Skip to main content
Log in

A method for the computational modelling of dialectical argument with dialogue games

  • Published:
Artificial Intelligence and Law Aims and scope Submit manuscript

Abstract

In this paper we describe a method for the specification of computationalmodels of argument using dialogue games. The method, which consists ofsupplying a set of semantic definitions for the performatives making upthe game, together with a state transition diagram, is described in full.Its use is illustrated by some examples of varying complexity, includingtwo complete specifications of particular dialogue games, Mackenzie's DC,and the authors' own TDG. The latter is also illustrated by a fully workedexample illustrating all the features of the game.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  • Barbuceanu, M. & Fox, M. S. 1995. COOL: A Language for Communication in Multi Agent Systems. In Lesser, V. (ed.), Proceedings of the First International Conference on Multiagent Systems, MIT Press, Cambridge, Mass.

    Google Scholar 

  • Bench-Capon, T. J. M., Lowes, D., & McEnery, A. M. 1991. Using Toulmin's Argument Schema to Explain Logic Programs. Knowledge Based Systems 4(3), 177–83.

    Google Scholar 

  • Bench-Capon, T. J. M., Dunne, P. E. & Leng, P. H., 1992. A Dialogue Game for Dialectical Interaction with Expert Systems. 12th Annual Conference on Expert Systems and Their Applications, Avignon, EC2.

    Google Scholar 

  • Bench-Capon, T. J. M., Coenen, F. P., & Orton, P. 1993. Argument Based Explanation of the British Nationality Act as a Logic Program. Computers, Law and AI 2(1), 53–66.

    Google Scholar 

  • Bench-Capon, T. J. M. 1998. Specification and Implementation of Toulmin Dialogue Game. Submitted to JURIX 98.

  • Buchanan, B. G. and Shortliffe, E. H. 1984. Rule-Based Expert Systems. Addison Wesley.

  • Carlson, L. 1983. Dialogue Games: An Approach to Discourse Analysis, Reidel, Dordrecht.

    Google Scholar 

  • Finin, T., Fritzon, R., McKay, D., & McEntire, R. 1994. KQML as an Agent Communication Language. In Proceedings of CIKM94.

  • Gordon, T. E. 1994. The Pleadings Game: An Exercise in Computational Dialectics, Artificial Intelligence and Law 2(4).

  • Hamblin, C. L. 1970. Fallacies. Methuen, London.

    Google Scholar 

  • Labrou, Y. 1996. Semantics for an Agent Communication Language. Ph.D. Thesis, University of Maryland, Baltimore.

    Google Scholar 

  • Lodder, A. R. 1998. DiaLaw: On Legal Justification and Argument Games. Ph.D. Thesis, University of Maastricht.

  • MacKenzie, J. D. 1979. Question-Begging in Non-Cumulative Systems. Journal of Philosophical Logic 8: 159–177.

    Google Scholar 

  • Pilkington, R. M, Hartley, J. R, Hintze, D., & Moore, D. J. 1993. Learning to Argue and Arguing to Learn: An Interface for Computer Based Dialogue Games. Journal of Artificial Intelligence in Education 3(3): 275–29.

    Google Scholar 

  • Prakken, H. 1995. From Logic to Dialectics in Legal Argument. In Proceedings of the Fifth International Conference on AI and Law, ACM Press, New York, pp. 165–74.

    Google Scholar 

  • Prakken, H. & Sartor, G. 1997. Reasoning with Precedents in a Dialogue Game. In Proceedings of the Sixth International Conference on AI and Law, Melbourne, ACM Press: New York, pp. 1–9.

  • Toulmin, S. 1958. The Uses of Argument. Cambridge University Press

  • Walton, D. N. 1989. Informal Logic: A Handbook for Critical Argumentation. Cambridge University Press, 6Cambridge.

  • Walton, D. N. & Krabbe, E. C. W. 1995. Commitment in Dialogue. State University of New York Press.

  • Wittgenstein, L. 1953. Philosophical Investigations. Blackwell; Oxford.

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

About this article

Cite this article

Bench-Capon, T.J.M., Geldard, T. & Leng, P. A method for the computational modelling of dialectical argument with dialogue games. Artificial Intelligence and Law 8, 233–254 (2000). https://doi.org/10.1023/A:1008308627745

Download citation

  • Issue Date:

  • DOI: https://doi.org/10.1023/A:1008308627745

Navigation