The goal of the present article is to contribute to the epistemology and methodology of computer simulations. The central thesis is that the process of simulationmodeling takes the form of an explorative cooperation between experimenting and modeling. This characteristic mode of modeling turns simulations into autonomous mediators in a specific way; namely, it makes it possible for the phenomena and the data to exert a direct influence on the model. The argumentation will be illustrated (...) by a case study of the general circulation models of meteorology, the major simulation models in climate research. (shrink)
Despite efforts from regulatory agencies (e.g. NIH, FDA), recent systematic reviews of randomised controlled trials (RCTs) show that top medical journals continue to publish trials without requiring authors to report details for readers to evaluate early stopping decisions carefully. This article presents a systematic way of modelling and simulating interim monitoring decisions of RCTs. By taking an approach that is both general and rigorous, the proposed framework models and evaluates early stopping decisions of RCTs based on a clear and consistent (...) set of criteria. The framework allows decision analysts to generate and quickly answer ‘what-if’ questions by simulating alternate trial scenarios. I illustrate the framework with a case study of an RCT that was stopped early due to harm. This was a trial of vitamin A supplement in relation to HIV transmission from mother-to-child through breastfeeding. (shrink)
Recent technical improvements, such as 3D microscopy imaging, have shown the necessity of studying 3D biological tissue architecture during carcinogenesis. In the present paper a computersimulation model is developed allowing the visualization of the microscopic biological tissue architecture during the development of metaplastic and dysplastic lesions.The static part of the model allows the simulation of the normal, metaplastic and dysplastic architecture of an external epithelium. This model is associated to a knowledge base which contains only data (...) on the nasal epithelium. The latter has been well studied by numerous authors and its lesional states are well known. An inference engine allows the initialization of the static model parameters. A statistical comparison between simulated epithelia and real epithelia is achieved by adjusting the parameter values during the simulation. (shrink)
Currently, the widely used notion of activity is increasingly present in computer science. However, because this notion is used in specific contexts, it becomes vague. Here, the notion of activity is scrutinized in various contexts and, accordingly, put in perspective. It is discussed through four scientific disciplines: computer science, biology, economics, and epistemology. The definition of activity usually used in simulation is extended to new qualitative and quantitative definitions. In computer science, biology and economics disciplines, the (...) new simulation activity definition is first applied critically. Then, activity is discussed generally. In epistemology, activity is discussed, in a prospective way, as a possible framework in models of human beliefs and knowledge. (shrink)
Mathematical models are a well established tool in most natural sciences. Although models have been neglected by the philosophy of science for a long time, their epistemological status as a link between theory and reality is now fairly well understood. However, regarding the epistemological status of mathematical models in the social sciences, there still exists a considerable unclarity. In my paper I argue that this results from specific challenges that mathematical models and especially computer simulations face in the social (...) sciences. The most important difference between the social sciences and the natural sciences with respect to modeling is that in the social sciences powerful and well confirmed background theories (like Newtonian mechanics, quantum mechanics or the theory of relativity in physics) do not exist in the social sciences. Therefore, an epistemology of models that is formed on the role model of physics may not be appropriate for the social sciences. I discuss the challenges that modeling faces in the social sciences and point out their epistemological consequences. The most important consequences are that greater emphasis must be placed on empirical validation than on theoretical validation and that the relevance of purely theoretical simulations is strongly limited. (shrink)
The credibility of digital computer simulations has always been a problem. Today, through the debate on verification and validation, it has become a key issue. I will review the existing theses on that question. I will show that, due to the role of epistemological beliefs in science, no general agreement can be found on this matter. Hence, the complexity of the construction of sciences must be acknowledged. I illustrate these claims with a recent historical example. Finally I temperate this (...) diversity by insisting on recent trends in environmental sciences and in industrial sciences. (shrink)
The paper presents an argument for treating certain types of computersimulation as having the same epistemic status as experimental measurement. While this may seem a rather counterintuitive view it becomes less so when one looks carefully at the role that models play in experimental activity, particularly measurement. I begin by discussing how models function as “measuring instruments” and go on to examine the ways in which simulation can be said to constitute an experimental activity. By focussing (...) on the connections between models and their various functions, simulation and experiment one can begin to see similarities in the practices associated with each type of activity. Establishing the connections between simulation and particular types of modelling strategies and highlighting the ways in which those strategies are essential features of experimentation allows us to clarify the contexts in which we can legitimately call computersimulation a form of experimental measurement. (shrink)
This paper is intended as a critical examination of the question of when the use of computer simulations is beneficial to scientific explanations. This objective is pursued in two steps: First, I try to establish clear criteria that simulations must meet in order to be explanatory. Basically, a simulation has explanatory power only if it includes all causally relevant factors of a given empirical configuration and if the simulation delivers stable results within the measurement inaccuracies of the (...) input parameters. If a simulation is not explanatory, it can still be meaningful for exploratory purposes, but only under very restricted conditions. In the second step, I examine a few examples of Axelrod-style simulations as they have been used to understand the evolution of cooperation (Axelrod, Schüßler) and the evolution of the social contract (Skyrms). These simulations do not meet the criteria for explanatory validity and it can be shown, as I believe, that they lead us astray from the scientific problems they have been addressed to solve and at the same time bar our imagination against more conventional but still better approaches. (shrink)
Computer graphic modeling forms an increasing part of archaeological practice, implicated in modes of recording objects and spaces, interpretation of types, management of three-dimensional information, creation of artificial experiences of place for interpretation, and representation of archaeological ideas to a broader public. In all spheres of life computer graphics are increasingly influential—by some estimates computed visions constitute the "dominant medium of thought" (Gooding 2008, p. 1). Archaeological computer graphics build on a long tradition of physical model (...) building for the development of understanding, and representation of conclusions. Such physical models are now finding a renewed significance as .. (shrink)
Allan Franklin has identified a number of strategies that scientists use to build confidence in experimental results. This paper shows that Franklin's strategies have direct analogues in the context of computersimulation and then suggests that one of his strategies—the so-called 'Sherlock Holmes' strategy—deserves a privileged place within the epistemologies of experiment and simulation. In particular, it is argued that while the successful application of even several of Franklin's other strategies (or their analogues in simulation) may (...) not be sufficient for justified belief in results, the successful application of a slightly elaborated version of the Sherlock Holmes strategy is sufficient. (shrink)
There are a variety of topics in the philosophy of science that need to be rethought, in varying degrees, after one pays careful attention to the ways in which computer simulations are used in the sciences. There are a number of conceptual issues internal to the practice of computersimulation that can benefit from the attention of philosophers. This essay surveys some of the recent literature on simulation from the perspective of the philosophy of science and (...) argues that philosophers have a lot to learn by paying closer attention to the practice of simulation. (shrink)
Computersimulation and philosophy of science Content Type Journal Article Pages 1-4 DOI 10.1007/s11016-011-9567-8 Authors Wendy S. Parker, Department of Philosophy, Ellis Hall 202, Ohio University, Athens, OH 45701, USA Journal Metascience Online ISSN 1467-9981 Print ISSN 0815-0796.
Agent-based computersimulation and ethics Content Type Journal Article Category Book Review Pages 1-5 DOI 10.1007/s11016-012-9660-7 Authors Beckett Sterner, Conceptual and Historical Studies of Science, The University of Chicago, Social Sciences Building 205, 1126 E 59th St, Chicago, IL 60637, USA Journal Metascience Online ISSN 1467-9981 Print ISSN 0815-0796.
