Interactive fiction: Artificial intelligence as a mode of sign production

AI and Society 4 (4):291-313 (1989)

Interactive media need their own idioms that exploit the characteristics of the computer based sign. The fact that the reader can physically influence the course of events in the system changes the author's role, since he no longer creates a linear text but anarrative space that the reader can use to generate stories. Although stories are not simulations of the real world, they must still contain recognizable parts where everyday constraints of time and space hold. AI-techniques can be used to implement these constraints. In fact, we suggest that AI is probably best seen as an aesthetic phenomenon.
Keywords Artificial intelligence  Interactive fiction  Semiotics  Narrativity  Interactive media
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DOI 10.1007/BF01894033
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A Theory of Semiotics.Umberto Eco - 1977 - Journal of Aesthetics and Art Criticism 35 (4):476-478.
A Theory of Semiotics.Umberto Eco - 1977 - Philosophy and Rhetoric 10 (3):214-216.
The Case for Case, Dins.Charles J. Fillmore - 1968 - In Emmon Bach & R. Harms (eds.), Universals in Linguistic Theory. Holt, Rinehart, and Winston.

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