Search results for 'Video games Moral and ethical aspects' (try it on Scholar)

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  1.  41
    Miguel Sicart (2009). The Ethics of Computer Games. MIT Press.
    Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design.
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  2.  9
    Christopher Bartel (2015). Free Will and Moral Responsibility in Video Games. Ethics and Information Technology 17 (4):285-293.
    Can a player be held morally responsible for the choices that she makes within a videogame? Do the moral choices that the player makes reflect in any way on the player’s actual moral sensibilities? Many videogames offer players the options to make numerous choices within the game, including moral choices. But the scope of these choices is quite limited. I attempt to analyze these issues by drawing on philosophical debates about the nature of free will. Many philosophers (...)
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  3.  2
    M. R. N. Bruijnis, V. Blok, E. N. Stassen & H. G. J. Gremmen (2015). Moral “Lock-In” in Responsible Innovation: The Ethical and Social Aspects of Killing Day-Old Chicks and Its Alternatives. Journal of Agricultural and Environmental Ethics 28 (5):939-960.
    The aim of this paper is to provide a conceptual framework that will help in understanding and evaluating, along social and ethical lines, the issue of killing day-old male chicks and two alternative directions of responsible innovations to solve this issue. The following research questions are addressed: Why is the killing of day-old chicks morally problematic? Are the proposed alternatives morally sound? To what extent do the alternatives lead to responsible innovation? The conceptual framework demonstrates clearly that (...)
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  4.  91
    Monique Wonderly (2008). A Humean Approach to Assessing the Moral Significance of Ultra-Violent Video Games. Ethics and Information Technology 10 (1):1-10.
  5. Richard Burnor (2011). Ethical Choices: An Introduction to Moral Philosophy with Cases. Oxford University Press.
    Ideal for students with little or no background in philosophy, Ethical Choices: An Introduction to Moral Philosophy with Cases provides a concise, balanced, and highly accessible introduction to ethics. Featuring an especially lucid and engaging writing style, the text surveys a wide range of ethical theories and perspectives including consequentialist ethics, deontological ethics, natural and virtue ethics, the ethics of care, and ethics and religion. Each chapter of Ethical Choices also includes compelling case studies that are (...)
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  6.  3
    Vasil Gluchman (2013). Pious Aspects in the Ethical and Moral Views of Matthias Bel. History of European Ideas 39 (6):776-790.
    Summary The author of the paper studies the ethical views of Matthias Bel expressed in his Preface to Johann Arndt's treatise and in Davidian-Solomonian Ethics, which contain a critique of false Christianity and ancient (especially Aristotle's) ethics. Bel refuses any philosophical ethics based on human nature, since man, in his very essence, is sinful and vicious. This leads to the general moral downfall of the young and mankind. He only recognises ethics whose source and the highest good is (...)
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  7.  2
    Garry Young (2015). Violent Video Games and Morality: A Meta-Ethical Approach. Ethics and Information Technology 17 (4):311-321.
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  8.  50
    Gary Duhon (2008). An Uncomfortable Refusal Pp. 15-15 HTML Version | PDF Version (78k) Subject Headings: Premature Infants -- Medical Care -- Moral and Ethical Aspects. Commentary. [REVIEW] Hastings Center Report 38 (5):pp. 15-16.
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  9.  28
    David Aspin (1975). Ethical Aspects of Sport and Games and Physical Education. Journal of Philosophy of Education 9 (1):49–71.
  10.  13
    J. Arlebrink (1997). The Moral Roots of Prenatal Diagnosis. Ethical Aspects of the Early Introduction and Presentation of Prenatal Diagnosis in Sweden. Journal of Medical Ethics 23 (4):260-261.
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  11. William Ernest Barton (1966). The Moral Challenge of Communism: Some Ethical Aspects of Marxist-Leninist Society. London, Friends Home Service Committee.