This paper draws attention to an increasingly common method of using computer simulations to establish evidential standards in physics. By simulating an actual detection procedure on a computer, physicists produce patterns of data (‘signatures’) that are expected to be observed if a sought-after phenomenon is present. Claims to detect the phenomenon are evaluated by comparing such simulated signatures with actual data. Here I provide a justification for this practice by showing how computer simulations establish the reliability of (...) detection procedures. I argue that this use of computersimulation undermines two fundamental tenets of the Bogen–Woodward account of evidential reasoning. Contrary to Bogen and Woodward’s view, computer-simulated signatures rely on ‘downward’ inferences from phenomena to data. Furthermore, these simulations establish the reliability of experimental setups without physically interacting with the apparatus. I illustrate my claims with a study of the recent detection of the superfluid-to-Mott-insulator phase transition in ultracold atomic gases. (shrink)
Cardiovascular modelling has been a major research subject for the last decade. Different cardiac models have been developed at a cellular level as well as at the whole organ level. Most of these models are defined by a comprehensive cellular modelling using continuous formalisms or by a tissue-level modelling often based on discrete formalisms. Nevertheless, both views still suffer from difficulties that reduce their clinical applications: the first approach requires heavy computational resources while the second one is not able to (...) reproduce certain pathologies.This paper presents an original methodology trying to gather advantages from both approaches, by means of a hybrid model mixing discrete and continuous formalisms. This method has been applied to define a hybrid model of cardiac action potential propagation on a 2D grid of endocardial cells, combining cellular automata and a set of cells defined by the Beeler-Reuter model. For simulations under physiological and ischemic conditions, results show that the action potential propagation as well as electrogram reconstructions are consistent with clinical diagnosis. Finally, the advantage of the proposed approach is discussed within the frame of cardiac modelling and simulation. (shrink)
The aim of this paper is to discuss the “Framework for M&S with Agents” (FMSA) proposed by Zeigler et al. [2000, 2009] in regard to the diverse epistemological aims of agent simulations in social sciences. We first show that there surely are great similitudes, hence that the aim to emulate a universal “automated modeler agent” opens new ways of interactions between these two domains of M&S with agents. E.g., it can be shown that the multi-level conception at the core of (...) the FMSA is similar in both contexts: notions of “levels of system specifi cation”, “behavior of models”, “simulator”and “endomorphic agents” can be partially translated in the terms linked to the “denotational hierarchy” (DH) and recently introduced in a multi-level centered epistemology of M&S. Second, we suggest considering the question of “credibility” of agent M&S in social sciences when we do not try to emulate but only to simulate target systems. Whereas a stringent and standardized treatment of the heterogeneous internal relations (in the DH) between systems of formalisms is the key problem and the essential challenge in the scope of Agent M&S driven engineering, it is urgent too to address the problem of the external relations (and of the external validity, hence of the epistemic power and credibility) of such levels of formalisms in the specific domains of agent M&S in social sciences, especially when we intend to introduce the concepts of activity tracking. (shrink)
This paper describes the processes of cognitive modeling and representation of human expertise for developing an ontology and knowledge base of an expert system. An ontology is an organization and classification of knowledge. Ontological engineering in artificial intelligence (AI) has the practical goal of constructing frameworks for knowledge that allow computational systems to tackle knowledge-intensive problems and supports knowledge sharing and reuse. Ontological engineering is also a process that facilitates construction of the knowledge base of an intelligent system, which (...) can be defined as a computer program that can duplicate problem-solving capabilities of human experts in specific areas. This paper presents the processes of knowledge acquisition, analysis, and representation, which laid the basis for ontology construction. In this case, the processes are applied in ontological engineering for construction of an expert system in the domain of monitoring of a petroleum production and separation facility. The acquired knowledge was also formally represented in two knowledge acquisition tools. (shrink)
As brightly shown by Mainzer [24], the science of complexity has many distinct origins in many disciplines. Those various origins has led to “an interdisciplinary methodology to explain the emergence of certain macroscopic phenomena via the nonlinear interactions of microscopic elements” (ibid.). This paper suggests that the parallel and strong expansion of modeling and simulation - especially after the Second World War and the subsequent development of computers - is a rationale which also can be counted as an (...) explanation of this emergence. With the benefit of hindsight, one can find three periods in the methodologies of modeling in the empirical sciences: 1st the simple modeling of the simple, 2nd the simple modeling of the complex, 3rd the complex modeling and simulation of the complex. Our main thesis is that the current spreading (since the 90’s) of complex computer simulations of systems of models (where a simulation is no more a step by step calculus of a unique logico-mathematical model) is another promising dimension of the science of complexity. Following this claim, we propose to distinguish three different types of computer simulations in the context of complex systems’ modeling. Finally, we show that these types of simulations lead to three different types of weak emergence, too. (shrink)
Experimental activity is traditionally identified with testing the empirical implications or numerical simulations of models against data. In critical reaction to the ‘tribunal view’ on experiments, this essay will show the constructive contribution of experimental activity to the processes of modeling and simulating. Based on the analysis of a case in fluid mechanics, it will focus specifically on two aspects. The first is the controversial specification of the conditions in which the data are to be obtained. The second is (...) conceptual clarification, with a redefinition of concepts central to the understanding of the phenomenon and the conditions of its occurrence. (shrink)
As noticed recently by Winsberg (2003), how computer models and simulations get their epistemic credentials remains in need of epistemological scrutiny. My aim in this paper is to contribute to fill this gap by discussing underappreciated features of simulations (such as “path-dependency” and plasticity) which, I’ll argue, affect their validation. The focus will be on composite modeling of complex real-world systems in astrophysics and cosmology. The analysis leads to a reassessment of the epistemic goals actually achieved by this (...) kind of modeling: I’ll show in particular that its realistic ambition and the possibility of empirical confirmation pull in opposite directions. (shrink)
Most previous works on responsible conduct of research have focused on good practices in laboratory experiments. Because computation now rivals experimentation as a mode of scientific research, we sought to identify the responsibilities of researchers who develop or use computational modeling and simulation. We interviewed nineteen experts to collect examples of ethical issues from their experiences in conducting research with computational models. We gathered their recommendations for guidelines for computational research. Informed by these interviews, we describe the respective (...) professional responsibilities of developers and users of computational models in research. In particular, we examine whether developers should disclose the full computational codes, and we explain how developers and users should minimize harms from improper uses of models. (shrink)
As we know, a cognitive architecture is a domain-generic computational cognitive model that may be used for a broad analysis of cognition and behavior. Cognitive architectures embody theories of cognition in computer algorithms and programs. Social simulation with multi-agent systems can benefit from incorporating cognitive architectures, as they provide a realistic basis for modeling individual agents (as argued in Sun 2001). In this survey, an example cognitive architecture will be given, and its application to social simulation (...) will be sketched. (shrink)
The Representational Theory of Measurement conceives measurement as establishing homomorphisms from empirical relational structures into numerical relation structures, called models. There are two different approaches to deal with the justification of a model: an axiomatic and an empirical approach. The axiomatic approach verifies whether a given relational structure satisfies certain axioms to secure homomorphic mapping. The empirical approach conceives models to function as measuring instruments by transferring observations of a phenomenon under investigation into quantitative facts about that phenomenon. These facts (...) are evaluated by their accuracy and precision. Precision is generally achieved by least squares methods and accuracy by calibration. For calibration standards are needed. Then two polar strategies can be distinguished: white-box modeling and black-box modeling. The first strategy of modeling aims at estimating the invariant (structural) equations of the phenomenon, thereby fulfilling Hertz’s correctness requirement. The latter strategy of modeling is to use known stable facts about the phenomenon to adjust the model parameters, thereby fulfilling Hertz’s appropriateness requirement. For this latter strategy, the requirement of models as homomorphic mappings has been dropped. Where one will find the axiomatic approach more often used for measurement in the laboratory, the empirical approach is more appropriate for measurement outside the laboratory. The reason for this is that for measurement of phenomena outside the laboratory, one also needs to take account of the environment to achieve accurate results. Environments are generally too relation-rich for an axiomatic approach, which are only applicable for relation-poor systems (laboratories). The white-box modeling strategy, reflecting the complexity of the environment due to its correctness requirement, will, however, lead to immensely large models. To avoid this problem, modular design is an appropriate strategy to reduce this complexity. Modular design is a grey-box modeling strategy. Grey-box models are assemblies of modules; these are black boxes with standard interface. It should be noted that the structure of the assemblage need not be homomorphic to the relations describing the interaction between phenomenon and environment. These three modeling strategies map out the possible designs for computer simulations as measuring instruments. Whether a simulation is based on a white-box, grey-box or black-box model is only determined by (the complexity of) the relationship between the phenomenon and its environment and not by e.g. its materiality or physicality. (shrink)
