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  1. Sleeping beauty: A simple solution.Ruth Weintraub - 2004 - Analysis 64 (1):8–10.
    I defend the suggestion that the rational probability in the Sleeping Beauty paradox is one third. The reasoning in its favour is familiar: for every heads-waking, there are two tails-wakings. To complete the defense, I rebut the reasoning which purports to justify the competing suggestion – that the correct probability is half – by undermining its premise, that no new information has been received.
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  • Sleeping Beauty: a simple solution.R. Weintraub - 2004 - Analysis 64 (1):8-10.
    I defend the suggestion that the rational probability in the Sleeping Beauty paradox is one third. The reasoning in its favour is familiar: for every heads-waking, there are two tails-wakings. To complete the defense, I rebut the reasoning which purports to justify the competing suggestion – that the correct probability is half – by undermining its premise, that no new information has been received.
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  • Ten Reasons to Care About the Sleeping Beauty Problem.Michael G. Titelbaum - 2013 - Philosophy Compass 8 (11):1003-1017.
    The Sleeping Beauty Problem attracts so much attention because it connects to a wide variety of unresolved issues in formal epistemology, decision theory, and the philosophy of science. The problem raises unanswered questions concerning relative frequencies, objective chances, the relation between self-locating and non-self-locating information, the relation between self-location and updating, Dutch Books, accuracy arguments, memory loss, indifference principles, the existence of multiple universes, and many-worlds interpretations of quantum mechanics. After stating the problem, this article surveys its connections to all (...)
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  • Lost memories and useless coins: revisiting the absentminded driver.Wolfgang Schwarz - 2015 - Synthese 192 (9):3011-3036.
    The puzzle of the absentminded driver combines an unstable decision problem with a version of the Sleeping Beauty problem. Its analysis depends on the choice between “halfing” and “thirding” as well as that between “evidential” and “causal” decision theory. I show that all four combinations lead to interestingly different solutions, and draw some general lessons about the formulation of causal decision theory, the interpretation of mixed strategies and the connection between rational credence and objective chance.
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  • Changing minds in a changing world.Wolfgang Schwarz - 2012 - Philosophical Studies 159 (2):219-239.
    I defend a general rule for updating beliefs that takes into account both the impact of new evidence and changes in the subject’s location. The rule combines standard conditioning with a shifting operation that moves the center of each doxastic possibility forward to the next point where information arrives. I show that well-known arguments for conditioning lead to this combination when centered information is taken into account. I also discuss how my proposal relates to other recent proposals, what results it (...)
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  • Remarks on the Absentminded Driver.Wlodek Rabinowicz - 2003 - Studia Logica 73 (2):241-256.
    Piccione and Rubinstein (1997) present and analyse the sequential decision problem of an “absentminded driver”. The driver's absentmindedness (imperfect recall) leads him to time-inconsistent strategy evaluations. His original evaluation gets replaced by a new one under impact of the information that the circumstances have changed, notwithstanding the fact that this change in circumstances has been expected by him all along. The time inconsistency in strategy evaluation suggests that such an agent might have reason to renege on his adopted strategy. As (...)
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  • Does practical deliberation crowd out self-prediction?Wlodek Rabinowicz - 2002 - Erkenntnis 57 (1):91-122.
    It is a popular view thatpractical deliberation excludes foreknowledge of one's choice. Wolfgang Spohn and Isaac Levi have argued that not even a purely probabilistic self-predictionis available to thedeliberator, if one takes subjective probabilities to be conceptually linked to betting rates. It makes no sense to have a betting rate for an option, for one's willingness to bet on the option depends on the net gain from the bet, in combination with the option's antecedent utility, rather than on the offered (...)
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  • Approval-directed agency and the decision theory of Newcomb-like problems.Caspar Oesterheld - 2019 - Synthese 198 (Suppl 27):6491-6504.
    Decision theorists disagree about how instrumentally rational agents, i.e., agents trying to achieve some goal, should behave in so-called Newcomb-like problems, with the main contenders being causal and evidential decision theory. Since the main goal of artificial intelligence research is to create machines that make instrumentally rational decisions, the disagreement pertains to this field. In addition to the more philosophical question of what the right decision theory is, the goal of AI poses the question of how to implement any given (...)
