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  1.  6
    Chess and the Cultivation of Attention.Christopher Lukman - 2024 - Journal of the Philosophy of Games 5 (1).
    Games as media cultivate attention by demanding us to think, perceive, and feel according to them. In my phenomenological approach inspired by Merleau-Ponty, attention consists of two intertwined acts, intuitive perception and more rational acts of deliberation. Chess serves as a good case study because it tasks its players to become familiar with an insurmountable magnitude of complexity. Chess players learn how to become attentive by training their perceptual and rational capacities so that they understand the problems of a position (...)
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  2.  35
    Chess is Still a Game.Michael Ridge - 2024 - Journal of the Philosophy of Games 5 (1).
    Michael Hickson as argued for the provocative thesis that chess is not a game – his “Illusory Checkmates: Why Chess is Not a Game.” More specifically, he (a) argues that chess is not a game in the sense provided by Bernard Suits’ highly influential work in the philosophy of games, and (b) responds to what he considers some of the most important objections to this thesis. In this paper I argue that Hickson is wrong, and that chess is, in fact, (...)
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  3.  17
    Embodied and Enactive Imagination in VR.Zuzanna Rucinska - 2024 - Journal of the Philosophy of Games 5 (1).
    Do we perceive or do we imagine virtual entities in virtual reality games? There are, to date, two mainstream answers in the literature to this question: the answer of the fictionalists, which is that we must imagine virtual entities for they are fictional, and the answer of the realists, which is that we directly perceive virtual entities since they are digital. In this article, I put another option on the table, and argue that following a particular embodied and enactive take (...)
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