Cellular Automata (CA) based simulations are widely used in a great variety of domains, fromstatistical physics to social science. They allow for spectacular displays and numerical predictions. Are they forall that a revolutionary modeling tool, allowing for “direct simulation”, or for the simulation of “the phenomenon itself”? Or are they merely models "of a phenomenological nature rather than of a fundamental one”? How do they compareto other modeling techniques? In order to answer these questions, we present (...) a systematic exploration of CA’s various uses. (shrink)
My purpose in this essay is to clarify the notion of explanation by computersimulation in artificial intelligence and cognitive science. My contention is that computersimulation may be understood as providing two different kinds of explanation, which makes the notion of explanation by computersimulation ambiguous. In order to show this, I shall draw a distinction between two possible ways of understanding the notion of simulation, depending on how one views the relation (...) in which a computing system that performs a cognitive task stands to the program that the system runs while performing that task. Next, I shall suggest that the kind of explanation that results from simulation is radically different in each case. In order to illustrate the difference, I will point out some prima facie methodological difficulties that need to be addressed in order to ensure that simulation plays a legitimate explanatory role in cognitive science, and I shall emphasize how those difficulties are very different depending on the notion of explanation involved. (shrink)
Computational cognitive models hypothesize internal mental processes of human cognitive activities and express such activities by computer programs Such computational models often consist of many components and aspects Claims are often made that certain aspects of the models play a key role in modeling but such claims are sometimes not well justi ed or explored In this paper we rst review some fundamental distinctions and issues in computational modeling We then discuss in principle systematic ways of identifying (...) the source of power in the models.. (shrink)
A number of recent discussions comparing computersimulation and traditional experimentation have focused on the significance of “materiality.” I challenge several claims emerging from this work and suggest that computersimulation studies are material experiments in a straightforward sense. After discussing some of the implications of this material status for the epistemology of computersimulation, I consider the extent to which materiality (in a particular sense) is important when it comes to making justified inferences (...) about target systems on the basis of experimental results. (shrink)
The justification of induction is of central significance for cross-cultural social epistemology. Different ‘epistemological cultures’ do not only differ in their beliefs, but also in their belief-forming methods and evaluation standards. For an objective comparison of different methods and standards, one needs (meta-)induction over past successes. A notorious obstacle to the problem of justifying induction lies in the fact that the success of object-inductive prediction methods (i.e., methods applied at the level of events) can neither be shown to be universally (...) reliable (Hume's insight) nor to be universally optimal. My proposal towards a solution of the problem of induction is meta-induction. The meta-inductivist applies the principle of induction to all competing prediction methods that are accessible to her. By means of mathematical analysis and computer simulations of prediction games I show that there exist meta-inductive prediction strategies whose success is universally optimal among all accessible prediction strategies, modulo a small short-run loss. The proposed justification of meta-induction is mathematically analytical. It implies, however, an a posteriori justification of object-induction based on the experiences in our world. In the final section I draw conclusions about the significance of meta-induction for the social spread of knowledge and the cultural evolution of cognition, and I relate my results to other simulation results which utilize meta-inductive learning mechanisms. (shrink)
According to the "experimenter's regress", disputes about the validity of experimental results cannot be closed by objective facts because no conclusive criteria other than the outcome of the experiment itself exist for deciding whether the experimental apparatus was functioning properly or not. Given the frequent characterization of simulations as "computer experiments", one might worry that an analogous regress arises for computer simulations. The present paper analyzes the most likely scenarios where one might expect such a "simulationist's regress" to (...) surface, and, in doing so, discusses analogies and disanalogies between simulation and experimentation. I conclude that, on a properly broadened understanding of robustness, the practice of simulating mathematical models can be seen to have sufficient internal structure to avoid any special susceptibility to regress-like situations. (shrink)
Artificial Life (ALife) has two goals. One attempts to describe fundamental qualities of living systems through agent based computer models. And the second studies whether or not we can artificially create living things in computational mediums that can be realized either, virtually in software, or through biotechnology. The study of ALife has recently branched into two further subdivisions, one is “dry” ALife, which is the study of living systems “in silico” through the use of computer simulations, and the (...) other is “wet” ALife that uses biological material to realize what has only been simulated on computers, effectively wet ALife uses biological material as a kind of computer. This is challenging to the field of computer ethics as it points towards a future in which computer and bioethics might have shared concerns. The emerging studies into wet ALife are likely to provide strong empirical evidence for ALife’s most challenging hypothesis: that life is a certain set of computable functions that can be duplicated in any medium. I believe this will propel ALife into the midst of the mother of all cultural battles that has been gathering around the emergence of biotechnology. Philosophers need to pay close attention to this debate and can serve a vital role in clarifying and resolving the dispute. But even if ALife is merely a computermodeling technique that sheds light on living systems, it still has a number of significant ethical implications such as its use in the modeling of moral and ethical systems, as well as in the creation of artificial moral agents. (shrink)
Now that complex Agent-Based Models and computer simulations spread over economics and social sciences - as in most sciences of complex systems -, epistemological puzzles (re)emerge. We introduce new epistemological concepts so as to show to what extent authors are right when they focus on some empirical, instrumental or conceptual significance of their model or simulation. By distinguishing between models and simulations, between types of models, between types of computer simulations and between types of empiricity obtained through (...) a simulation, section 2 gives the possibility to understand more precisely - and then to justify - the diversity of the epistemological positions presented in section 1. Our final claim is that careful attention to the multiplicity of the denotational powers of symbols at stake in complex models and computer simulations is necessary to determine, in each case, their proper epistemic status and credibility. (shrink)
As the physical and digital worlds interact,some fields of technoscience have started toshift from an approach emphasizing simulation –in which the physical is replicated in thedigital – to one focusing on augmentation, inwhich the digital is utilized to enhance thephysical. A good place to study theimplications this shift has on the individualis the field of personal wearable technologies.Here, the body is not simply extended byinformation and communication technologies(ICTs), but also becomes their intimate host.This represents a new step in theconceptualization (...) of the synergy betweenindividual (body) and technology (environment),and also affects the ways in which the role andcharacter of each actor are defined. This paperexplores some of the theoreticalre-orientations underpinning the development ofwearable computers and how these shape therelationship between body and environment. (shrink)
This paper develops a formal framework to model a process in which the formation of individual opinions is embedded in a deliberative exchange with others. The paper opts for a low-resolution modeling approach and abstracts away from most of the details of the social-epistemic process. Taking a bird's eye view allows us to analyze the chances for the truth to be found and broadly accepted under conditions of cognitive division of labour combined with a social exchange process. Cognitive division (...) of labour means that only some individuals are active truth seekers, possibly with different capacities. Both mathematical tools and computer simulations are used to investigate the model. As an analytical result, the Funnel Theorem states that under rather weak conditions on the social process, a consensus on the truth will be reached if all individuals possess an arbitrarily small capacity to go for the truth. The Leading the pack Theorem states that under certain conditions even a single truth seeker may lead all individuals to the truth. Systematic simulations analyze how close agents can get to the truth depending upon the frequency of truth seekers, their capacities as truth seekers, the position of the truth (more to the extreme or more in the centre of an opinion space), and the willingness to take into account the opinions of others when exchanging and updating opinions. (shrink)
