The Art of VideogamesThe Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.
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Contents
1 | |
2 WHAT ARE VIDEOGAMES ANYWAY? | 15 |
3 VIDEOGAMES AND FICTION | 34 |
4 STEPPING INTO FICTIONAL WORLDS | 61 |
5 GAMES THROUGH FICTION | 86 |
6 VIDEOGAMES AND NARRATIVE | 110 |
7 EMOTION IN VIDEOGAMING | 130 |
8 THE MORALITY OF VIDEOGAMES | 150 |
9 VIDEOGAMES AS ART | 172 |
GLOSSARY | 197 |
209 | |
214 | |
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Common terms and phrases
Aarseth actions activities aesthetic allows the player argued artifacts artistic artworks aspects of videogames behavioral BioShock chapter character chess claim cluster theory cognitive criticism cultural cut-scenes Cyrodiil definition depict developed discussed dungeon earlier effect encoded engage entertainment example existence explore fictional emotions fictional world fictive prop film first-person shooter formal function game narrative game world game’s gameplay gamers games designers gaming fictions genuine given Grand Theft Auto graphical imagination immersion immoral interactive fictions involve Juul Liberty City make-believe moral movie mutant narrative fictions nature of videogames Niko Bellic non-fictive Oblivion philosophical physical platform games player-character playing Playstation Portal potential refer representational represented role role-playing games rules and objectives scenario scripted seems seen sense significant simulation situation Spacewar System Shock Tetris things traditional Uncle Oswald violence virtual camera visual Walton World of Warcraft worlds of videogames