Games and Economic Behavior 47 (2):237-256 (2004)
The notion of perfect recall in extensive games was introduced by Kuhn (1953), who interpreted it as "equivalent to the assertion that each player is allowed by the rules of the game to remember everything he knew at previous moves and all of his choices at those moves''. We provide a characterization and axiomatization of perfect recall based on two notions of memory: (1) memory of past knowledge and (2) memory of past actions.
|Keywords||No keywords specified (fix it)|
|Categories||categorize this paper)|
References found in this work BETA
No references found.
Citations of this work BETA
Merging Frameworks for Interaction.van Benthem Johan, Gerbrandy Jelle, Hoshi Tomohiro & Pacuit Eric - 2009 - Journal of Philosophical Logic 38 (5):491-526.
Similar books and articles
Common Reasoning About Admissibility.Cristina Bicchieri & Oliver Schulte - 1996 - Erkenntnis 45 (2-3):299 - 325.
Episodic Remembering Creates Access to Involuntary Conscious Memory: Demonstrating Involuntary Recall on a Voluntary Recall Task.John H. Mace - 2006 - Memory 14 (8):917-924.
A Characterization of Von Neumann Games in Terms of Memory.Giacomo Bonanno - 2004 - Synthese 139 (2):281 - 295.
A Lockean Theory of Memory Experience.David J. Owens - 1996 - Philosophy and Phenomenological Research 56 (2):319-32.
Synchronic Information, Knowledge and Common Knowledge in Extensive Games.Giacomo Bonanno - 1999 - Research in Economics 53 (1):77-99.
Players' Information in Extensive Games.Giacomo Bonanno - 1992 - Mathematical Social Sciences 24 (1):35-48.
Added to index2009-01-28
Total downloads42 ( #123,992 of 2,171,803 )
Recent downloads (6 months)1 ( #326,702 of 2,171,803 )
How can I increase my downloads?