     
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  12.  3
    Rudy McDaniel & Stephen M. Fiore (2012). Best Practices for the Design and Development of Ethical Learning Video Games. International Journal of Cyber Ethics in Education 2 (4):1-23.
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  13.  42
    Robert Francis John Seddon (2013). Getting 'Virtual' Wrongs Right. Ethics and Information Technology 15 (1):1-11.
    Whilst some philosophical progress has been made on the ethical evaluation of playing video games, the exact subject matter of this enquiry remains surprisingly opaque. ‘Virtual murder’, simulation, representation and more are found in a literature yet to settle into a tested and cohesive terminology. Querying the language of the virtual in particular, I suggest that it is at once inexplicit and laden with presuppositions potentially liable to hinder anyone aiming to construct general philosophical claims (...)
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  14.  14
    S. M. van Geelen, L. L. E. Bolt & M. J. H. van Summeren (2010). Moral Aspects of Bariatric Surgery for Obese Children and Adolescents: The Urgent Need for Empirical-Ethical Research. American Journal of Bioethics 10 (12):30-32.
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  15.  9
    Daniela Karine Ramos (2013). Jogos eletrônicos e aspectos morais: a borda entre o virtual e o atual // Electronic games and moral aspects: the border between virtual and actual. Conjectura: Filosofia E Educação 18 (1):105-119.
    Este trabalho tem como objetivo discutir aspectos relacionados à virtualização e à liberdade presentes nos jogos eletrônicos que se configuram como novos espaços de vivências, interação e subjetivação. Para tanto, buscamos captar a singularidade presente na relação que os jogadores estabelecem com o espaço virtual, utilizando como inspiração metodológica a cartografia. Na pesquisa, cinco jovens foram observados e relataram suas experiências com os jogos eletrônicos. A partir disso, identificamos que os jogos eletrônicos como espaços virtuais permitem lidar com a noção (...)
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  16.  21
    Richard Hull, Philosophical, Ethical, and Moral Aspects of Health Care Rationing: A Review of Daniel Callahan's Setting Limits. [REVIEW]
    My assigned task in today’s colloquium is to review philosophers’ perspectives on the broad question of whether health care rationing ought to target the elderly. This is a revolutionary question, particularly in a society that is so sensitive to apparent discrimination, and the question must be approached carefully if it is to be successfully dealt with. Three subordinate questions attend this one and must be addressed in the course of answering it. The first such question has to do with the (...)
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  17.  10
    Daniela Karine Ramos (2013). Jogos eletrônicos e aspectos morais: a borda entre o virtual e o atual // Electronic games and moral aspects: the border between virtual and actual. Conjectura: Filosofia E Educação 18 (1):105-119.
    Este trabalho tem como objetivo discutir aspectos relacionados à virtualização e à liberdade presentes nos jogos eletrônicos que se configuram como novos espaços de vivências, interação e subjetivação. Para tanto, buscamos captar a singularidade presente na relação que os jogadores estabelecem com o espaço virtual, utilizando como inspiração metodológica a cartografia. Na pesquisa, cinco jovens foram observados e relataram suas experiências com os jogos eletrônicos. A partir disso, identificamos que os jogos eletrônicos como espaços virtuais permitem lidar com a noção (...)
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  18.  13
    B. G. Gazzard (1992). AIDS a Moral Issue -- Ethical, Legal and Social Aspects. Journal of Medical Ethics 18 (1):51-52.
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  19.  7
    Hugh Matthews (2001). Power Games and Moral Territories: Ethical Dilemmas When Working with Children and Young People. Ethics, Place and Environment 4 (2):117 – 118.
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  20. Hugh Matthews (2001). Power Games and Moral Territories: Ethical Dilemmas When Working with Children and Young People. Ethics, Place and Environment 4 (2):117-118.
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  21. Ezekiel J. Emanuel (ed.) (2003). Ethical and Regulatory Aspects of Clinical Research: Readings and Commentary. Johns Hopkins University Press.