Simulation techniques, especially those implemented on a computer, are frequently employed in natural as well as in social sciences with considerable success. There is mounting evidence that the "model-building era" (J. Niehans) that dominated the theoretical activities of the sciences for a long time is about to be succeeded or at least lastingly supplemented by the "simulation era". But what exactly are models? What is a simulation and what is the difference and the relation between a (...) model and a simulation? These are some of the questions addressed in this article. I maintain that the most significant feature of a simulation is that it allows scientists to imitate one process by another process. "Process" here refers solely to a temporal sequence of states of a system. Given the observation that processes are dealt with by all sorts of scientists, it is apparent that simulations prove to be a powerful interdisciplinarily acknowledged tool. Accordingly, simulations are best suited to investigate the various research strategies in different sciences more carefully. To this end, I focus on the function of simulations in the research process. Finally, a somewhat detailed case-study from nuclear physics is presented which, in my view, illustrates elements of a typical simulation in physics. (shrink)
According to the Argument from Disagreement (AD) widespread and persistent disagreement on ethical issues indicates that our moral opinions are not influenced by moral facts, either because there are no such facts or because there are such facts but they fail to influence our moral opinions. In an innovative paper, Gustafsson and Peterson (Synthese, published online 16 October, 2010) study the argument by means of computersimulation of opinion dynamics, relying on the well-known model of Hegselmann and Krause (...) (J Artif Soc Soc Simul 5(3):1–33, 2002; J Artif Soc Soc Simul 9(3):1–28, 2006). Their simulations indicate that if our moral opinions were influenced at least slightly by moral facts, we would quickly have reached consensus, even if our moral opinions were also affected by additional factors such as false authorities, external political shifts and random processes. Gustafsson and Peterson conclude that since no such consensus has been reached in real life, the simulation gives us increased reason to take seriously the AD. Our main claim in this paper is that these results are not as robust as Gustafsson and Peterson seem to think they are. If we run similar simulations in the alternative Laputa simulation environment developed by Angere and Olsson (Angere, Synthese, forthcoming and Olsson, Episteme 8(2):127–143, 2011) considerably less support for the AD is forthcoming. (shrink)
It's uncontroversial that notions of idealization and approximation are central to understanding computer simulations and their rationale. What's not so clear is what exactly these notions come to. Two distinct forms of approximation will be distinguished and their features contrasted with those of idealizations. These distinctions will be refined and closely tied to computer simulations by means of Scott-Strachey denotational programming semantics. The use of this sort of semantics also provides a convenient format for argumentation in favor of (...) several theses I shall propose concerning the role computer implemented approximations and idealizations play in fixing what the acceptance of an underlying scientific theory is or should be. (shrink)
Using four examples of models and computer simulations from the history of psychology, I discuss some of the methodological aspects involved in their construction and use, and I illustrate how the existence of a model can demonstrate the viability of a hypothesis that had previously been deemed impossible on a priori grounds. This shows a new way in which scientists can learn from models that extends the analysis of Morgan (1999), who has identified the construction and manipulation of models (...) as those phases in which learning from models takes place. (shrink)
First, a principal distinction between two different kinds of semiotic investigations is introduced, both required in the study of living signs and signs of life. Then, the attempt within the new field of Artificial Life to model and synthesise computationally based living systems is discussed with special attention paid to the possible emergence of genuine life-like behaviour in such models of for instance self-reproduction. Remarks will be made on a seemingly odd aspect of the biological concept of life; that it (...) is not as coherent as normally conceived of. In general, biosemiotic emergence of new sign functions is distinguished from other kinds of emergence that pertain to the domain of the observer and the modeling relation. (shrink)
I explore a type of computational social simulation known as artificial societies. Artificial society simulations are dynamic models of real-world social phenomena. I explore the role that these simulations play in social explanation, by situating these simulations within contemporary philosophical work on explanation and on models. Many contemporary philosophers have argued that models provide causal explanations in science, and that models are necessary mediators between theory and data. I argue that artificial society simulations provide causal mechanistic explanations. I conclude (...) that in their current form, these simulations are based on methodologically individualist assumptions that could limit their potential scope of social explanation. (shrink)
We present a computational simulation which captures aspects of negotiation as the interaction of agents searching for an agreement over their own mental model. Specifically this simulation relates the beliefs of each agent about the action of cause and effect to the resulting negotiation dialogue. The model highlights the difference between negotiating to find any solution and negotiating to obtain the best solution from the point of view of each agent. The later case corresponds most closely to what (...) is commonly called "haggling". This approach also highlights the importance of what each agent thinks is possible in terms of actions causing changes and in what the other agents are able to do in any situation to the course and outcome of a negotiation. This simulation greatly extends other simulations of bargaining which usually only focus on the case of haggling over a limited number of numerical indexes. Three detailed examples are considered. The simulation framework is relatively well suited for participatory methods of elicitation since the "nodes and arrows" representation of beliefs is commonly used and thus accessible to stakeholders and domain experts. (shrink)
This paper investigates the relationship between reality and model, information and truth. It will argue that meaningful data need not be true in order to constitute information. Information to which truth-value cannot be ascribed, partially true information or even false information can lead to an interesting outcome such as technological innovation or scientific breakthrough. In the research process, during the transition between two theoretical frameworks, there is a dynamic mixture of old and new concepts in which truth is not well (...) defined. Instead of veridicity, correctness of a model and its appropriateness within a context are commonly required. Despite empirical models being in general only truthlike, they are nevertheless capable of producing results from which conclusions can be drawn and adequate decisions made. (shrink)
In his engaging and important paper David Chalmers argues that perhaps the best way to navigate the singularity is for us to integrate with the AI++ agents. One way we might be able to do that is via uploading, which is a process in which we create an exact digital duplicate of our brain. He argues that consciousness is an organizational invariant, which means that a simulation of that property would count as the real thing (a simulation of (...) a computer is a computer, and so being a computer is an organizational invariant). If this is the case then we can rest assured that we will retain our consciousness inside such a simulation. In this commentary I will explore these ideas and their relation to philosophical zombies. I will argue that dualism could be true of the zombie world and that the conclusion of the standard zombie argument needs to be modified to deal with simulation. In short I argue that if one endorses biologism about consciousness then the conceivability of zombies is irrelevant to the physicalism/dualism debate. (shrink)
The processing of information within the retino-tectal visual system of amphibians is decomposed into five major operational stages, three of them taking place in the retina and two in the optic tectum. The stages in the retina involve (i) a spatially local high-pass filtering in connection to the perception of moving objects, (ii) separation of the receptor activity into ON- and OFF-channels regarding the distinction of objects on both light and dark backgrounds, (iii) spatial integration via near excitation and far-reaching (...) inhibition. Variation of the spatial range of excitation and inhibition allows to account for typical activities observed in a variety of classes of retina ganglion cells.Mathematical description of the operations in the tectum opticum include (i) spatial summation of retinal output (mainly of class-2 and class-3 retina ganglion cells), and (ii) direct or indirect lateral inhibition between tectal cells. In the computersimulation, first the output of the mathematical retina model is computed which, then, is used as the input to the tectum model. The full spatio-temporal dynamics is taken into account. (shrink)
According to pancomputationalism, everything is a computing system. In this paper, I distinguish between different varieties of pancomputationalism. I find that although some varieties are more plausible than others, only the strongest variety is relevant to the philosophy of mind, but only the most trivial varieties are true. As a side effect of this exercise, I offer a clarified distinction between computational modelling and computational explanation.<br><br>.
