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  1. Review: Claudio Celis Bueno, The Attention Economy: Labour, Time and Power in Cognitive Capitalism. [REVIEW]Ben Turner - 2018 - Theory, Culture and Society 35 (7-8):331-337.
    How should we conceptualise the turn to attention as a means of producing surplus value? Claudio Celis Bueno answers this question through a consideration of the attention economy in the context of a rethinking of Marxist political economy. Bueno accounts for the development of the economisation of attention through the concepts of value, labour and time, but also investigates how the shift to attention requires us to rethink the basis of these terms. Using the attention economy as an example, he (...)
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  • Teleologics of the Snail.Bernard Stiegler - 2009 - Theory, Culture and Society 26 (2-3):33-45.
    In this article, I would like to show that, concerning this era of ubiquitous technology and its teleologics, the stakes concern the constitution of a new milieu of psychic and collective individuation, which is at least as radically new as the writing of language was in its time; second, I attempt to show that what is at stake relates to the way technology changes the télos, that is, the rule of ends which shape the social organization of collective desire as (...)
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  • The ‘Social Life of Methods’: A Critical Introduction.Mike Savage - 2013 - Theory, Culture and Society 30 (4):3-21.
    This paper explores the distinctive features of the critical agenda associated with the ‘Social Life of Methods’. I argue that although this perspective can be associated with the increasing interest, often associated with scholars in Science and Technology Studies, to reflect on how methods can become objects of inquiry, it also needs to be rooted in the current crisis of positivist methods. I identify the challenge for positivism in terms of the decreasing ability of its procedures to effectively organize increasingly (...)
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  • Reassembling Social Science Methods: The Challenge of Digital Devices.Evelyn Ruppert, John Law & Mike Savage - 2013 - Theory, Culture and Society 30 (4):22-46.
    The aim of the article is to intervene in debates about the digital and, in particular, framings that imagine the digital in terms of epochal shifts or as redefining life. Instead, drawing on recent developments in digital methods, we explore the lively, productive and performative qualities of the digital by attending to the specificities of digital devices and how they interact, and sometimes compete, with older devices and their capacity to mobilize and materialize social and other relations. In doing so, (...)
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  • A history of virulence. The body and computer culture in the 1980s.Antonio A. Casilli - 2010 - Body and Society 16 (4):1-31.
    Analysing both mainstream and underground computer-related press sources from 1982 to 1991, a discursive core is displayed revolving around contamination and sexually transmissible diseases. The 'computer virus' metaphor, popularized in that period, came to resonate with mounting moral panic over the HIV/AIDS epidemic. These anxieties about the body are then conceptualized (and historically contextualized) along two dimensions : 1) the political proximity between HIV/AIDS activists and computer hackers during the FDA clinical trials controversy of 1987-88 ; 2) the ideological reinforcement (...)
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  • Attention, Videogames and the Retentional Economies of Affective Amplification.James Ash - 2012 - Theory, Culture and Society 29 (6):3-26.
    This article examines the industrial art of videogame design and production as an exemplar of what could be termed affective design. In doing so, the article theorizes the relationship between affect and attention as part of what Bernard Stiegler calls a ‘retentional economy’ of human and technical memory. Through the examination of a range of different videogames, the article argues that videogame designers utilize techniques of what I term ‘affective amplification’ that seek to modulate affect, which is central to the (...)
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