    All investigators funded by the National Institutes of Health are now required to receive training about the ethics of clinical research. Based on a course taught by the editors at NIH, Ethical and Regulatory Aspects of Clinical Research is the first book designed to help investigators meet this new requirement. The book begins with the history of human subjects research and guidelines instituted since World War II. It then covers various stages and components of the clinical trial process: (...)
     
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  22. Gemán Vargas Guillén (2005). La Representación Computacional de Dilemas Morales: Investigación Fenomenológica de Epistemología Experimental. Universidad Pedagógica Nacional, Facultad de Humanidades, Departamento de Ciencias Sociales.
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  23.  16
    Suzanne Shale (2012). Moral Leadership in Medicine: Building Ethical Healthcare Organizations. Cambridge University Press.
    Machine generated contents note: Preface; Acknowledgements; 1. Why medicine needs moral leaders; 2. Creating an organizational narrative; 3. Understanding normative expectations in medical moral leadership; Prologue to chapters four and five; 4. Expressing fiduciary, bureaucratic and collegial propriety; 5. Expressing inquisitorial and restorative propriety; Epilogue to chapters four and five; 6. Understanding organizational moral narrative; 7. Moral leadership for ethical organizations; Appendix 1. How the research was done; Appendix 2. Accountability for clinical performance: individuals and (...)
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  24.  14
    Thomas W. Kallert, Juan E. Mezzich & John Monahan (eds.) (2011). Coercive Treatment in Psychiatry: Clinical, Legal and Ethical Aspects. Wiley-Blackwell.
    This book considers coercion within the healing and ethical framework of therapeutic relationships and partnerships at all levels, and addresses the universal ...
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  25. Iva Smit, Wendell Wallach & G. E. Lasker (eds.) (2005). Cognitive, Emotive, and Ethical Aspects of Decision Making in Humans and in Ai. International Institute for Advanced Studies in Systems Research and Cybernetics.
     
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  26.  63
    Jon Cogburn & Mark Silcox (2005). Computing Machinery and Emergence: The Aesthetics and Metaphysics of Video Games. Minds and Machines 15 (1):73-89.
    We build on some of Daniel Dennett’s ideas about predictive indispensability to characterize properties of video games discernable by people as computationally emergent if, and only if: (1) they can be instantiated by a computing machine, and (2) there is no algorithm for detecting instantiations of them. We then use this conception of emergence to provide support to the aesthetic ideas of Stanley Fish and to illuminate some aspects of the Chomskyan program in cognitive science.
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  27.  25
    Gosia M. Brykczyńska & Joan Simons (eds.) (2011). Ethical and Philosophical Aspects of Nursing Children and Young People. John Wiley & Sons.
    This important new book provides a philosophical and historical analysis of the subject, looking at a review of sociological and political theories concerning ...
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  28. Lars-Eric Nilsson (2008). "But Can't You See They Are Lying": Student Moral Positions and Ethical Practices in the Wake of Technological Change. Distribution, Acta Universitatis Gothoburgensis.
     
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  29. Marcus Schulzke (2010). Defending the Morality of Violent Video Games. Ethics and Information Technology 12 (2):127-138.
    The effect of violent video games is among the most widely discussed topics in media studies, and for good reason. These games are immensely popular, but many seem morally objectionable. Critics attack them for a number of reasons ranging from their capacity to teach players weapons skills to their ability to directly cause violent actions. This essay shows that many of these criticisms are misguided. Theoretical and empirical arguments against violent video games often suffer from (...)
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  30.  2
    Nicholas R. Maradin Iii (2013). Militainment and Mechatronics: Occultatio and the Veil of Science Fiction Cool in United States Air Force Advertisements. [REVIEW] Ethics and Information Technology 15 (2):77-86.