Computer simulations can be useful tools to support philosophers in validating their theories, especially when these theories concern phenomena showing nontrivial dynamics. Such theories are usually informal, whilst for computersimulation a formally described model is needed. In this paper, a methodology is proposed to gradually formalise philosophical theories in terms of logically formalised dynamic properties. One outcome of this process is an executable logic-based temporal specification, which within a dedicated software environment can be used as a (...)simulation model to perform simulations. This specification provides a logical formalisation at the lowest aggregation level of the basic mechanisms underlying a process. In addition, dynamic properties at a higher aggregation level that may emerge from the mechanisms specified by the lower level properties, can be specified. Software tools are available to support specification, and to automatically check such higher level properties against the lower level properties and against generated simulation traces. As an illustration, three case studies are discussed showing successful applications of the approach to formalise and analyse, among others, Clark’s theory on extended mind, Damasio’s theory on core consciousness, and Dennett’s perspective on intertemporal decision making and altruism. (shrink)
In this paper we review some problems with traditional approaches for acquiring and representing knowledge in the context of developing user interfaces. Methodological implications for knowledge engineering and for human-computer interaction are studied. It turns out that in order to achieve the goal of developing human-oriented (in contrast to technology-oriented) human-computer interfaces developers have to develop sound knowledge of the structure and the representational dynamics of the cognitive system which is interacting with the computer.We show that in (...) a first step it is necessary to study and investigate the different levels and forms of representation that are involved in the interaction processes between computers and human cognitive systems. Only if designers have achieved some understanding about these representational mechanisms, user interfaces enabling individual experiences and skill development can be designed. In this paper we review mechanisms and processes for knowledge representation on a conceptual, epistemological, and methodologieal level, and sketch some ways out of the identified dilemmas for cognitive modeling in the domain of human-computer interaction. (shrink)
Nondeterministic models of collective choice posit convergence among the outcomes of simple-majority decisions. The object of this research is to estimate the extent of convergence of majority choice under different procedural conditions. The paper reports results from a computersimulation of simple-majority decision making by committees. Simulation experiments generate distributions of majority-adopted proposals in two-dimensional space. These represent nondeterministic outcomes of majority choice by committees. The proposal distributions provide data for a quantitative evaluation of committee-choice procedures in (...) respect to outcome convergence. Experiments were run under general conditions, and under conditions that restrict committee choice to several game-theoretic solution sets. The findings are that, compared to distributions of voter ideal points, majority-adopted proposals confined to the solution sets demonstrate different degrees of convergence. Second, endogenous agenda formation is a more important obstacle to convergence than the inherent instability of simple-majority rule. Third, if members maximize preferences in respect to agenda formation, a committee choice that approximates the central tendency of the distribution of voter preferences is unlikely. The conclusion is that the most effective way to increase the convergence of majority choice is to restrict the role of individual preferences in agenda formation: identification of proposals to be voted up or down by a committee. (shrink)
This study explores the ethical attitudes, behaviors, and perceptions of a sampling of political science students in Taiwan. It investigates their intentions toward observing ethics in the area of digital rights, on topics such as the freedom of expression, freedom of association, equal access to information, confidentiality, security, and protection of intellectual property while using computers. Based on preliminary studies, a questionnaire was designed and distributed to 660 political science and public administration students throughout colleges in Taiwan. Data collected from (...) 440 valid samples have been analyzed using structural equation modeling to test the three sets of hypotheses made by the researchers in the framework of the theory of planned behavior. Findings show attitude, subjective norm, and perceived behavior control of the respondents all have positive impacts on the personal observation of information ethics. In this regard, altruism, the secondary group, and the sense of security have greater influence than egoism, the primary group, and the consideration of self-efficacy. Implications of these findings and recommendations for cultivating computer ethics in Taiwan and elsewhere are discussed. (shrink)
Computational philosophy (CP) aims at investigating many important concepts and problems of the philosophical and epistemological tradition in a new way by taking advantage of information-theoretic, cognitive, and artificial intelligence methodologies. I maintain that the results of computational philosophy meet the classical requirements of some Peircian pragmatic ambitions. Indeed, more than a 100 years ago, the American philosopher C.S. Peirce, when working on logical and philosophical problems, suggested the concept of pragmatism(pragmaticism, in his own words) as a logical criterion to (...) analyze what words and concepts express through their practical meaning. Many words have been spent on creative processes and reasoning, especially in the case of scientific practices. In fact, many philosophers have usually offered a number of ways of construing hypotheses generation, but they aim at demonstrating that the activity of generating hypotheses is paradoxical, obscure, and thus not analyzable. Those descriptions are often so far from Peircian pragmatic prescription and so abstract to result completely unknowable and obscure. To dismiss this tendency and gain interesting insight about the so-called logic of scientific discovery we need to build constructive procedures, which could play a role in moving the problem-solving process forward by implementing them in some actual models. The computational turn gives us a new way to understand creative processes in a strictly pragmatic sense. In fact, by exploiting artificial intelligence and cognitive science tools, computational philosophy allows us to test concepts and ideas previously conceived only in abstract terms. It is in the perspective of these actual computational models that I find the central role of abduction in the explanation of creative reasoning in science. I maintain that the computational philosophy analysis of model-based and manipulative abduction and of external and epistemic mediators is important not only to delineate the actual practice of abduction, but also to further enhance the development of programs computationally adequate in rediscovering, or discovering for the first time, for example, scientific hypotheses or mathematical theorems. The last part of the paper is devoted to illustrating the problem of the extra-theoretical dimension of reasoning and discovery from the perspective of some mathematical cases derived from calculus and geometry. (shrink)
Modeling and simulation clearly have an upside. My discussion here will deal with the inevitable downside of modeling — the sort of things that can go wrong. It will set out a taxonomy for the pathology of models — a catalogue of the various ways in which model contrivance can go awry. In the course of that discussion, I also call on some of my past experience with models and their vulnerabilities.
