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Industrial culture and the innovation of innovation: enginology or socioneering?

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Abstract

This paper deals with current problems of innovation in manufacturing industries. The shortcomings are analysed as contradictions within the conventional modernity. The main characteristic that makes the transition from modernity to reflexive modernity in an era of not intentional side effects is the omnipresent increase of uncertainties at various societal levels. Furthermore, the emerging need for culturally appropriate regionalized products contributes to the need for a reconsideration of innovation assumptions and goals, which will end up with a reflexive innovation of innovation. Finally, the innovation of innovation is embedded in the concept of culture of manufacturing, which provides a framework for assessing the prospects of trans-disciplinary collaboration between engineers and social scientists.

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Notes

  1. Although a trend towards an information society is discernible, there can be little doubt that most of our consumer goods are still physical – hardware is made of metals or plastics that still need to be manufactured, and even in the “world of computers” software that runs without hardware has yet to be developed! Evidently, a shift towards bionics might change the concept of manufacturing in the “old” and narrow meaning but can we really expect such a paradigmatic change within the next 20 years?

  2. This assumed general trend of innovation processes to become spatially distributed has its clear limitations when networked processes with continuous collaboration between different actors take place or when end-user involvement is intended, because this cooperation works best when direct (face-to-face) communication is carried out. This is why a regional distribution of innovation processes is advantageous against concepts of “globalised time-sharing teledesign”. The latter at best are suitable as means for sub-contract based design but not for participative innovation processes or for cross cultural dialogues between designers and users.

  3. For the purposes of this paper, and due to the fact that there is a large overlap in the content of the two concepts, I will use the terms as synonyms. This clearly indicates the work to be done in the future: checking the correspondence and differences, balancing and harmonising them in order to develop a unified strong concept based on culture.

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Correspondence to Klaus Ruth.

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Ruth, K. Industrial culture and the innovation of innovation: enginology or socioneering?. AI & Soc 17, 225–240 (2003). https://doi.org/10.1007/s00146-003-0278-6

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