach to re-examine and rethink the rather well-explored topic of register. Using the extensively documented register of Sports Announcer Talk as a case study, careful quantitative analysis exposes the limitations of traditional descriptive approaches to registers. Quantitative analysis reveals significant inter-register variation in the distribution of core SAT features in a television broadcast and a radio broadcast of a basketball game. (...)
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  47.  9
    What do players do in a game? A Habermasian perspective.Xiaolin Zhang, Emily Ryall & Andrew Edgar - 2023 - Journal of the Philosophy of Sport 50 (3):311-328.
    By adopting Habermas’ communicative theory, this paper categorizes players’ actions into four elements. The strategic action involves players manipulating each other within the framework of a gameFootnote1; normative action is manifested in following the rules and the underlying ethos; dramaturgical action emerges through the players’ deliberate presentation of themselves to both participants and spectators; and communicative action reveals the purpose of a game as a way of being. The conceptualization of game actions leads to a qualitative redefinition of (...)
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  48.  44
    Variations on a game of Gale (I): Coding strategies.Marion Scheepers - 1993 - Journal of Symbolic Logic 58 (3):1035-1043.
    We consider an infinite two-person game. The second player has a winning perfect information strategy; we show that this player has a winning strategy which depends on substantially less information. The game studied here is a variation on a game of Gale.
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  49.  9
    What makes the past perfect and the future progressive? Experiential coordinates for a learnable, context-based model of tense and aspect.Dagmar Divjak, Petar Milin, Adnane Ez-Zizi & Laurence Romain - 2022 - Cognitive Linguistics 33 (2):251-289.
    We examined how language supports the expression of temporality within sentence boundaries in English, which has a rich inventory of grammatical means to express temporality. Using a computational model that mimics how humans learn from exposure we explored what the use of different tense and aspect combinations reveals about the interaction between our experience of time and the cognitive demands that talking about time puts on the language user. Our model was trained on n-grams extracted from the BNC to select (...)
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    The Body Speaks: Using the Mirror Game to Link Attachment and Non-verbal Behavior.Rinat Feniger-Schaal, Yuval Hart, Nava Lotan, Nina Koren-Karie & Lior Noy - 2018 - Frontiers in Psychology 9:388728.
    The Mirror Game (MG) is a common exercise in dance/movement therapy and drama therapy. It is used to promote participants’ ability to enter and remain in a state of togetherness. In spite of the wide use of the MG by practitioners, it is only recently that scientists begun to use the MG in research, examining its correlates, validity and reliability. This study joins this effort by reporting on the identification of scale items to describe the nonverbal behaviour expressed during (...)
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