This paper starts by looking at the coincidence of surprising behavior on the nanolevel in both matter and simulation. It uses this coincidence to argue that the simulation approach opens up a pragmatic mode of understanding oriented toward design rules and based on a new instrumental access to complex models. Calculations, and their variation by means of explorative numerical experimentation and visualization, can give a feeling for a model's behavior and the ability to control phenomena, even if the (...) model itself remains epistemically opaque. Thus, the investigation of simulation in nanoscience provides a good example of how science is adapting to a new instrument: computersimulation. (shrink)
The phenomenon of consciousness has always been a central question for philosophers and scientists. Emerging in the past decade are new approaches to the understanding of consciousness in a scientific light. This book presents a series of essays by leading thinkers giving an account of the current ideas prevalent in the scientific study of consciousness. The value of the book lies in the discussion of this interesting though complex subject from different points of view ranging from physics, computer science (...) to the cognitive sciences. Reviews of controversial ideas related to the philosophy of mind from western and eastern sources including classical Indian first person methodologies provide a breadth of coverage that has seldom been attempted in a book before. Additionally, chapters relating to the new approaches in computational modelling of higher order cognitive function and consciousness are included. The book is of great value for established as well as young researchers from a wide cross-section of interdisciplinary scientific backgrounds, aiming to pursue research in this field, as well as an informed public. * Presents the latest developments in the scientific study of consciousness * Critically reviews different theoretical and philosophical explanations related to the subject * An important book for both students and researchers in designing research projects on consciousness. (shrink)
Agent-based modeling is starting to crack problems that have resisted treatment by analytical methods. Many of these are in the physical and biological sciences, such as the growth of viruses in organisms, flocking and migration patterns, and models of neural interaction. In the social sciences, agent-based models have had success in such areas as modeling epidemics, traffic patterns, and the dynamics of battlefields. And in recent years, the methodology has begun to be applied to economics, simulating such phenomena (...) as energy markets and the design of auctions. (shrink)
In this paper we shed new light on the Argument from Disagreement by putting it to test in a computersimulation. According to this argument widespread and persistent disagreement on ethical issues indicates that our moral opinions are not influenced by any moral facts, either because no such facts exist or because they are epistemically inaccessible or inefficacious for some other reason. Our simulation shows that if our moral opinions were influenced at least a little bit by (...) moral facts, we would quickly have reached consensus, even if our moral opinions were affected by factors such as false authorities, external political shifts, and random processes. Therefore, since no such consensus has been reached, the simulation gives us increased reason to take seriously the Argument from Disagreement. Our conclusion is however not conclusive; the simulation also indicates what assumptions one has to make in order to reject the Argument from Disagreement. The simulation algorithm we use builds on the work of Hegselmann and Krause (J Artif Soc Social Simul 5(3); 2002, J Artif Soc Social Simul 9(3), 2006). (shrink)
Morrison points out many similarities between the roles of simulation models and other sorts of models in science. On the basis of these similarities she claims that running a simulation is epistemologically on a par with doing a traditional experiment and that the output of a simulation therefore counts as a measurement. I agree with her premises but reject the inference. The epistemological payoff of a traditional experiment is greater (or less) confidence in the fit between a (...) model and a target system. The source of this payoff is the existence of a causal interaction with the target system. A computer experiment, which does not go beyond the simulation system itself, lacks any such interaction. So computer experiments cannot confer any additional confidence in the fit (or lack thereof) between the simulation model and the target system. (shrink)
After showing how Deborah Mayo’s error-statistical philosophy of science might be applied to address important questions about the evidential status of computersimulation results, I argue that an error-statistical perspective offers an interesting new way of thinking about computersimulation models and has the potential to significantly improve the practice of simulation model evaluation. Though intended primarily as a contribution to the epistemology of simulation, the analysis also serves to fill in details of Mayo’s (...) epistemology of experiment. (shrink)
The Simulation Argument and the Doomsday Argument share certain structural similarities, and hence are often discussed together (Bostrom 2003, Aranyosi 2004, Richmond 2008, Bostrom and Kulczycki 2011). Both are cases where reflecting on one’s location among a set of possibilities yields a counter-intuitive conclusion—in one case that the end of humankind is closer than you initially thought, and in the second case that it is more likely than you initially thought that you are living in a computer (...) class='Hi'>simulation. Indeed, the two arguments do share strong structural similarities. But there are also some disanalogies between the two arguments, and I argue that these disanalogies mean that the Simulation Argument succeeds and the Doomsday Argument fails. (shrink)
Computersimulation is shown to be philosophically interesting because it introduces a qualitatively new methodology for theory construction in science different from the conventional two components of "theory" and "experiment and/or observation". This component is "experimentation with theoretical models." Two examples from the physical sciences are presented for the purpose of demonstration but it is claimed that the biological and social sciences permit similar theoretical model experiments. Furthermore, computersimulation permits theoretical models for the (...) evolution of physical systems which use cellular automata rather than differential equations as their syntax. The great advantages of the former are indicated. (shrink)
The paper deals with an intellectual and historical approach to the changing meanings of the term “model” in life sciences. The author 1st tries to understand how modeling has gradually spread over life sciences then he particularly focus on the birth of mathematical modeling in this field. This quite new practice offers new insights on the old debate concerning the mathematization of life sciences. Nowadays, through computers, mathematics not only analyze or quantify but model things: what does it (...) mean? The question turns out to be dramatic as far as digital simulation is concerned. That is the reason why he choosed to study a particular case: the history of the individual plant mathematical modeling. On this case, one may discern various epistemological standpoints that caused various reactions to the emergence of computersimulation, from the 50s to the 90s. The author shows that philosophical views often play a role in the history of sciences, especially in the choice of supposed proper mathematical formalisms. This will indicate that contemporary discourses tend to echo each other. That is the reason why he feels authorized to address the Foucault’s concept—épistémè—to denote these convergences between the scientific and the philosophical discourses. Finally, it is suggested that this épistémè gradually is changing because one can currently observe the emergence of a “graphical” thought through these simulation experiments, which tends to replace a more functionalist thought. (shrink)
Some theists maintain that they need not answer the threat posed to theistic belief by natural evil; they have reason enough to believe that God exists and it renders impotent any threat that natural evil poses to theism. Explicating how God and natural evil coexist is not necessary since they already know both exist. I will argue that, even granting theists the knowledge they claim, this does not leave them in an agreeable position. It commits the theist to a very (...) unpalatable position: our universe was not designed by God and is instead, most likely, a computersimulation. (shrink)
Introduction -- Sanctioning models : theories and their scope -- Methodology for a virtual world -- A tale of two methods -- When theories shake hands -- Models of climate : values and uncertainties -- Reliability without truth -- Conclusion.
