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  1.  2
    Recognizing Mathematics Students as Creative: Mathematical Creativity as Community-Based and Possibility-Expanding.Meghan Riling - 2020 - Journal of Humanistic Mathematics 10 (2).
    Although much creativity research has suggested that creativity is influenced by cultural and social factors, these have been minimally explored in the context of mathematics and mathematics learning. This problematically limits who is seen as mathematically creative and who can enter the discipline of mathematics. This paper proposes a framework of creativity that is based in what it means to know or do mathematics and accepts that creativity is something that can be nurtured in all students. Prominent mathematical epistemologies held (...)
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  2.  7
    Tired: A Reflection on Asceticism and the Value of Quantitative Assessment.Frances Dean - 2020 - Journal of Humanistic Mathematics 10 (1):375-377.
    I have spent a lot of time thinking this past year and a half about the relationship between asceticism and success. As a mathematics student and a collegiate athlete, I have far too often gotten caught up in the pursuit of objective standards. This chase has left me burnt out and broken. Existential philosophy has been my greatest asset in discerning the true purpose of asceticism. I reflect on this journey and the nature of assessment in this short reflection.
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  3.  5
    Are Logic and Math Relevant to Social Debates?Michael A. Lewis - 2020 - Journal of Humanistic Mathematics 10 (1):383-401.
    Social debates, as well as discussions about certain highly charged issues, such as racism, gender identity, and sexuality, usually turn on the uses or mentions of key words. That is, the conclusions we can draw from such discussions depend on how certain terms are used or mentioned in them. Yet participants in social debates may often fail to precisely define their terms or fail to make important distinctions in terms uttered by others. Both logic and mathematics pay attention to the (...)
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  4.  8
    Engaging the Paradoxical: Zeno's Paradoxes in Three Works of Interactive Fiction.Michael Z. Spivey - 2020 - Journal of Humanistic Mathematics 10 (1):39-65.
    For over two millennia thinkers have wrestled with Zeno's paradoxes on space, time, motion, and the nature of infinity. In this article we compare and contrast representations of Zeno's paradoxes in three works of interactive fiction, Beyond Zork, The Chinese Room, and A Beauty Cold and Austere. Each of these works incorporates one of Zeno's paradoxes as part of a puzzle that the player must solve in order to advance and ultimately complete the story. As such, the reader must engage (...)
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