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  1. The Future and an Illusion: Toward a Post‐Anthropological Concept of Religion.Peter Amato - 2000 - Bridges: An Inter-Disciplinary Journal of Theology, Philosophy, History and Science 7 (3-4):187-203.
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  2. Jason Frank, Momentos constituyentes: paradojas y poder popular en los Estados Unidos de América posrevolucionarios [traducción].Facundo Bey & Jason Frank - 2012 - Revista Argentina de Ciencia Política EUDEBA 15:49-74.
    Los teóricos de la democracia dejaron de lado la pregunta de quién legalmente forma parte del "pueblo" autorizado, pregunta que atraviesa a todas las teoría de la democracia y continuamente vivifica la práctica democrática. Determinar quién constituye el pueblo es un dilema inabordable e incluso imposible de responder democráticamente; no es una pregunta que el pueblo mismo pueda decidir procedimentalmente porque la propia premisa subvierte las premisas de su resolución. Esta paradoja del mandato popular revela que el pueblo para ser (...)
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  3. The Practical Significance of the Second-Person Relation.James H. P. Lewis - forthcoming - Dissertation,
    Second-person relations are relations between individuals knowingly engaged in interaction with one another. These are the social contexts within which it is appropriate for one to think of and address another as ‘you’. This dissertation explores the practical consequences for agents of relating to others in this fashion. A critical analysis is offered of Stephen Darwall’s theory of moral obligations in terms of demands that can be addressed from the perspective of a second-person. On the basis of the criticisms raised, (...)
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  1. Philanthropic Foundations: What Rationales?Helmut K. Anheier & Diana Leat - 2013 - Social Research: An International Quarterly 80 (2):449-472.
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  2. 1. Social Action and the Concept of Rationality.Karl-Otto Apel - 1981 - Philosophical Topics 12 (Supplement):9-35.
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  3. The Meaning of Participation.Peter D. Ashworth - 1997 - Journal of Phenomenological Psychology 28 (1):82-103.
    Though there are few more pervasive features of the social world than the ebb and flow of individual participation, the literature only provides hints as to its phenomenology. The phenomenological investigation of social participation presented in this paper indicates that it essentially entails: 1. Attunement to the others' "stock of knowledge at hand" . 2. Emotional and motivational attunement to the group's concerns. 3. Taking for granted that one can contribute appropriately. 4. Being able to assume that one's identity is (...)
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  4. Situations Stories for Assembly and P.S.E.Gordon Aspland - 1997
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  5. Goldman on Ability, Excuses and Constraint.Robert Audi - 1974 - Journal of Value Inquiry 8 (3):225-236.
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  6. Concept Application as Social Activity.Barry Barnes - 1987 - Critica 19 (56):19 - 46.
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  7. Comment on Elster.Brian Barry - 1985 - Ethics 96 (1):156-158.
  8. Social Aims in a Changing World. By Ruth Wilson Laves. [REVIEW]Walter G. Beach - 1931 - Ethics 42:472.
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  9. An Example From the World of the ‘Movimenti’: Social Action in Comunione E Liberazione.Simona Beretta - 2013 - Journal of Catholic Social Thought 10 (2):361-382.
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  10. Network Formation in Repeated Interactions: Experimental Evidence on Dynamic Behaviour. [REVIEW]Michele Bernasconi & Matteo Galizzi - 2010 - Mind and Society 9 (2):193-228.
    Here, we present some experiments of non-cooperative games of network formation based on Bala and Goyal (Econometrica 68:1181–1229, 2000 ). We have looked at the one-way and the two-way flow models, each for high and low link costs. The models come up with both multiple equilibria and coordination problems. We conducted the experiments under various conditions which allowed for repeated interactions between subjects. We found that coordination on non-empty Strict Nash equilibria was not an easy task to achieve, even in (...)
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  11. Praxis and Action: Contemporary Philosophies of Human Activity.Richard Bernstein - 1974 - Political Theory 2 (1):108-113.
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  12. Children as Designers of Interactive Storytellers:“Let Me Tell You a Story About Myself...”.M. Umaschi Bers & Justine Cassell - 2000 - In Kerstin Dauthenhahn (ed.), Human Cognition and Social Agent Technology. Amsterdam: John Benjamins. pp. 19--61.
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  13. Infield's Cooperative Communities at Work.E. Bert - 1946 - Science and Society 10 (3).
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  14. Participation; a Platonic Inquiry.Charles P. Bigger - 1968 - Baton Rouge, Louisiana State University Press.
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  15. Thompson , Michael . Life and Action: Elementary Structures of Practice and Practical Thought . Cambridge, MA: Harvard University Press, 2008. Pp. 240. $44.00 (Cloth). [REVIEW]John Bishop - 2011 - Ethics 122 (1):212-220.
  16. Unheroed Pasts: History and Commemoration in South Frankland Before the Albigensian Crusades.Thomas N. Bisson - 1990 - Speculum 65 (2):281-308.
