Learning Urbanism with board games

An experience in Universidade Portucalense

Authors

  • Rui Florentino CIAUD, Centro de Investigação em Arquitetura, Urbanismo e Design, Universidade de Lisboa e Universidade Portucalense

DOI:

https://doi.org/10.37467/revhuman.v11.4085

Keywords:

Urbanism, Board Games, University Teaching, Architecture, Design Thinking, Cities, Pedagogic Innovation

Abstract

There are many combinations of Urbanism with Games, but the issues to understand the cities, their planning, project and government, are usually very complex. This work presents the application of a game that stimulates the architecture students for the integrated knowledge of urban planning. The experience of this ludic activity, extended by some academic exercises in continuity, allows to discuss several relevant questions, as the scale, the indicators and aspects of economy and environment. The results show that there is also the potential to improve the professional practices, especially in urban and territorial management.

References

Buras, N. (2019). The Art of Classic Planning. Cambridge, Massachusetts: The Belknap Press of Harvard University Press.

Florentino, R. (2008). Parámetros de gobernabilidad territorial metropolitana. In Cadernos Metrópole, nº 20, pp. 93-106.

Freitas, I. et al. (2021) Historical landscape monitoring through residents perceptions for tourism: the World Heritage Porto city. In Tourism Planning & Development, 18:3, pp. 294-313. DOI: https://doi.org/10.1080/21568316.2020.1769717

Geddes, P. (1915). Cities in Evolution. London: Williams and Norgate.

Lerner, J. (2003). Acupuntura Urbana. Rio de Janeiro: Editora Record.

Moreno, C. (2020). Droit de cité: De la “ville-monde” à la “ville du quart d’heure”. Paris: L’Observatoire.

Monteiro, C., Oliveira, V. (2022). Changing methods in teaching for strengthening the relation between research and practice. In Proceedings of the 6th Symposium Formal Methods in Architecture, 24th to 27th of May, Escuela Técnica Superior de Arquitectura de la Universidad de A Coruña.

Morris, A. (1972). History of Urban Form. Before the Industrial Revolutions. Longman Group UK Limited.

Neuman, M., Zonneveld, W. (2018). The resurgence of regional design. In European Planning Studies, Vol. 26, Issue 7, pp. 1297-1311. DOI: https://doi.org/10.1080/09654313.2018.1464127

Ortiz, P. (2013). The Art of Shaping the Metropolis. McGraw Hill Education book.

Sánchez, I. (1999). Introducción al Urbanismo. Conceptos y métodos de la planificación urbana. Madrid: Alianza Editorial.

Santamera, J. (2006). La ciudad. Realidad. Pensamiento y acción (meditaciones, ideas y creencias). Madrid: Colegio de Ingenieros de Caminos, Canales y Puertos.

Secchi, B. (2000). Prima lezione di urbanística. Roma: Gius, Laterza & Figli.

Sousa, M. (2021). Serious board games: modding existing games for collaborative ideation processes. In International Journal of Serious Games, Vol. 8, Issue 2, pp. 129-146. DOI: https://doi.org/10.17083/ijsg.v8i2.405

Sousa, M., Antunes, A.P, Pinto, N. & Zagalo, N. (2022). Fast Serious Analogue Games in Planning: The Role of Non-Player Participants. In Simulation & Gaming, Vol. 53, Issue 2, pp. 175-193. DOI: https://doi.org/10.1177/10468781211073645

Tapia, I. (2020). Escape Map. Barcelona: Editorial Planeta, SA.

Tapia, I., Lorente, L. (2020). Escape Room. Educación. 4 Experiencias para Aprender Jugando. Barcelona: Editorial Planeta, SA.

Terán, F. (2009). El pasado activo. Del uso interesado de la historia para el entendimiento y la construcción de la ciudad. Madrid: Ediciones Akal.

Wirth, L. (1938). Urbanism as a way of life. In American Journal of Sociology, vol. 44, nº 1. DOI: https://doi.org/10.1086/217913

Published

2022-12-19

How to Cite

Florentino, R. . (2022). Learning Urbanism with board games: An experience in Universidade Portucalense. HUMAN REVIEW. International Humanities Review / Revista Internacional De Humanidades, 13(6), 1–9. https://doi.org/10.37467/revhuman.v11.4085