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  1. How persuasive is a good fit? A comment on theory testing.Seth Roberts & Harold Pashler - 2000 - Psychological Review 107 (2):358-367.
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  • Perspectives on Modeling in Cognitive Science.Richard M. Shiffrin - 2010 - Topics in Cognitive Science 2 (4):736-750.
    This commentary gives a personal perspective on modeling and modeling developments in cognitive science, starting in the 1950s, but focusing on the author’s personal views of modeling since training in the late 1960s, and particularly focusing on advances since the official founding of the Cognitive Science Society. The range and variety of modeling approaches in use today are remarkable, and for many, bewildering. Yet to come to anything approaching adequate insights into the infinitely complex fields of mind, brain, and intelligent (...)
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  • The role of spatial boundaries in shaping long-term event representations.Aidan J. Horner, James A. Bisby, Aijing Wang, Katrina Bogus & Neil Burgess - 2016 - Cognition 154 (C):151-164.
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  • Sequential Dependencies in Driving.Anup Doshi, Cuong Tran, Matthew H. Wilder, Michael C. Mozer & Mohan M. Trivedi - 2012 - Cognitive Science 36 (5):948-963.
    The effect of recent experience on current behavior has been studied extensively in simple laboratory tasks. We explore the nature of sequential effects in the more naturalistic setting of automobile driving. Driving is a safety-critical task in which delayed response times may have severe consequences. Using a realistic driving simulator, we find significant sequential effects in pedal-press response times that depend on the history of recent stimuli and responses. Response times are slowed up to 100 ms in particular cases, a (...)
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  • How signaling conventions are established.Calvin T. Cochran & Jeffrey A. Barrett - 2021 - Synthese 199 (1-2):4367-4391.
    We consider how human subjects establish signaling conventions in the context of Lewis-Skyrms signaling games. These experiments involve games where there are precisely the right number of signal types to represent the states of nature, games where there are more signal types than states, and games where there are fewer signal types than states. The aim is to determine the conditions under which subjects are able to establish signaling conventions in such games and to identify a learning dynamics that approximates (...)
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  • Behavior Stability and Individual Differences in Pavlovian Extended Conditioning.Gianluca Calcagni, Ernesto Caballero-Garrido & Ricardo Pellón - 2020 - Frontiers in Psychology 11.
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  • Naturalistic multiattribute choice.Sudeep Bhatia & Neil Stewart - 2018 - Cognition 179 (C):71-88.
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  • The fan effect: New results and new theories.John R. Anderson & Lynne M. Reder - 1999 - Journal of Experimental Psychology: General 128 (2):186.
  • Computational models of implicit learning.Axel Cleeremans & Zoltán Dienes - 2008 - In Ron Sun (ed.), The Cambridge Handbook of Computational Psychology. Cambridge University Press. pp. 396--421.
  • Models of memory.Jeroen Gw Raaijmakers & Richard M. Shiffrin - 2002 - In J. Wixted & H. Pashler (eds.), Stevens' Handbook of Experimental Psychology. Wiley.
  • Evolutionary dynamics and equitable core selection in assignment games.Heinrich H. Nax & Bary S. R. Pradelski - unknown
    We study evolutionary dynamics in assignment games where many agents interact anonymously at virtually no cost. The process is decentralized, very little information is available and trade takes place at many different prices simultaneously. We propose a completely uncoupled learning process that selects a subset of the core of the game with a natural equity interpretation. This happens even though agents have no knowledge of other agents’ strategies, payoffs, or the structure of the game, and there is no central authority (...)
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  • Equity dynamics in bargaining without information exchange.Heinrich H. Nax - unknown
    In this paper, completely uncoupled dynamics for n-player bargaining are proposed that mirror key behavioral elements of early bargaining and aspiration adjustment models. Individual adjustment dynamics are based on directional learning adjustments, solely driven by histories of own realized payoffs. Bargaining this way, all possible splits have positive probability in the stationary distribution of the process, but players will split the pie almost equally most of the time. The expected waiting time for almost equal splits to be played is quadratic.
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