The personal computer has become the primary research tool in many scientific and engineering disciplines. The role of the computer has been extended to be an experimental and modelling tool both for convenience and sometimes necessity. In this paper some of the relationships between real models and virtual models, i.e. models that exist only as programs and data structures, areexplored. It is argued that the shift from experimenting with real objects to experimentation with computer models and simulations (...) may also require a new approach for evaluating scientific theories derived from these models. Accepting the additional sets of assumptions that are associated with computer models and simulations requires ‘leaps of faith’, which we may not want to make in order to preserve scientific rigor. There are problems in providing acceptable arguments and explanations as to why a particular computer model or simulation should be judged scientifically sound, plausible, or even probable. These problems not only emerge from models that are particularly complex, but also in models that suffer from being too simplistic. (shrink)
Computersimulation has become important in ecological modeling, but there have been few assessments on how complex simulation models differ from more traditional analytic models. In Part I of this paper, I review the challenges faced in complex ecological modeling and how models have been used to gain theoretical purchase for understanding natural systems. I compare the use of traditional analytic simulation models and point how that the two methods require different kinds of practical (...) engagement. I examine a case study of three models from the insect resistance literature in transgenic crops to illustrate and explore differences in analytic and computersimulation models. I argue that analyzing simulation models has been often inappropriately managed with expectations derived from handling analytic models. In Part II, I look at simulation as a hermeneutic practice. I argue that simulation models are a practice or techné. I the explore five aspects of philosophical hermeneutics that may be useful in complex ecological simulation: (1) an openness to multiple perspectives allowing multiple levels of scientific pluralism, (2) the hermeneutic circle, a back and forth in active communication among both modelers and ecologists; (3) the recognition of human factors and the nature of human practices as such, including recognizing the role of judgments and choices in the modeling enterprise; (4) the importance of play in modeling; (5) the non-closed nature of hermeneutic engagement, continued dialogue, and recognizing the situatedness, incompleteness, and tentative nature of simulation models. (shrink)
Brain–computer interfacing (BCI) aims at directly capturing brain activity in order to enable a user to drive an application such as a wheelchair without using peripheral neural or motor systems. Low signal to noise ratio’s, low processing speed, and huge intra- and inter-subject variability currently call for the addition of intelligence to the applications, in order to compensate for errors in the production and/or the decoding of brain signals. However, the combination of minds and machines through BCI’s and intelligent (...) devices (IDs) can affect a user’s sense of agency. Particularly confusing cases can arise when the behavioral control switches implicitly from user to ID. I will suggest that in such situations users may be insecure about the extent to which the resulting behavior, whether successful or unsuccessful, is genuinely their own. Hence, while performing an action, a user of a BCI–ID may be uncertain about being the agent of the act. Several cases will be examined and some implications for (legal) responsibility (e.g. establishing the presence of a ‘guilty mind’) are discussed. (shrink)
It is sometimes said that simulation can serve as epistemic substitute for experimentation. Such a claim might be suggested by the fast-spreading use of computersimulation to investigate phenomena not accessible to experimentation (in astrophysics, ecology, economics, climatology, etc.). But what does that mean? The paper starts with a clarification of the terms of the issue and then focuses on two powerful arguments for the view that simulation and experimentation are ‘epistemically on a par’. One is (...) based on the claim that, in experimentation, no less than in simulation, it is not the system under study that is manipulated but a system that ‘stands-in’ for it. The other one highlights the pervasive use of models in experimentation. It will be argued that these arguments, as compelling as they might seem, are each based on a mistaken interpretation of experimentation and that, far from simulation and experimentation being epistemically on a par, they do not have the same epistemic function, do not produce the same kind of epistemic results. (shrink)
Simulation as an epistemic tool between theory and practice: A Comparison of the Relationship between Theory and Simulation in Science and in Folk Psychology In this paper I explore the concept of simulation that is employed by proponents of the so-called simulation theory within the debate about the nature and scientific status of folk psychology. According to simulation theory, folk psychology is not a sort of theory that postulates theoretical entities (mental states and processes) and (...) general laws, but a practice whereby we put ourselves into others’ shoes and simulate their situation from our own perspective. On the basis of this sort of simulation, we supposedly know how we would act or think or feel, and then expect the same of others. A closer look at the concept of simulation reveals some problems with this view, but also helps to clarify the insight motivating simulation theory. Specifically, I defend the thesis that the analogy to simulations in science shows us how theoretical elements in folk psychology can be complemented by (i.e. not replaced by) the central idea of simulation theory – namely that our own cognitive habits and dispositions provide us with a resource that is distinct from propositional knowledge in folk psychology. I also discuss the idea that our use of simulations during cognitive development enables us to imitate the people around us and thereby to become more similar to them, which in turn makes simulation an increasingly effective epistemic strategy. Insofar as theoretical elements – such as the distinctions, relations, and entities referred to in folk psychological discourse – play a role in imitative learning, they are causally embedded in our cognitive development, so we have good reason to regard them as being among the real causes of our behavior. (shrink)
The prediction of protein–protein interactions based on independently obtained structural information for each interacting partner remains an important challenge in computational chemistry. Procedures where hypothetical interaction models (or decoys) are generated, then ranked using a biochemically relevant scoring function have been garnering interest as an avenue for addressing such challenges. The program PatchDock has been shown to produce reasonable decoys for modeling the association between pig alpha-amylase and the VH-domains of camelide antibody raised against it. We designed a biochemically (...) relevant method by which PatchDock decoys could be ranked in order to separate near-native structures from false positives. Several thousand steps of energy minimization were used to simulate induced fit within the otherwise rigid decoys and to rank them. We applied a partial free energy function to rank each of the binding modes, improving discrimination between near-native structures and false positives. Sorting decoys according to strain energy increased the proportion of near-native decoys near the bottom of the ranked list. Additionally, we propose a novel method which utilizes regression analysis for the selection of minimization convergence criteria and provides approximation of the partial free energy function as the number of algorithmic steps approaches infinity. (shrink)
Nick Bostrom’s ‘Simulation Argument’ purports to show that, unless we are confident that advanced ‘posthuman’ civilizations are either extremely rare or extremely rarely interested in running simulations of their own ancestors, we should assign significant credence to the hypothesis that we are simulated. I argue that Bostrom does not succeed in grounding this constraint on credence. I first show that the Simulation Argument requires a curious form of selective scepticism, for it presupposes that we possess good evidence for (...) claims about the physical limits of computation and yet lack good evidence for claims about our own physical constitution. I then show that two ways of modifying the argument so as to remove the need for this presupposition fail to preserve the original conclusion. Finally, I argue that, while there are unusual circumstances in which Bostrom’s selective scepticism might be reasonable, we do not currently find ourselves in such circumstances. There is no good reason to uphold the selective scepticism the Simulation Argument presupposes. There is thus no good reason to believe its conclusion. (shrink)
This paper is concerned with the problem of selfidentification in the domain of action. We claim that this problem can arise not just for the self as object, but also for the self as subject in the ascription of agency. We discuss and evaluate some proposals concerning the mechanisms involved in selfidentification and in agencyascription, and their possible impairments in pathological cases. We argue in favor of a simulation hypothesis that claims that actions, whether overt or covert, are centrally (...) simulated by the neural network, and that this simulation provides the basis for action recognition and attribution. (shrink)
In a series of recent papers, Jane Heal (1994, 1995a, 1995b, 1996a, 1996b) has developed her own quite distinctive version of simulation theory and offered a detailed critique of the arguments against simulation theory that we and our collaborators presented in earlier papers. Heal's theory is clearly set out and carefully defended, and her critique of our arguments is constructive and well informed. Unlike a fair amount of what has been written in this area in recent years, her (...) work is refreshingly free of obscurity; it generates more light than heat. While we have many disagreements with Heal, we also find much that we can agree with and learn from. In this paper we hope to advance the discussion by saying where we agree and how we think we can build on that agreement. We'll also explain where we disagree and why. (shrink)
