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  1.  87
    Gaming with History: How History of Science can be used as a scientific storytelling tool.Dora Dias & José Ferraz-Caetano - 2021 - Hypothesis Historia Periodical 1 (1):33-44.
    Gamification can be a useful tool when engaging young students with science. When designing a new game, it is pivotal that a featured storytelling element can draw students' attention while providing an enjoyable experience. However, building such an insightful science dissemination narrative from scratch is often challenging. As real-life situations are frequently more appealing to students, adding alternative history elements can be helpful when designing such a game. In this paper, we present a novel educational framework to design an educational, (...)
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  2.  76
    Modeling the Past: Using History of Science to predict alternative scenarios on science-based legislation.José Ferraz-Caetano - 2021 - Hypothesis Historia Periodical 1 (1):60-70.
    In an ever-changing world, when we search for answers on our present challenges, it can be tricky to extrapolate past realities when concerning science-based issues. Climate change, public health or artificial intelligence embody issues on how scientific evidence is often challenged, as false beliefs could drive the design of public policies and legislation. Therefore , how can we foresee if science can tip the scales of political legislation? In this article, we outline how models of historical cases can be used (...)
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