    In 2009, the United States Air Force aired a series of science fiction-themed recruitment commercials on network television and their official YouTube channel. In these advertisements, the superimposition of science fiction imagery over depictions of Air Force operations frames these missions as near-future sci-fi adventure, ironically summarized by the tagline: “It’s not science fiction. It’s what we do every day.” Focusing on an early advertisement for the Air Force’s Reaper unmanned aerial vehicle, this essay explores how themes essential to the (...)
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  31.  45
    Stephanie L. Patridge (2013). Pornography, Ethics, and Video Games. Ethics and Information Technology 15 (1):25-34.
    In a recent and provocative essay, Christopher Bartel attempts to resolve the gamer’s dilemma. The dilemma, formulated by Morgan Luck, goes as follows: there is no principled distinction between virtual murder and virtual pedophilia. So, we’ll have to give up either our intuition that virtual murder is morally permissible—seemingly leaving us over-moralizing our gameplay—or our intuition that acts of virtual pedophilia are morally troubling—seemingly leaving us under-moralizing our game play. Bartel’s attempted resolution relies on establishing the following three theses: (1) (...)
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  32.  18
    Bernice Bovenkerk & Franck L. B. Meijboom (2012). The Moral Status of Fish. The Importance and Limitations of a Fundamental Discussion for Practical Ethical Questions in Fish Farming. Journal of Agricultural and Environmental Ethics 25 (6):843-860.
    As the world population is growing and government directives tell us to consume more fatty acids, the demand for fish is increasing. Due to declines in wild fish populations, we have come to rely more and more on aquaculture. Despite rapid expansion of aquaculture, this sector is still in a relatively early developmental stage. This means that this sector can still be steered in a favorable direction, which requires discussion about sustainability. If we want to avoid similar problems to the (...)
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  33. Matt McCormick (2001). Is It Wrong to Play Violent Video Games? Ethics and Information Technology 3 (4):277–287.
    Many people have a strong intuition that there is something morally objectionable about playing violent video games, particularly with increases in the number of people who are playing them and the games' alleged contribution to some highly publicized crimes. In this paper,I use the framework of utilitarian, deontological, and virtue ethical theories to analyze the possibility that there might be some philosophical foundation for these intuitions. I raise the broader question of whether or not participating in (...)
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  34.  79
    Mark Coeckelbergh (2007). Violent Computer Games, Empathy, and Cosmopolitanism. Ethics and Information Technology 9 (3):219-231.
    Many philosophical and public discussions of the ethical aspects of violent computer games typically centre on the relation between playing violent videogames and its supposed direct consequences on violent behaviour. But such an approach rests on a controversial empirical claim, is often one-sided in the range of moral theories used, and remains on a general level with its focus on content alone. In response to these problems, I pick up Matt McCormick’s thesis that potential harm from (...)
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  35.  17
    Dorothy E. Warner & Mike Raiter (2005). Social Context in Massively-Multiplayer Online Games (MMOGs): Ethical Questions in Shared Space. International Review of Information Ethics 4 (7):46-52.
    Computer and video games have become nearly ubiquitous among individuals in industrialized nations, and they have received increasing attention from researchers across many areas of scientific study. However, relatively little attention has been given to Massively-Multiplayer Online Games . The unique social context of MMOGs raises ethical questions about how communication occurs and how conflict is managed in the game world. In order to explore these questions, we compare the social context in Blizzard’s World of Warcraft (...)
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  36.  10
    Simon Ferrari & Ian Bogost (2013). Reviewing Games of Empire: Global Capitalism and Video Games. Continent 3 (1):50-52.
    Nick Dyer-Witheford and Greig de Peuter. Games of Empire: Global Capitalism and Video Games . Minneapolis: University of Minnesota Press. 2009. 320pp. pbk. $19.95 ISBN-13: 978-0816666119. In Games of Empire , Nick Dyer-Witheford and Greig de Peuter expand an earlier study of “the video game industry as an aspect of an emerging postindustrial, post-Fordist capitalism” (xxix) to argue that videogames are “exemplary media of Empire” (xxix). Their notion of “Empire” is based on Michael Hardt and (...)