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  • Rational updating at the crossroads.Silvia Milano & Andrés Perea - 2024 - Economics and Philosophy 40 (1):190-211.
    In this paper we explore the absentminded driver problem using two different scenarios. In the first scenario we assume that the driver is capable of reasoning about his degree of absentmindedness before he hits the highway. This leads to a Savage-style model where the states are mutually exclusive and the act-state independence is in place. In the second we employ centred possibilities, by modelling the states (i.e. the events about which the driver is uncertain) as the possible final destinations indexed (...)
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  • A Logical Analysis of Monty Hall and Sleeping Beauty.Allen L. Mann & Ville Aarnio - 2018 - Studia Logica 106 (6):1123-1162.
    Hintikka and Sandu’s independence-friendly logic is a conservative extension of first-order logic that allows one to consider semantic games with imperfect information. In the present article, we first show how several variants of the Monty Hall problem can be modeled as semantic games for IF sentences. In the process, we extend IF logic to include semantic games with chance moves and dub this extension stochastic IF logic. Finally, we use stochastic IF logic to analyze the Sleeping Beauty problem, leading to (...)
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  • A Dutch book for CDT thirders.Theodore Korzukhin - 2020 - Synthese 198 (12):11925-11941.
    I give a Dutch book argument for CDT thirders in the context of a generalized Sleeping Beauty scenario. In combination with the Briggs (2010) Dutch book for EDT thirders, this amounts to a purely decision-theoretic argument for halfing in Sleeping Beauty. In combination with the Hitchcock (2004) Dutch book for CDT halfers, this amounts to a Dutch book argument against CDT. The combined Dutch book against CDT invites a plausible diagnosis of the reasons for CDT’s failure: CDT is incompatible with (...)
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  • Sleeping Beauty meets Monday.Karl Karlander & Levi Spectre - 2010 - Synthese 174 (3):397-412.
    The Sleeping Beauty problem—first presented by A. Elga in a philosophical context—has captured much attention. The problem, we contend, is more aptly regarded as a paradox: apparently, there are cases where one ought to change one’s credence in an event’s taking place even though one gains no new information or evidence, or alternatively, one ought to have a credence other than 1/2 in the outcome of a future coin toss even though one knows that the coin is fair. In this (...)
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  • Probabilistic conditionals are almost monotonic.Matthew P. Johnson & Rohit Parikh - 2008 - Review of Symbolic Logic 1 (1):73-80.
    One interpretation of the conditional If P then Q is as saying that the probability of Q given P is high. This is an interpretation suggested by Adams (1966) and pursued more recently by Edgington (1995). Of course, this probabilistic conditional is nonmonotonic, that is, if the probability of Q given P is high, and R implies P, it need not follow that the probability of Q given R is high. If we were confident of concluding Q from the fact (...)
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  • Synchronizing Diachronic Uncertainty.Alistair Isaac & Tomohiro Hoshi - 2011 - Journal of Logic, Language and Information 20 (2):137-159.
    Diachronic uncertainty, uncertainty about where an agent falls in time, poses interesting conceptual difficulties. Although the agent is uncertain about where she falls in time, this uncertainty can only obtain at a particular moment in time. We resolve this conceptual tension by providing a transformation from models with diachronic uncertainty relations into “equivalent” models with only synchronic uncertainty relations. The former are interpreted as capturing the causal structure of a situation, while the latter are interpreted as capturing its epistemic structure. (...)
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  • Why Be Random?Thomas Icard - 2021 - Mind 130 (517):111-139.
    When does it make sense to act randomly? A persuasive argument from Bayesian decision theory legitimizes randomization essentially only in tie-breaking situations. Rational behaviour in humans, non-human animals, and artificial agents, however, often seems indeterminate, even random. Moreover, rationales for randomized acts have been offered in a number of disciplines, including game theory, experimental design, and machine learning. A common way of accommodating some of these observations is by appeal to a decision-maker’s bounded computational resources. Making this suggestion both precise (...)
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  • Bounds to Memory Loss.Hans K. Hvide - 1999 - Theory and Decision 46 (1):1-21.
