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  1. Usability Issues of Clinical and Research Applications of Virtual Reality in Older People: A Systematic Review.Cosimo Tuena, Elisa Pedroli, Pietro Davide Trimarchi, Alessia Gallucci, Mattia Chiappini, Karine Goulene, Andrea Gaggioli, Giuseppe Riva, Fabrizia Lattanzio, Fabrizio Giunco & Marco Stramba-Badiale - 2020 - Frontiers in Human Neuroscience 14.
  • Recognizing Personality Traits Using Consumer Behavior Patterns in a Virtual Retail Store.Jaikishan Khatri, Javier Marín-Morales, Masoud Moghaddasi, Jaime Guixeres, Irene Alice Chicchi Giglioli & Mariano Alcañiz - 2022 - Frontiers in Psychology 13.
    Virtual reality is a useful tool to study consumer behavior while they are immersed in a realistic scenario. Among several other factors, personality traits have been shown to have a substantial influence on purchasing behavior. The primary objective of this study was to classify consumers based on the Big Five personality domains using their behavior while performing different tasks in a virtual shop. The personality recognition was ascertained using behavioral measures received from VR hardware, including eye-tracking, navigation, posture and interaction. (...)
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  • Analysis of Human Gait Using Hybrid EEG-fNIRS-Based BCI System: A Review.Haroon Khan, Noman Naseer, Anis Yazidi, Per Kristian Eide, Hafiz Wajahat Hassan & Peyman Mirtaheri - 2021 - Frontiers in Human Neuroscience 14.
    Human gait is a complex activity that requires high coordination between the central nervous system, the limb, and the musculoskeletal system. More research is needed to understand the latter coordination's complexity in designing better and more effective rehabilitation strategies for gait disorders. Electroencephalogram and functional near-infrared spectroscopy are among the most used technologies for monitoring brain activities due to portability, non-invasiveness, and relatively low cost compared to others. Fusing EEG and fNIRS is a well-known and established methodology proven to enhance (...)
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  • Neurophilosophical and Ethical Aspects of Virtual Reality Therapy in Neurology and Psychiatry.Philipp Kellmeyer - 2018 - Cambridge Quarterly of Healthcare Ethics 27 (4):610-627.
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  • The State of Behavior Change Techniques in Virtual Reality Rehabilitation of Neurologic Populations.Danielle T. Felsberg, Jaclyn P. Maher & Christopher K. Rhea - 2019 - Frontiers in Psychology 10.
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  • Neurotechnologies for Human Cognitive Augmentation: Current State of the Art and Future Prospects.Caterina Cinel, Davide Valeriani & Riccardo Poli - 2019 - Frontiers in Human Neuroscience 13:430907.
    Recent advances in neuroscience have paved the way to innovative applications that cognitively augment and enhance humans in a variety of contexts. This paper aims at providing a snapshot of the current state of the art and a motivated forecast of the most likely developments in the next two decades. Firstly, we survey the main neuroscience technologies for both observing and influencing brain activity, which are necessary ingredients for human cognitive augmentation. We also compare and contrast such technologies, as their (...)
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  • Current State and Future Prospects of EEG and fNIRS in Robot-Assisted Gait Rehabilitation: A Brief Review.Alisa Berger, Fabian Horst, Sophia Müller, Fabian Steinberg & Michael Doppelmayr - 2019 - Frontiers in Human Neuroscience 13.
  • Virtual Reality in Marketing: A Framework, Review, and Research Agenda.Mariano Alcañiz, Enrique Bigné & Jaime Guixeres - 2019 - Frontiers in Psychology 10.