    Among the regions where history was written in the early Middle Ages Mediterranean France is hardly conspicuous. South of the Limousin we know of no Flodoard to carry on Frankish annals, no Dudo to celebrate a new people's identity, no William of Poitiers to lionize a conqueror; nor did the twelfth century nurture the likes of Orderic Vitalis or Suger. Indeed, it is difficult to think of a single historian in or of the deep South during the centuries separating the (...)
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Games
  1. Games as Pastimes in Suits's Utopia: Meaningful Living and the “Metaphysics of Leisure”.M. Andrew Holowchak - 2007 - Journal of the Philosophy of Sport 34 (1):88-96.
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  2. Games as Pastimes in Suits’s Utopia: Meaningful Living and the “Metaphysics of Leisure”.M. Andrew Holowchak - 2007 - Journal of the Philosophy of Sport 34 (1):88-96.
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  3. The Paper World of Bernard Suits.Allan Bäck - 2008 - Journal of the Philosophy of Sport 35 (2):156-174.
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  4. The Ethics of Computer Games (Review).Andrew Baerg - 2010 - Symploke 18 (1-2):398-400.
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  5. Free Will and Moral Responsibility in Video Games.Christopher Bartel - 2015 - Ethics and Information Technology 17 (4):285-293.
    Can a player be held morally responsible for the choices that she makes within a videogame? Do the moral choices that the player makes reflect in any way on the player’s actual moral sensibilities? Many videogames offer players the options to make numerous choices within the game, including moral choices. But the scope of these choices is quite limited. I attempt to analyze these issues by drawing on philosophical debates about the nature of free will. Many philosophers worry that, if (...)
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  6. Resolving the Gamers Dilemma.Christopher Bartel - 2012 - Ethics and Information Technology 14 (1):11-16.
    Morgan Luck raises a potentially troubling problem for gamers who enjoy video games that allow the player to commit acts of virtual murder. The problem simply is that the arguments typically advanced to defend virtual murder in video games would appear to also support video games that allowed gamers to commit acts of virtual paedophilia. Luck’s arguments are persuasive, however, there is one line of argument that he does not consider, which may provide the relevant distinction: as virtual paedophilia involves (...)
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  7. Play and Games.Ermanno Bencivenga - 2015 - Common Knowledge 21 (3):379-389.
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  8. Finding Wilderness Through Games.Adam Berg - 2015 - Journal of the Philosophy of Sport 42 (1):137-151.
    In forms of physical recreation associated with ‘wilderness experiences’, such as backcountry hiking or mountain climbing, technology is omnipresent. As a result, some may wonder whether genuine wilderness experiences are possible. In this essay, I argue that wilderness experiences are possible and that they can be enhanced through games. That is, I contend there are often physically challenging aspects to wilderness experiences that certain games can help to promote. This analysis will stress the fact that Bernard Suits delineated two comparable (...)
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  9. Sprints, Sports, and Suits.Mitchell N. Berman - 2013 - Journal of the Philosophy of Sport 40 (1):163-176.
    Philosophy of sport orthodoxy maintains the following three theses: (1) all sports (or all refereed sports) are games; (2) games are as Suits defined them; and (3) sprints are sports. This article argues that these three theses cannot be jointly maintained and offers exploratory thoughts regarding what might follow.
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  10. The Aesthetic in Sport.David Best - 1974 - British Journal of Aesthetics 14 (3):197-213.
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  11. Play Anything: The Pleasure of Limits, the Uses of Boredom, & the Secret of Games.Ian Bogost - 2016 - Basic Books.
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  12. Perusasive Games: The Expressive Power of Videogames.Ian Bogost - 2007 - MIT Press.
    An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of ...
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  13. Unit Operations: An Approach to Videogame Criticism.Ian Bogost - 2006 - MIT Press.
    A critical approach that marries literary theory and information technology, reading digital and cultural artifacts—whether videogames, literature, or ...
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  14. Video Games as Tools to Achieve Insight Into Cognitive Processes.Walter R. Boot - 2015 - Frontiers in Psychology 6.
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  15. Achievement.Gwen Bradford - 2015 - Oxford University Press.
    Gwen Bradford presents the first systematic account of what achievements are, and why they are worth the effort. She argues that more things count as achievements than we might have thought, and offers a new perfectionist theory of value in which difficulty, perhaps surprisingly, plays a central part in characterizing achievements.
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  16. The Aesthetic Experience of Video Games: A Pluralistic Approach.Tad Bratkowski - unknown
    In this dissertation, I make a serious philosophic application of several aesthetic theories to the emerging medium of video games. I look at concepts such as the play of art, psychical distancing, and an experience, and apply each of these to a representative video game. Hence, I use a variety of aesthetic works, but apply these in a pluralistic manner. The thesis I defend is that a number of specific video games offer possibilities for aesthetic experience that can be comprehended (...)
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  17. Practices and Prudence.W. Miller Brown - 1990 - Journal of the Philosophy of Sport 17 (1):71-84.
