The Art of Videogames

Front Cover
John Wiley & Sons, Nov 19, 2009 - Computers - 240 pages
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames.
  • Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts
  • Explores how philosophical theories developed to address traditional art works can also be applied to videogames
  • Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer
  • Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds
  • Argues that videogames do indeed qualify as a new and exciting form of representational art
 

Contents

CONTENTS
ACKNOWLEDGMENTS
1 THE NEW ART OF VIDEOGAMES
1
2 WHAT ARE VIDEOGAMES ANYWAY?
15
3 VIDEOGAMES AND FICTION
34
4 STEPPING INTO FICTIONAL WORLDS
61
5 GAMES THROUGH FICTION
86
6 VIDEOGAMES AND NARRATIVE
110
7 EMOTION IN VIDEOGAMING
130
8 THE MORALITY OF VIDEOGAMES
150
9 VIDEOGAMES AS ART
172
GLOSSARY
197
REFERENCES
209
INDEX
214
Copyright

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About the author (2009)

Grant Tavinor is a Lecturer in Philosophy at Lincoln University, Canterbury, New Zealand. He has published articles on videogames in the journal Philosophy and Literature and has been playing videogames for as long as he can remember.

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