    If we express our knowledge in sentences, we will find that these sentences are linked in complex patterns governed by our observations and our inferences from these observations. These inferences are to a large extent driven by logical rules. We ask whether the structure logic imposes on our knowledge restricts what we forget and what we remember. The model is a two period S5 logic. In this logic, we propose a memory loss operator: the agent forgets a sentence pif and (...)
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  • Beauty and the bets.Christopher Hitchcock - 2004 - Synthese 139 (3):405 - 420.
    In the Sleeping Beauty problem, Beauty is uncertain whether the outcome of a certain coin toss was heads or tails. One argument suggests that her degree of belief in heads should be 1/3, while a second suggests that it should be 1/2. Prima facie, the argument for 1/2 appears to be stronger. I offer a diachronic Dutch Book argument in favor of 1/3. Even for those who are not routinely persuaded by diachronic Dutch Book arguments, this one has some important (...)
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  • Przekonania dotyczące własnego położenia w świecie a problem śpiącej królewny.Adam Elga - 2018 - Roczniki Filozoficzne 66 (1):175-180.
    Poza niepewnością co do tego, jaki jest świat, można być także niepewnym swojego przestrzennego lub czasowgo położenia w świecie. Celem artykułu jest postawienie problemu wynikającego z połączenia tych dwóch rodzajów niepewności, a następnie rozwiązanie go i wyciągnięcie dwóch lekcji z tego rozwiązania.
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  • Self-locating belief and the sleeping beauty problem.Adam Elga - 2000 - Analysis 60 (2):143–147.
    In addition to being uncertain about what the world is like, one can also be uncertain about one’s own spatial or temporal location in the world. My aim is to pose a problem arising from the interaction between these two sorts of uncertainty, solve the problem, and draw two lessons from the solution.
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  • Classifying ‘conditionals’: The traditional way is wrong.V. H. Dudman - 2000 - Analysis 60 (2):147–147.
  • Dynamic consistency in extensive form decision problems.Nicola Dimitri - 2009 - Theory and Decision 66 (4):345-354.
    In a stimulating paper, Piccione and Rubinstein (1997) argued how a decision maker could undertake dynamically inconsistent choices when, in an extensive form decision problem, she has a particular type of imperfect recall named absentmindedness. Such memory limitation obtains whenever information sets include decision histories along the same decision path. Starting from work focusing on the absentminded driver example, and independently developed by Segal (2000) and Dimitri (1999), the main theorem of this article provides a general result of dynamically consistent (...)
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  • Thompson Transformations for If-Logic.Francien Dechesne - 2006 - Synthese 149 (2):285-309.
    In this paper we study connections between game theoretical concepts and results, and features of IF-predicate logic, extending observations from J. van Benthem (2001) for IF-propositional logic. We highlight how both characteristics of perfect recall can fail in the semantic games for IF-formulas, and we discuss the four Thompson transformations in relation with IF-logic. Many (strong) equivalence schemes for IF-logic correspond to one or more of the transformations. However, we also find one equivalence that does not fit in this picture, (...)
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  • Sleeping Beauty Goes to the Lab: The Psychology of Self-Locating Evidence.Matteo Colombo, Jun Lai & Vincenzo Crupi - unknown - Review of Philosophy and Psychology 10 (1):173-185.
    Analyses of the Sleeping Beauty Problem are polarised between those advocating the “1/2 view” (“halfers”) and those endorsing the “1/3 view” (“thirders”). The disagreement concerns the evidential relevance of self-locating information. Unlike halfers, thirders regard self-locating information as evidentially relevant in the Sleeping Beauty Problem. In the present study, we systematically manipulate the kind of information available in different formulations of the Sleeping Beauty Problem. Our findings indicate that patterns of judgment on different formulations of the Sleeping Beauty Problem do (...)
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  • Agreement and Updating For Self-Locating Belief.Michael Caie - 2018 - Journal of Philosophical Logic 47 (3):513-547.
    In this paper, I argue that some plausible principles concerning which credences are rationally permissible for agents given information about one another’s epistemic and credal states have some surprising consequences for which credences an agent ought to have in light of self-locating information. I provide a framework that allows us to state these constraints and draw out these consequences precisely. I then consider and assess the prospects for rejecting these prima facie plausible principles.