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  37.  2
    M. W. Ross (1989). Psychosocial Ethical Aspects of AIDS. Journal of Medical Ethics 15 (2):74-81.
    The psychosocial morbidity associated with HIV infection and responses to such infection may exceed morbidity associated with medical sequelae of such infection. This paper argues that negative judgements on those with HIV infection or in groups associated with such infection will cause avoidable psychological and social distress. Moral judgements made regarding HIV infection may also harm the common good by promoting conditions which may increase the spread of HIV infection. This paper examines these two lines of argument with regard (...)
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  38.  20
    Gregor Betz & Sebastian Cacean (2012). Ethical Aspects of Climate Engineering. Karlsruhe. KIT Scientific Publishing.
    This study investigates the ethical aspects of deploying and researching into so-called climate engineering methods, i.e. large-scale technical interventions in the climate system with the objective of offsetting anthropogenic climate change. The moral reasons in favour of and against R&D into and deployment of CE methods are analysed by means of argument maps. These argument maps provide an overview of the CE controversy and help to structure the complex debate.
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  39. Jon Cogburn & Mark Silcox (2009). Philosophy Through Video Games. Routledge.
    How can _Wii Sports_ teach us about metaphysics? Can playing _World of Warcraft_ lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from _Zork_, _Grand Theft Auto_, and _Civilization_? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that (...)
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  40. Jon Cogburn & Mark Silcox (2008). Philosophy Through Video Games. Routledge.
    How can _Wii Sports_ teach us about metaphysics? Can playing _World of Warcraft_ lead to greater self-consciousness? How can we learn about aesthetics, ethics and divine attributes from _Zork_, _Grand Theft Auto_, and _Civilization_? A variety of increasingly sophisticated video games are rapidly overtaking books, films, and television as America's most popular form of media entertainment. It is estimated that by 2011 over 30 percent of US households will own a Wii console - about the same percentage that (...)
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  41. Liel Leibovitz (2014). God in the Machine: Video Games and Religion. Templeton Press.
    If he were alive today, what might Heidegger say about _Halo, _the popular video game franchise? What would Augustine think about _Assassin’s Creed _? What could Maimonides teach us about Nintendo’s eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is impor­tant to recognize that games like these are, in fact, becoming the defining medium (...)
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  42. Liel Leibovitz (2014). God in the Machine: Video Games as Spiritual Pursuit. Templeton Press.
    If he were alive today, what might Heidegger say about _Halo, _the popular video game franchise? What would Augustine think about _Assassin’s Creed _? What could Maimonides teach us about Nintendo’s eponymous hero, Mario? While some critics might dismiss such inquiries outright, protesting that these great thinkers would never concern themselves with a medium so crude and mindless as video games, it is impor­tant to recognize that games like these are, in fact, becoming the defining medium (...)
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  43.  60
    Graham McFee (2004). Sport, Rules, and Values: Philosophical Investigations Into the Nature of Sport. Routledge.
    Sport, Rules and Values presents a philosophical perspective on some issues concerning the character of sport. Central questions for the text are motivated from real life sporting examples as described in newspaper reports. For instance, the (supposed) subjectivity of umpiring decisions is explored via an examination of the judging ice-skating at the Salt Lake City Olympic Games of 2002. Throughout, the presentation is rich in concrete cases from sporting situations, including baseball, football, and soccer. While granting the constitutive nature (...)
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  44.  84
    Neil Levy (2011). Hard Luck: How Luck Undermines Free Will and Moral Responsibility. Oxford University Press.
    The concept of luck has played an important role in debates concerning free will and moral responsibility, yet participants in these debates have relied upon an intuitive notion of what luck is. Neil Levy develops an account of luck, which is then applied to the free will debate. He argues that the standard luck objection succeeds against common accounts of libertarian free will, but that it is possible to amend libertarian accounts so that they are no more vulnerable (...)
