OAI Archive: The IT University of Copenhagen's Repository

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100 entries most recently downloaded from the archive "The IT University of Copenhagen's Repository"

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  1. Big Data: A New Empiricism and its Epistemic and Socio-Political Consequences.Rieder Gernot & Simon Judith - unknown
    The paper investigates the rise of Big Data in contemporary society. It examines the most prominent epistemological claims made by Big Data proponents, calls attention to the potential socio-political consequences of blind data trust, and proposes a possible way forward. The paper’s main focus is on the interplay between an emerging new empiricism and an increasingly opaque algorithmic environment that challenges democratic demands for transparency and accountability. It concludes that a responsible culture of quantification requires epistemic vigilance as well as (...)
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  2. Datatrust: Or, the Political Quest for Numerical Evidence and the Epistemologies of Big Data.Gernot Rieder & Judith Simon - unknown
    Recently, there has been renewed interest in so-called evidence-based policy making. Enticed by the grand promises of Big Data, public officials seem increasingly inclined to experiment with more data-driven forms of governance. But while the rise of Big Data and related consequences has been a major issue of concern across different disciplines, attempts to develop a better understanding of the phenomenon's historical foundations have been rare. This short commentary addresses this gap by situating the current push for numerical evidence within (...)
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  3. Philosophy of Interaction:- and the Interactive User Experience.Dag Svanæs - unknown
    This is an encyclopedia entry for the Interaction-Design.org free IxD encyclopedia. The topic of the entry is the application of the philosophy of Heidegger and Merleau-Ponty to a theory of interactivity. Comments by Don Norman and Eva Hornecker.
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  4. Understanding Games as Played:Sketch for a First-Person Perspective for Computer Game Analysis.Olli Tapio Leino - unknown
    Researchers interested in player’s experience would assumedly, across disciplines, agree that the goal behind enquiries into player’s experience is to understand the how games’ features end up affecting the player’s experience. Much of the contemporary interdisciplinary research into player’s experience leans toward the empirical-scientific, in the forms psychology, sociology and cognitive science, to name a few. In such approaches, for example demonstrating correlation between physiological symptoms and an in-game event may amount to ‘understanding’. However, the experience of computer game play (...)
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