Skip to main content
Log in

Computing Machinery and Emergence: The Aesthetics and Metaphysics of Video Games

  • Published:
Minds and Machines Aims and scope Submit manuscript

Abstract

We build on some of Daniel Dennett’s ideas about predictive indispensability to characterize properties of video games discernable by people as computationally emergent if, and only if: (1) they can be instantiated by a computing machine, and (2) there is no algorithm for detecting instantiations of them. We then use this conception of emergence to provide support to the aesthetic ideas of Stanley Fish and to illuminate some aspects of the Chomskyan program in cognitive science.

This is a preview of subscription content, log in via an institution to check access.

Access this article

Price excludes VAT (USA)
Tax calculation will be finalised during checkout.

Instant access to the full article PDF.

Similar content being viewed by others

References

  • Aarseth, E. (1997), Cybertext: Perspectives on Ergodic Literature, Johns Hopkins.

  • Boolos, G. and Jeffrey, R. (1989), Computability and Logic, Cambridge University Press.

  • Chomsky, N. (1969), Aspects of a Theory of Syntax, MIT.

  • N. Chomsky (1995) The Minimalist Program MIT Press Cambridge Occurrence Handle0852.68076

    MATH  Google Scholar 

  • Dennett, D. (1989), The Intentional Stance, MIT.

  • Dennett, D. (1992), Consciousness Explained, Little, Brown and Co.

  • Dennett, D. (1998), ‘Real Patterns’, in Brainchildren, MIT, pp. 95–120.

  • Fish, S. (1980), ‘Interpreting the Variorum’, in Is There a Text in This Class? Harvard, pp. 174–180.

  • Johnson, D. and Lappin, S. (1998), Local Constraints vs. Economy, Cambridge University Press.

  • Gombrich, E.H. (2000), Art and Illusion, Princeton.

  • J.A. Ney (1993) ArticleTitle‘On Generativity: The History of a Notion that Never Was’. Historiographia Linguistica 20 441–454 Occurrence Handle10.1075/hl.20.2-3.08ney

    Article  Google Scholar 

  • G. Pullum (1989) ArticleTitle‘Formal Linguistics Meets the Boojum’. Natural Language and Linguistic Theory 7 137–143 Occurrence Handle10.1007/BF00141350

    Article  Google Scholar 

  • Seager, W. (1999), Theories of Consciousness: An Introduction and Assessment, Routledge.

  • N. Tennent (1986) ArticleTitle‘The Withering Away of Formal Semantics?’. Mind and Language 1 302–318 Occurrence Handle10.1111/j.1468-0017.1986.tb00328.x

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Jon Cogburn.

Rights and permissions

Reprints and permissions

About this article

Cite this article

Cogburn, J., Silcox, M. Computing Machinery and Emergence: The Aesthetics and Metaphysics of Video Games. Mind Mach 15, 73–89 (2005). https://doi.org/10.1007/s11023-004-1168-5

Download citation

  • Issue Date:

  • DOI: https://doi.org/10.1007/s11023-004-1168-5

Keywords

Navigation