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Social institution, cognition, and survival: a cognitive–social simulation

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Abstract

Although computational models of cognitive agents that incorporate a wide range of cognitive functionalities have been developed in cognitive science, most of the work in social simulation still assumes rudimentary cognition on the part of the agents. In contrast, in this work, the interaction of cognition and social structures/processes is explored, through simulating survival strategies of tribal societies. The results of the simulation demonstrate interactions between cognitive and social factors. For example, we show that cognitive capabilities and tendencies may be relevant to what social institutions may be adopted. This work points to a cognitively based approach towards social simulation, as well as a new area of research—exploring the cognitive–social interaction through cognitively based social simulation.

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Notes

  1. These tasks include serial reaction time tasks, artificial grammar learning tasks, process control tasks, categorical inference tasks, alphabetical arithmetic tasks, and the Tower of Hanoi task (see, e.g., Sun 2002). In addition, extensive work has been done on a complex minefield navigation task (Sun et al. 2001). Simulations involving motivational structures and metacognitive processes are also under way.

  2. Due to running-time considerations, the specialization threshold is held constant in all simulations reported here.

  3. This method is also known as Luce’s choice axiom (Watkins 1989). It is found to match psychological data in many domains.

  4. Note that our simulation so far did not deal with the evolution of cognitive attributes, such as learning rate and so on, which should be tackled in future work.

  5. Note that in this work, we did not deal with the evolution of social institutions in a substantive way. This issue should be tackled in future.

  6. But again, our simulation so far did not deal with the evolution of certain important cognitive attributes, such as learning rate and so on.

  7. For example, in CLARION, the cognitive parameters that might be evolved include learning rate, probability of using the bottom level, and so on.

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Acknowledgment

We acknowledge Xi Zhang for his assistance in conducting this simulation.

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Correspondence to Ron Sun.

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Sun, R., Naveh, I. Social institution, cognition, and survival: a cognitive–social simulation. Mind & Society 6, 115–142 (2007). https://doi.org/10.1007/s11299-007-0027-5

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