Related

Contents
19 found
Order:
  1. The Values of the Virtual.Rami Ali - 2023 - Journal of Applied Philosophy 40 (2):231-245.
    How do we assign values to virtual items, which include virtual objects, properties, events, subjects, worlds, environments, and experiences? In this article, I offer a framework for answering this question. After considering different value theses in the literature, I argue that whether we think these theses mutually exclusive or not turns on our view about the number of value-salient kinds virtual items belong to. Virtual monism is the view that virtual Xs belong to only one value-salient kind in relation to (...)
    Remove from this list   Direct download (4 more)  
     
    Export citation  
     
    Bookmark  
  2. Entra nei miei sogni. Recensione di G. Grossi, La notte dei simulacri. Sogno, cinema, realtà virtuale, Johan & Levy, Monza 2021. [REVIEW]Giulia Andreini - 2022 - Cinergie 22:207-209.
  3. Virtual Reality and Aesthetic Experience.Roberto Diodato - 2022 - Philosophies 7 (2):29.
    The problem of aesthetic experience in a virtual environment could be reformulated as: what can we learn about aesthetics from the perspective of ‘aesthetic experience in virtual environments’, given the specific nature of such an environment? The discourse goes in circles, because it is always from theories elaborated in the field of the so-called ‘real’ that we develop the difference, but it is a process typically philosophical, that, on the other hand, can make sense only if it can be shown (...)
    Remove from this list   Direct download (3 more)  
     
    Export citation  
     
    Bookmark  
  4. Genealogies of immersive media and virtual reality (VR) as practical aesthetic machines.Michael N. Goddard - 2021 - In Bernd Herzogenrath (ed.), Practical aesthetics. Bloomsbury Academic.
    Remove from this list  
     
    Export citation  
     
    Bookmark  
  5. Perspective and the Past: Modeling Historical Representation from Camera Obscura to Virtual Reality.Rūta Kazlauskaitė - 2021 - Journal of the Philosophy of History 16 (2):159-178.
    This article examines the concept of “perspective” as an embodied metaphor with ontological and epistemological implications for the modeling of historical understanding of contested pasts. The metaphors employed in modeling past reality shape how we make sense of the controversial past. In particular, I explore how perspectival metaphorical models conjure the notions of presence/proximity/engagement and absence/distance/detachment. To open this up, the paper juxtaposes two distinct models of seeing and knowing as sources of embodied metaphor: 1) static and distancing optical metaphors (...)
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  6. Synthetic Vision in Virtual Reality Documentaries.Jihoon Kim - 2021 - Film-Philosophy 25 (3):321-345.
    Based on a nuanced understanding of immersion and sense of presence as two key aesthetic effects that the application of virtual reality to cinema is believed to innovate, this paper develops the concept of synthetic vision as fundamental to understanding the visual experience of VR media, particularly VR documentaries. The concept contends that viewers’ experience in VR is based on two visions that seemingly contradict each other: first, a disembodied vision that transports them to a simulated world, and second, an (...)
    Remove from this list   Direct download (5 more)  
     