Imitation, deliberation, and mindreading are characteristically human sociocognitive skills. Research on imitation and its role in social cognition is flourishing across various disciplines; it is here surveyed under headings of behavior, subpersonal mechanisms, and functions of imitation. A model is then advanced within which many of the developments surveyed can be located and explained. The shared circuits model explains how imitation, deliberation, and mindreading can be enabled by subpersonal mechanisms of control, mirroring and simulation. It is cast at a (...) middle, functional level of description, between the level of neural implementation and the level of conscious perceptions and intentional actions. The shared circuits model connects shared informational dynamics for perception and action with shared informational dynamics for self and other, while also showing how the action/perception, self/other and actual/possible distinctions can be overlaid on these shared informational dynamics. It avoids the common conception of perception and action as separate and peripheral to central cognition. Rather, it contributes to the situated cognition movement by showing how mechanisms for perceiving action can be built on those for active perception. (shrink)
Stich and Ravenscroft (1994) distinguish between internal and external accounts of folk psychology and argue that this distinction makes a significant difference to the debate over eliminative materialism. I argue that their views about the implications of the internal/external distinction for the debate over eliminativism are mistaken. First, I demonstrate that the first of their two external versions of folk psychology is either not a possible target of eliminativist critique, or not a target distinct from their second version of externalism. (...) Second, I show that whether or not the second of their two external version of folk psychology is open to eliminativist critique depends on ‘internal’ factors. Finally, I argue that they are wrong to claim that eliminativists might, by attacking external versions of folk psychology, escape being put out of business if the simulation theory is correct. (shrink)
Do computers have beliefs? I argue that anyone who answers in the affirmative holds a view that is incompatible with what I shall call the commonsense approach to the propositional attitudes. My claims shall be two. First,the commonsense view places important constraints on what can be acknowledged as a case of having a belief. Second, computers – at least those for which having a belief would be conceived as having a sentence in a belief box – fail to satisfy some (...) of these constraints. This second claim can best be brought out in the context of an examination of the idea of computer self-knowledge and self-deception, but the conclusion is perfectly general: the idea that computers are believers, like the idea that computers could have self-knowledge or be self-deceived, is incompatible with the commonsense view. The significance of the argument lies in the choice it forces on us: whether to revise our notion of belief so as to accommodate the claim that computers are believers, or to give up on that claim so as to preserve our pretheoretic notion of the attitudes. We cannot have it both ways. (shrink)
Both von Neumann and Wiener were outsiders to biology. Both were inspired by biology and both proposed models and generalizations that proved inspirational for biologists. Around the same time in the 1940s von Neumann developed the notion of self reproducing automata and Wiener suggested an explication of teleology using the notion of negative feedback. These efforts were similar in spirit. Both von Neumann and Wiener used mathematical ideas to attack foundational issues in biology, and the concepts they articulated had lasting (...) effect. But there were significant differences as well. Von Neumann presented a how-possibly model, which sparked interest by mathematicians and computer scientists, while Wiener collaborated more directly with biologists, and his proposal influenced the philosophy of biology. The two cases illustrate different strategies by which mathematicians, the “professional outsiders” of science, can choose to guide their engagement with biological questions and with the biological community, and illustrate different kinds of generalizations that mathematization can contribute to biology. The different strategies employed by von Neumann and Wiener and the types of models they constructed may have affected the fate of von Neumann’s and Wiener’s ideas – as well as the reputation, in biology, of von Neumann and Wiener themselves. (shrink)
The integration of computer science, biology, and engineering has resulted in the emergence of rapidly growing interdisciplinary fields such as bioinformatics, bioengineering, DNA computing, and systems and synthetic biology. Ideas derived from computer science and engineering can provide innovative solutions to biological problems and advance research in new directions. Although interdisciplinary research has become increasingly prevalent in recent years, the scientists contributing to these efforts largely remain specialists in their original disciplines and are not fully capable of covering (...) the many facets of multidisciplinary problems, which impedes the development of truly integrated solutions. It would be .. (shrink)
The aim of this work was to compare experimental investigations on effects of lidocaine, calcium and, BRL 34915 on reentries to simulated data obtained by use of a model of propagation based on the Huygens' constriction method already described in previous works. Calcium and lidocaine effects are investigated on anisotropic conduction conditions. In both cases, reduction in conduction velocities are observed. In lidocaine case, a refractory area is located along the longitudinal axis. In agreement with experimental electrical mapping, the simulations (...) show that the stabilization of reentrant excitation is mainly due to the existence of this refractory area around which the reentrant circuit can develop. The experimental study shows that BRL 34915 has both arrhythmogenic and antiarrhythmic effects. A detailed electrophysiological analysis has shown that drug infusion act on normal cardiac cells by decreasing the relative and absolute refractory period. BRL 34915 action is simulated by a decrease in the refractory period showing that the time frequency of the reentrant activity is increased and that the spatial size where the reentry is developing is becoming smaller. These two effects are arrhythmogenic, the simulated data being so in good agreement with the experimental ones. (shrink)
It is often claimed that scientists can obtain new knowledge about nature by running computer simulations. How is this possible? I answer this question by arguing that computer simulations are arguments. This view parallels Norton’s argument view about thought experiments. I show that computer simulations can be reconstructed as arguments that fully capture the epistemic power of the simulations. Assuming the extended mind hypothesis, I furthermore argue that running the computersimulation is to execute the (...) reconstructing argument. I discuss some objections and reject the view that computer simulations produce knowledge because they are experiments. I conclude by comparing thought experiments and computer simulations, assuming that both are arguments. (shrink)
This study examined how ethical case study content and the process for working through case material influenced training effectiveness. Specifically, the effects of behavioral modeling content and the use of forecasting prompt questions on knowledge acquisition and transfer were tested. Graduate students participating in a case-based ethics training course read a case where the main actor demonstrated key behaviors effectively (mastery model), some behaviors effectively and some ineffectively (mixed model), or no behaviors (no model). The students then responded to (...) forecasting or summarizing prompts. Results revealed a main effect for modeling content. Explicitly modeling key behaviors within a case improved constraint analyses, sensemaking, and decision ethicality on a transfer task. The mastery model using effective behaviors was most beneficial. Forecasting prompts resulted in better transfer performance when the main actor used a mix of ineffective and effective behaviors. Implications for designing ethics training programs are discussed. (shrink)
This paper analyzes epistemological and ontological dimensions of Human-Computer Interaction (HCI) through an analysis of the functions of computer systems in relation to their users. It is argued that the primary relation between humans and computer systems has historically been epistemic: computers are used as information-processing and problem-solving tools that extend human cognition, thereby creating hybrid cognitive systems consisting of a human processor and an artificial processor that process information in tandem. In this role, computer systems (...) extend human cognition. Next, it is argued that in recent years, the epistemic relation between humans and computers has been supplemented by an ontic relation. Current computer systems are able to simulate virtual and social environments that extend the interactive possibilities found in the physical environment. This type of relationship is primarily ontic, and extends to objects and places that have a virtual ontology. Increasingly, computers are not just information devices, but portals to worlds that we inhabit. The aforementioned epistemic and ontic relationships are unique to information technology and distinguish human-computer relationships from other human-technology relationships. (shrink)
Although computational models of cognitive agents that incorporate a wide range of cognitive functionalities have been developed in cognitive science, most of the work in social simulation still assumes rudimentary cognition on the part of the agents. In contrast, in this work, the interaction of cognition and social structures/processes is explored, through simulating survival strategies of tribal societies. The results of the simulation demonstrate interactions between cognitive and social factors. For example, we show that cognitive capabilities and tendencies (...) may be relevant to what social institutions may be adopted. This work points to a cognitively based approach towards social simulation, as well as a new area of researchâexploring the cognitiveâsocial interaction through cognitively based social simulation. (shrink)