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  18. The Games of Poetics Ludic Criticism and Postmodern Fiction.Ruth E. Burke - 1994
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  19. Unity of Play: Diversity of Games.R. Caillois - 1957 - Diogenes 5 (19):92-121.
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  20. Man, Play, and Games.Roger Caillois - 1961 - Thames & Hudson.
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  21. Man, Play, and Games. Translated From the French by Meyer Barash.Roger Caillois - 1961 - Free Press of Glencoe.
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  22. Game Spirituality: How Games Tell Us More Than We Might Think.Chad Carlson - 2018 - Sport, Ethics and Philosophy 12 (1):81-93.
    While we often see games as less serious or at least less transcendental than religion there is reason to believe that games can evoke similarly meaningful narratives that allow us to learn a great deal about ourselves and our world. And games do so often using the same symbolic and metaphorical mechanisms that generate meaning in religious experience. In this paper, I explore some of the ways in which game myths—the myths created from and through games—generate meaning in our lives. (...)
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  23. Play Matters: So Play as If It Matters.Chad Carlson - 2014 - Sport, Ethics and Philosophy 8 (1):100-103.
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  24. Exploring the Depths of Play: Re-Calibrating Metaphysical Descriptions and Re-Conceptualizing Sources of Value.Chad Carlson - 2013 - Sport, Ethics and Philosophy 7 (3):342 - 355.
    This paper has two main parts to it. First, it is an attempt to clarify certain metaphysical issues regarding play. Play scholars from any number of academic disciplines have created a vast body of literature on the topic that seems overwhelming. Therefore, I offer descriptions of four characteristics of play that seem most experientially prominent and most indicative of the many play descriptors that previous authors have used. Second, I make axiological claims that follow from the metaphysical descriptions. I argue (...)
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  25. The Reality of Fantasy Sports: A Metaphysical and Ethical Analysis.Chad Carlson - 2013 - Journal of the Philosophy of Sport 40 (2):187 - 204.
    Fantasy sports have become a major sector of our sport industry. With millions of participants worldwide and billions of dollars generated, fantasy sports have become a fixed part of our sport spectatorship. However, this prevalence has come without much intellectual investigation. Therefore, in this paper I discuss the metaphysics and ethics of fantasy sports. After providing arguments for the consistency of fantasy sports with prominent descriptions of play and games, I compare fantasy sports to other genres of play and games (...)
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  26. The “Playing” Field: Attitudes, Activities, and the Conflation of Play and Games.Chad Carlson - 2011 - Journal of the Philosophy of Sport 38 (1):74-87.
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  27. Categorical Shortcomings: Application, Adjudication, and Contextual Descriptions of Game Rules.Chad Carlson & John Gleaves - 2011 - Journal of the Philosophy of Sport 38 (2):197-211.
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  28. Rules and Obligations.Bogdan Ciomaga - 2013 - Journal of the Philosophy of Sport 40 (1):19-40.
    The existence of the obligation to follow rules in sport is widely accepted, but there are only a few studies that provide accounts that justify it. Building upon Wolff's challenge to traditional political theories, this study proposes a theory that limits the level of normativity to which participants in sport contests are bound in an effort to maximize their autonomy. Instead of constructing a unitary theory of obligations to follow sport rules, a pluralistic account is offered, one that allows for (...)
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  29. Computer Games, Education, and the Good Life.Mark Coeckelbergh - 2010 - In Educational Games. Nova Science Publishers. pp. 323-329.
    Given the popularity of computer gaming and the educational and ethical problems they raise, we need a way of evaluating games. We should be concerned with particular games but also with games as a medium. We need normative criteria that allow us to judge to what extent the medium and the messages meet educational and ethical standards. This can inform the design, regulation, and practice of computer gaming. This chapter contributes to this task by articulating the epistemic, moral, and ethical (...)
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  30. Violent Computer Games, Empathy, and Cosmopolitanism.Mark Coeckelbergh - 2007 - Ethics and Information Technology 9 (3):219-231.
    Many philosophical and public discussions of the ethical aspects of violent computer games typically centre on the relation between playing violent videogames and its supposed direct consequences on violent behaviour. But such an approach rests on a controversial empirical claim, is often one-sided in the range of moral theories used, and remains on a general level with its focus on content alone. In response to these problems, I pick up Matt McCormick’s thesis that potential harm from playing computer games is (...)
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  31. Philosophy Through Video Games.Jon Cogburn - 2009 - Routledge.
    I, player : the puzzle of personal identity (MMORPGS and Virtual Communities) -- The game inside the mind, the mind inside the game (The Nintendo Wii Gaming Console) -- Realistic blood and gore : do violent games make violent gamers? (First-person Shooters) -- Games and God's goodness (World-builder and Tycoon Games) -- The metaphysics of interactive art (Puzzle and Adventure Games) -- Artificial and human intelligence (Single-player RPGS) -- Epilogue: Video games and the meaning of life.
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