A method for the computational modelling of dialectical argument with dialogue games

Artificial Intelligence and Law 8 (2-3):233-254 (2000)
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In this paper we describe a method for the specification of computationalmodels of argument using dialogue games. The method, which consists ofsupplying a set of semantic definitions for the performatives making upthe game, together with a state transition diagram, is described in full.Its use is illustrated by some examples of varying complexity, includingtwo complete specifications of particular dialogue games, Mackenzie's DC,and the authors' own TDG. The latter is also illustrated by a fully workedexample illustrating all the features of the game



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References found in this work

Philosophical Investigations.Ludwig Wittgenstein - 1953 - New York, NY, USA: Wiley-Blackwell.
Fallacies.Charles Leonard Hamblin - 1970 - Newport News, Va.: Vale Press.
The Uses of Argument.Stephen E. Toulmin - 1958 - Philosophy 34 (130):244-245.
Fallacies.C. L. Hamblin - 1970 - Revue Philosophique de la France Et de l'Etranger 160:492-492.

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