Abstract
In this paper we describe a method for the specification of computationalmodels of argument using dialogue games. The method, which consists ofsupplying a set of semantic definitions for the performatives making upthe game, together with a state transition diagram, is described in full.Its use is illustrated by some examples of varying complexity, includingtwo complete specifications of particular dialogue games, Mackenzie's DC,and the authors' own TDG. The latter is also illustrated by a fully workedexample illustrating all the features of the game.
Similar content being viewed by others
References
Barbuceanu, M. & Fox, M. S. 1995. COOL: A Language for Communication in Multi Agent Systems. In Lesser, V. (ed.), Proceedings of the First International Conference on Multiagent Systems, MIT Press, Cambridge, Mass.
Bench-Capon, T. J. M., Lowes, D., & McEnery, A. M. 1991. Using Toulmin's Argument Schema to Explain Logic Programs. Knowledge Based Systems 4(3), 177–83.
Bench-Capon, T. J. M., Dunne, P. E. & Leng, P. H., 1992. A Dialogue Game for Dialectical Interaction with Expert Systems. 12th Annual Conference on Expert Systems and Their Applications, Avignon, EC2.
Bench-Capon, T. J. M., Coenen, F. P., & Orton, P. 1993. Argument Based Explanation of the British Nationality Act as a Logic Program. Computers, Law and AI 2(1), 53–66.
Bench-Capon, T. J. M. 1998. Specification and Implementation of Toulmin Dialogue Game. Submitted to JURIX 98.
Buchanan, B. G. and Shortliffe, E. H. 1984. Rule-Based Expert Systems. Addison Wesley.
Carlson, L. 1983. Dialogue Games: An Approach to Discourse Analysis, Reidel, Dordrecht.
Finin, T., Fritzon, R., McKay, D., & McEntire, R. 1994. KQML as an Agent Communication Language. In Proceedings of CIKM94.
Gordon, T. E. 1994. The Pleadings Game: An Exercise in Computational Dialectics, Artificial Intelligence and Law 2(4).
Hamblin, C. L. 1970. Fallacies. Methuen, London.
Labrou, Y. 1996. Semantics for an Agent Communication Language. Ph.D. Thesis, University of Maryland, Baltimore.
Lodder, A. R. 1998. DiaLaw: On Legal Justification and Argument Games. Ph.D. Thesis, University of Maastricht.
MacKenzie, J. D. 1979. Question-Begging in Non-Cumulative Systems. Journal of Philosophical Logic 8: 159–177.
Pilkington, R. M, Hartley, J. R, Hintze, D., & Moore, D. J. 1993. Learning to Argue and Arguing to Learn: An Interface for Computer Based Dialogue Games. Journal of Artificial Intelligence in Education 3(3): 275–29.
Prakken, H. 1995. From Logic to Dialectics in Legal Argument. In Proceedings of the Fifth International Conference on AI and Law, ACM Press, New York, pp. 165–74.
Prakken, H. & Sartor, G. 1997. Reasoning with Precedents in a Dialogue Game. In Proceedings of the Sixth International Conference on AI and Law, Melbourne, ACM Press: New York, pp. 1–9.
Toulmin, S. 1958. The Uses of Argument. Cambridge University Press
Walton, D. N. 1989. Informal Logic: A Handbook for Critical Argumentation. Cambridge University Press, 6Cambridge.
Walton, D. N. & Krabbe, E. C. W. 1995. Commitment in Dialogue. State University of New York Press.
Wittgenstein, L. 1953. Philosophical Investigations. Blackwell; Oxford.
Author information
Authors and Affiliations
Rights and permissions
About this article
Cite this article
Bench-Capon, T.J.M., Geldard, T. & Leng, P. A method for the computational modelling of dialectical argument with dialogue games. Artificial Intelligence and Law 8, 233–254 (2000). https://doi.org/10.1023/A:1008308627745
Issue Date:
DOI: https://doi.org/10.1023/A:1008308627745