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  45.  20
    Frédéric Gilbert & Susan Dodds (2014). Is There a Moral Obligation to Develop Brain Implants Involving NanoBionic Technologies? Ethical Issues for Clinical Trials. NanoEthics 8 (1):49-56.
    In their article published in Nanoethics, “Ethical, Legal and Social Aspects of Brain-Implants Using Nano-Scale Materials and Techniques”, Berger et al. suggest that there may be a prima facie moral obligation to improve neuro implants with nanotechnology given their possible therapeutic advantages for patients [Nanoethics, 2:241–249]. Although we agree with Berger et al. that developments in nanomedicine hold the potential to render brain implant technologies less invasive and to better target neural stimulation to respond to brain impairments (...)
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  46. Allen E. Buchanan (2004). Justice, Legitimacy, and Self-Determination: Moral Foundations for International Law. Oxford University Press.
    This book articulates a systematic vision of an international legal system grounded in the commitment to justice for all persons. It provides a probing exploration of the moral issues involved in disputes about secession, ethno-national conflict, "the right of self-determination of peoples," human rights, and the legitimacy of the international legal system itself. Buchanan advances vigorous criticisms of the central dogmas of international relations and international law, arguing that the international legal system should make justice, not simply peace (...)
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  47.  76
    Francois Berger, Sjef Gevers, Ludwig Siep & Klaus-Michael Weltring (2008). Ethical, Legal and Social Aspects of Brain-Implants Using Nano-Scale Materials and Techniques. NanoEthics 2 (3):241-249.
    Nanotechnology is an important platform technology which will add new features like improved biocompatibility, smaller size, and more sophisticated electronics to neuro-implants improving their therapeutic potential. Especially in view of possible advantages for patients, research and development of nanotechnologically improved neuro implants is a moral obligation. However, the development of brain implants by itself touches many ethical, social and legal issues, which also apply in a specific way to devices enabled or improved by nanotechnology. For researchers developing nanotechnology (...)
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  48.  7
    Jona Specker, Farah Focquaert, Kasper Raus, Sigrid Sterckx & Maartje Schermer (2014). The Ethical Desirability of Moral Bioenhancement: A Review of Reasons. [REVIEW] BMC Medical Ethics 15 (1):67.
    The debate on the ethical aspects of moral bioenhancement focuses on the desirability of using biomedical as opposed to traditional means to achieve moral betterment. The aim of this paper is to systematically review the ethical reasons presented in the literature for and against moral bioenhancement.
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  49.  1
    A. Das Gupta (2001). Corporate Ethical Dilemmas: Indian Models for Moral Management. Journal of Human Values 7 (2):171-191.
    The 'wall' that differentiates two different kinds of attitudes of the same person at different points of time denotes, as the author envisages, Conscious Attitudinal Infringement Area , where moral dilemmas take birth to bridge the two different kinds of attitudes to give way to attitudinal interrelatedness. In order to 'reinforce' CAIA to narrow the gap between personal behaviour and public behaviour, lead a moral life and behave ethically in public, there has to be harmony between the inner (...)
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  50.  4
    B. Gelbart, C. Barfield & A. Watkins (2009). Ethical and Legal Considerations in Video Recording Neonatal Resuscitations. Journal of Medical Ethics 35 (2):120-124.
    As guidelines for neonatal resuscitation evolve from a growing evidence base, clinicians must ensure that practice is closely aligned with the available evidence, based on methodologically sound and ethically conducted research. This paper reviews ethical, legal and risk-management issues arising during the design of a quality-assurance project to make video recordings of neonatal resuscitations after high-risk deliveries. The issues, which affect patients, researchers, staff and the hospital at large, include the following: 1) Informed consent for research involving emergency (...)
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