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  • A characterization of Von Neumann games in terms of memory.Giacomo Bonanno - 2004 - Synthese 139 (2):281 - 295.
    An information completion of an extensive game is obtained by extending the information partition of every player from the set of her decision nodes to the set of all nodes. The extended partition satisfies Memory of Past Knowledge (MPK) if at any node a player remembers what she knew at earlier nodes. It is shown that MPK can be satisfied in a game if and only if the game is von Neumann (vN) and satisfies memory at decision nodes (the restriction (...)
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  • Sleeping Beauty and the Absent-Minded Driver.Jean Baratgin & Bernard Walliser - 2010 - Theory and Decision 69 (3):489-496.
    The Sleeping Beauty problem is presented in a formalized framework which summarizes the underlying probability structure. The two rival solutions proposed by Elga and Lewis differ by a single parameter concerning her prior probability. They can be supported by considering, respectively, that Sleeping Beauty is “fuzzy-minded” and “blank-minded”, the first interpretation being more natural than the second. The traditional absent -minded driver problem is reinterpreted in this framework and sustains Elga’s solution.
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  • Resource Rationality.Thomas F. Icard - manuscript
    Theories of rational decision making often abstract away from computational and other resource limitations faced by real agents. An alternative approach known as resource rationality puts such matters front and center, grounding choice and decision in the rational use of finite resources. Anticipated by earlier work in economics and in computer science, this approach has recently seen rapid development and application in the cognitive sciences. Here, the theory of rationality plays a dual role, both as a framework for normative assessment (...)
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  • Generalized quantifiers.Dag Westerståhl - 2008 - Stanford Encyclopedia of Philosophy.
  • The Absent-Minded Driver's Paradox: Synthesis and Responses.Ariel Rubinstein - unknown
    from now on , was to point out that the model commonly used to describe . a decision problem with imperfect recall suffers from major ambiguities in its interpretation. We claimed that several issues which were immaterial in decision problems with perfect recall may be of importance in the analysis of decision problems with imperfect recall. The issues that we raised can be summarized by the following questions.
     
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  • Strategic Rationality.Wolfgang Spohn - unknown
    The paper argues that the standard decision theoretic account of strategies and their rationality or optimality is much too narrow, that strategies should rather condition future action to future decision situations (a point of view already developed in my Grundlagen der Entscheidungstheorie, sect. 4.4), that practical deliberation must therefore essentially rely on a relation of superiority and inferiority between possible future decision situations, that all this allows to substantially broaden the theory of practical rationality, that a long list of points (...)
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  • Best Laid Plans: Idealization and the Rationality–Accuracy Bridge.Brett Topey - forthcoming - British Journal for the Philosophy of Science.
    Hilary Greaves and David Wallace argue that conditionalization maximizes expected accuracy and so is a rational requirement, but their argument presupposes a particular picture of the bridge between rationality and accuracy: the Best-Plan-to-Follow picture. And theorists such as Miriam Schoenfield and Robert Steel argue that it's possible to motivate an alternative picture—the Best-Plan-to-Make picture—that does not vindicate conditionalization. I show that these theorists are mistaken: it turns out that, if an update procedure maximizes expected accuracy on the Best-Plan-to-Follow picture, it's (...)
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  • Agent connectedness and backward induction.Christian W. Bach & Conrad Heilmann - unknown
    We analyze the sequential structure of dynamic games with perfect information. A three-stage account is proposed, that species setup, reasoning and play stages. Accordingly, we define a player as a set of agents corresponding to these three stages. The notion of agent connectedness is introduced into a type-based epistemic model. Agent connectedness measures the extent to which agents' choices are sequentially stable. Thus describing dynamic games allows to more fully understand strategic interaction over time. In particular, we provide suffcient conditions (...)
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  • Memory and perfect recall in extensive games.Giacomo Bonanno - 2004 - Games and Economic Behavior 47 (2):237-256.
    The notion of perfect recall in extensive games was introduced by Kuhn (1953), who interpreted it as "equivalent to the assertion that each player is allowed by the rules of the game to remember everything he knew at previous moves and all of his choices at those moves''. We provide a characterization and axiomatization of perfect recall based on two notions of memory: (1) memory of past knowledge and (2) memory of past actions.
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