    Export citation  
     
    Bookmark  
  7. Making Art Therapy Virtual: Integrating Virtual Reality Into Art Therapy With Adolescents.Liat Shamri Zeevi - 2021 - Frontiers in Psychology 12.
    In recent years, the field of art therapy has sought to adapt traditional treatment approaches to today’s innovative technological environments when working with adolescent “digital natives.” In their clinic, art therapists often struggle with lack of cooperation when treating adolescents during sessions. This article presents two case studies that explore how Virtual Reality technology can be combined with traditional art therapy to treat adolescents suffering from anxiety and social difficulties. It is suggested that this type of technology may lead to (...)
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    Bookmark   1 citation  
  8. The Aesthetics of Virtual Reality.Grant Tavinor - 2021 - New York: Routledge.
    This is the first book to present an aesthetics of virtual reality media. It situates virtual reality media in terms of the philosophy of the arts, comparing them to more familiar media such as painting, film and photography. When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of (...)
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    Bookmark  
  9. Break the “wall” and become creative: Enacting embodied metaphors in virtual reality.Xinyue Wang, Kelong Lu, Mark A. Runco & Ning Hao - 2018 - Consciousness and Cognition 62:102-109.
  10. Video Games and Virtual Reality.Robert Seddon - 2017 - In Anthony F. Beavers (ed.), Macmillan Interdisciplinary Handbooks: Philosophy: Technology. Macmillan Reference USA. pp. 191-216.
  11. Critical Gaming: Interactive History and Virtual Heritage.Erik M. Champion - 2015 - London: Routledge.
    Critical Gaming: Interactive History and Virtual Heritage can be seen as a collection of chapters designed to provoke thought and discussion, or it can be seen and used as separate chapters that may help class debate in courses dealing with the digital humanities, game studies (especially in the areas of serious games and game-based learning) or aspects of virtual heritage. While there are very few books in this intersecting area, the range of topics that could be investigated and debated is (...)
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark  
  12. Towards a Science of Emerging Media.Barry Smith - 2015 - In J. E. Katz & J. Floyd (eds.), Philosophy of Emerging Media: Understanding, Appreciation and Application. Oxford University Press. pp. 29-48.
    If media studies are to become established as a genuine science, then it needs to be determined what the subject matter of this science is to be. I propose a specification of this subject matter as consisting in: 1. the new sorts of digital entities that have been added to social reality through the invention of the digital computer, and 2. the new sorts of interactions involving human beings which such entities make possible. I support this proposal by examining examples (...)
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  13. The aesthetic of immersion in the immersive dome environment (IDE): Stepping between the real and the virtual worlds for further self-constitution?Isabella Buczek - 2012 - Technoetic Arts 10 (1):3-10.
    In the immersion process the border between the canvas and the spectator or between screen and user dissolves, and the distance or physical separation between virtual and physical space is no longer given. The self can expand into the virtual, to test its own boundaries by abandoning the materiality of the limited corpus (Ostermann and Wenzel 2011). This phenomenon can also be understood as a dialogue, an important exchange, which can be itself an illuminating experience for the self and the (...)
    Remove from this list   Direct download (5 more)  
     
    Export citation  
     
    Bookmark  
  14. Aesthetics of the Virtual.Roberto Diodato - 2012 - State University of New York Press. Edited by Silvia Benso.
    Reconfigures classic aesthetic concepts in relation to the novelty introduced by virtual bodies.
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark   2 citations  
  15. Medienphilosophie der virtual reality.Stefan Münker - 2005 - In Ludwig Nagl & Mike Sandbothe (eds.), Systematische Medienphilosophie. De Gruyter. pp. 381-396.
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark  
  16. New Images from Life: Virtual Reality, Genetic and Transgenic Art.Oliver Grau - 2000 - Art Inquiry. Recherches Sur les Arts 2:7-26.
    Remove from this list  
     
    Export citation  
     
    Bookmark  
  17. L'image virtuelle: essai sur la construction du monde.Jean-Clet Martin - 1996 - Editions Kimé.
    Le voyage dans l'image que nous proposent les réalités dites virtuelles a de quoi surprendre jusqu'aux idéalistes les plus obstinés qui, comme Platon ou Descartes, ont toujours douté de la vérité de notre vision naturelle ; une vision condamnée à ne percevoir qu'un vague reflet des choses, une empreinte, une trace, voire une simple ombre projeté au fond de l'œil à la manière d'une copie irréelle. En ce sens l'image virtuelle renoue assurément avec cette interrogation philosophique à laquelle nous sommes (...)
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark   1 citation  
  18. Digital Mantras the Languages of Abstract and Virtual Worlds.Steven R. Holtzman - 1994 - MIT Press.
    Blending ideas from music, computing, art, and philosophy, with biographical and historical anecdotes and a thread of mysticism, Steven R. Holtzman gives us a new way to think about the integration of computers into the creative process. He shows how computers will change the way we create, and reveals the exciting potential for entirely new forms of expression.
    Remove from this list   Direct download  
     
    Export citation  
     
    Bookmark   4 citations  
  19. Knowledge, Uncertainty and Belief in the Age of Virtual Reality.Ramona Fotiade - unknown
    This paper explores notions of realism, evidence, undecidability and faith in the context of our relationship with images following the digital revolution and the transition from a culture of analog photographic and filmic records to the new space-time of virtual reality. The argument provide a reappraisal of modern and post-modern conceptions of the photographic image and of film, which have queried the inherent realism of the indexical photographic sign, and have highlighted the fraught ontological and temporal nature of images supposed (...)
    Remove from this list   Direct download (2 more)  
     
    Export citation  
     
    Bookmark